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KAMADAN
                                                                       A kamadan (pronounced KAM-ah-dao) is a fe-
                                                                       line predator that resembles a leopard with six
                                                                       snakes sprouting from its shoulders. Although
                                                                       it bears a passing resemblance to a displacer
                                                                       beast, the two creatures are unrelated (though
                                                                       some sages claim otherwise).
                                                                        Kamadans typically hunt alone or in mated
                                                                       pairs. They can exhale clouds of sleep gas,
                                                                       which they typically do before entering melee
                                                                       combat. If a kamadan has both conscious and
                                                                       unconscious enemies within striking range, it
                                                                       tries to kill the conscious enemies first before
                                                                       finishing off any sleeping foes.

                                                               KAM ADAN
                                                               Large monstrosity, unaligned

                                                                                          •. ---~.->
                                                                                       ,._      '  . j

                                                                 STR     DEX    CON     INT    WIS    CHA
                                                                16 {+3)   16 {+3}   14 (+2)   3 {-4)   14 {+2)   10 (+O}
                                    KAMADAN                    Skills Perception +4, Stealth +7       ~ •
                                                               Senses passive Perception 14          I   ;   •
                                                               ------------------~~~~~~~~~~-"" .
                                                               Languages -
                                                                                                        - r
                                                               Chall@nge 4 (1, 100 XP)
                                                                                              t
                                                                                                          •
                               ~  ..                           Keen Smell. The kamadan has advantage on Wisdom (Percep-
             jACULI                 ...           .... ....
             Large beast, unaligned                            tion}  checks that rely on smell.
                                                       •
             Armor Class 14 (natural armor)   •   . .   ~      Pounce. If the kamadan moves at least 20 feet straight toward
                                                               a creature and then hits it with a claw attack on the same turn,
             Hit Points 16 (3d10)                              that target must succeed on a DC 13 Strength saving throw or
             Speed 30 ft., climb 20 ft.
                                                               be knocked prone. If the target is knocked prone, the kamadan
                                                               can make two attacks- one with its bite and one with its
               STR     DEX    CON     INT    WIS    CHA        snakes-against it as a bonus action.
              15  (+2)   14  (+2)   11  (+O)   2 (-4)   8 (-1)   3 (-4)                               -
                                                               ACTIONS
             Skills Athletics +4, Perception +l, Stealth +4
                                                               Multiattack. The kamadan makes two attacks: one with its bite
             Senses blindsight30 ft., passive Perception 11
             Languages -                                       or claw a11d one with its snakes.
             Challenge 1/2 {100 XP)                            Bite.  Melee Weapon Attack: +S to hit, reach 5 ft., one target.
                                                               Hit: 6 (ld6 + 3) piercing damage.
             Camouflage. The jaculi has advantage on Dexterity {Stealth)   Claw. Melee Weapon Attack: +S to hit,  reach 5 ft., one target.
             checks made to hide.
                                                               Hit: 6 {ld6 + 3) slashing damage.
             Keen Smell. The jaculi has advantage on Wisdom {Perception)   Snakes. Melee Weapon Attack: +S to hit, reach 5 ft., one crea-
             checks that rely on smell.                        ture. Hit: 6 (ld6 + 3)  piercing damage, and the target must
                                                               make a DC 12 Constitution saving throw, taking 21  (6d6)
             ACTIONS
                                                               poison damage on a failed save, or half as much damage on a
             Bite. Melee Weapon Attack: +4 to hit. reach S ft .. one target.   successful one.
             Hit: 9 (2d6 + 2) piercing damage.
                                                               Sleep Breath (Recharges after a Short or Long Rest). The kama·
             Spring. The jaculi springs up to 30 feet in a straight line and   dan exhales sleep gas in a 30-foot cone. Each creature in that
             makes a bite attack against a target within its reach. This attack   area must succeed on a DC 12 Constitution saving throw or fall
             has advantage ifthe jaculi springs at least 10 feet.  If the attack   unconscious for 10 minutes. This effect ends for a creature if it
             hits, the bite deals an extra 7 (2d6} piercing damage.   takes damage or someone uses an action to wake it.


                                                                                 APPENDIX D  I MONSTERS AND NPCS
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