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KAMADAN
A kamadan (pronounced KAM-ah-dao) is a fe-
line predator that resembles a leopard with six
snakes sprouting from its shoulders. Although
it bears a passing resemblance to a displacer
beast, the two creatures are unrelated (though
some sages claim otherwise).
Kamadans typically hunt alone or in mated
pairs. They can exhale clouds of sleep gas,
which they typically do before entering melee
combat. If a kamadan has both conscious and
unconscious enemies within striking range, it
tries to kill the conscious enemies first before
finishing off any sleeping foes.
KAM ADAN
Large monstrosity, unaligned
•. ---~.->
,._ ' . j
STR DEX CON INT WIS CHA
16 {+3) 16 {+3} 14 (+2) 3 {-4) 14 {+2) 10 (+O}
KAMADAN Skills Perception +4, Stealth +7 ~ •
Senses passive Perception 14 I ; •
------------------~~~~~~~~~~-"" .
Languages -
- r
Chall@nge 4 (1, 100 XP)
t
•
~ .. Keen Smell. The kamadan has advantage on Wisdom (Percep-
jACULI ... .... ....
Large beast, unaligned tion} checks that rely on smell.
•
Armor Class 14 (natural armor) • . . ~ Pounce. If the kamadan moves at least 20 feet straight toward
a creature and then hits it with a claw attack on the same turn,
Hit Points 16 (3d10) that target must succeed on a DC 13 Strength saving throw or
Speed 30 ft., climb 20 ft.
be knocked prone. If the target is knocked prone, the kamadan
can make two attacks- one with its bite and one with its
STR DEX CON INT WIS CHA snakes-against it as a bonus action.
15 (+2) 14 (+2) 11 (+O) 2 (-4) 8 (-1) 3 (-4) -
ACTIONS
Skills Athletics +4, Perception +l, Stealth +4
Multiattack. The kamadan makes two attacks: one with its bite
Senses blindsight30 ft., passive Perception 11
Languages - or claw a11d one with its snakes.
Challenge 1/2 {100 XP) Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target.
Hit: 6 (ld6 + 3) piercing damage.
Camouflage. The jaculi has advantage on Dexterity {Stealth) Claw. Melee Weapon Attack: +S to hit, reach 5 ft., one target.
checks made to hide.
Hit: 6 {ld6 + 3) slashing damage.
Keen Smell. The jaculi has advantage on Wisdom {Perception) Snakes. Melee Weapon Attack: +S to hit, reach 5 ft., one crea-
checks that rely on smell. ture. Hit: 6 (ld6 + 3) piercing damage, and the target must
make a DC 12 Constitution saving throw, taking 21 (6d6)
ACTIONS
poison damage on a failed save, or half as much damage on a
Bite. Melee Weapon Attack: +4 to hit. reach S ft .. one target. successful one.
Hit: 9 (2d6 + 2) piercing damage.
Sleep Breath (Recharges after a Short or Long Rest). The kama·
Spring. The jaculi springs up to 30 feet in a straight line and dan exhales sleep gas in a 30-foot cone. Each creature in that
makes a bite attack against a target within its reach. This attack area must succeed on a DC 12 Constitution saving throw or fall
has advantage ifthe jaculi springs at least 10 feet. If the attack unconscious for 10 minutes. This effect ends for a creature if it
hits, the bite deals an extra 7 (2d6} piercing damage. takes damage or someone uses an action to wake it.
APPENDIX D I MONSTERS AND NPCS
225

