Page 222 - Tomb of Annihilation
P. 222
FLYING MON KEY
Flying monkeys are slightly more clever and curious
than common monkeys, and they can be domesticated
and taught to obey simple commands. They come in
many colors and varieties, with feathered wings that
have a span of about 5 feet. With the DM's permission,
FROGHEMOTH the find familiar spell can summon a flying monkey.
Huge monstrosity, unaligned
F ROGHEMOTH
Armor Class 14 (natural armor) A froghemoth is an amphibious predator as big as an
Hit Points 184 (16d12 + 80) elephant. It lairs in swamps and has four tentacles, a
Speed 30 ft., swim 30 ft.
thick rubbery hide, a fang-filled maw with a prehensile
tongue, and an extendable stalk sporting three bulbous
STR DEX CON INT WIS CHA
eyes that face in different directions. The creature hides
23 (+6) 13 (+ l) 20 (+5) 2 (-4) 12 (+ l) s (-3)
its enormous body in murky pools, keeping only its
eyestalk above the water to watch for passing creatures.
Saving Throws Con +9, Wis +S
Skills Perception +9, Stealth +5 t I When food comes within reach, a froghemoth erupts
from its pool, tentacles and tongue flailing.
Damage Resistances fire, lightning
Senses darkvision 60 ft., passive Perception 19
G IANT FOUR-ARMED GARGOYLE
Languages -
Challenge 10 (5,900 XP)
Only Acererak knows the secret of creating these crea-
tures. A giant four-armed gargoyle stands 8 to 9 feet tall
Amphibious. The froghemoth can breathe air and water. and weighs roughly five thousand pounds. It is typically
employed as a tomb guardian, rending intruders with its
Shock Susceptibility. If the froghemoth takes lightning damage,
fangs and deadly claws. For more information on gar-
it suffers several effects until the end of its next turn: its speed
goyles, see the Monster Manual.
is halved, it takes a - 2 penalty to AC and Dexterity saving
throws, it can't use reactions or Multlattack, and on its turn, it
can use either an action or a bonus action, not both. GIANT FOUR-ARMED GARGOYLE
Large elemental, chaotic evil
A CTIONS
Multiattack. The froghemoth makes two attacks with its tenta· Armor Class 17 (natural armor)
cles. It can also use its tongue or bite. Hit Points 147 (14dl0 + 70)
Speed 30 ft., fly 60 ft.
Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is
STR DEX CON INT WIS CHA
grappled (escape DC 16) if it is a Huge or smaller creature. Un·
19 (+4) 11 (+0) 20 (+S) 6 (-2) 11 (+O) 9 (-1)
til the grapple ends, the froghemoth can't use this tentacle on
another target. The froghemoth has fou r tentacles.
Saving Throws Wis +4
Skills Perception +4
Bite. Melee Weapon Attack: + 10 to hit, reach 5 ft., one target.
Damage Resistances bludgeoning, piercing, and slashing
Hit: 22 (3d1 0 + 6) piercing damage, and the target is swallowed
damage from nonmagical attacks not made with adamantine
if it is a Medium or smaller creature. A swallowed creature is
weapons
blinded and restrained, has total cover against attacks and • *
Damage Immunities poison
other effects outside the froghemoth, and takes l 0 (3d6) acid
Condition Immunities exhaustion, petrified, poisoned
damage at the start of each of the froghemoth's turns.
Senses darkvision 60 ft., passive Perception 14 ..
The froghemoth's gullet can hold up to two creatures at a
Languages Terran .. •
time. If the froghemoth takes 20 damage or more on a single
Challenge 10 (5,900 XP)
turn from a creature inside it, the froghemoth must succeed on
a DC 20 Constitution saving throw at the end of that turn or re· False Appearance. While the gargoyle remains motionless, it is
gurgitate all swallowed creatures, each of which falls prone in a indistinguishable from an inanimate statue.
space within 10 feet of the froghemoth. If the froghemoth dies,
a swallowed creature is no longer restrained by it and can es- A CTIONS
cape fro m the corpse using 10 feet of movement, exiting prone,
Multiattack. The gargoyle makes five attacks: one with its bite
Tongue. The froghemoth targets one Medium or smaller and four with its claws.
creature that it can see within 20 feet of it. The target must
Bite. Melee Weapon Attack: +& to hit, reach S ft., one target.
make a DC 18 Strength saving throw. On a failed save, the
Hit: 11 (2d6 + 4) piercing damage.
target is pulled into an unoccupied space within S feet of
the froghemoth, and the froghemoth can make a bite attack Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
against it as a bonus action. Hit: 9 (2d4 + 4) slashing damage.
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