Page 222 - Tomb of Annihilation
P. 222

FLYING MON KEY
                                                               Flying monkeys are slightly more clever and curious
                                                               than common monkeys, and they can be domesticated
                                                               and taught to obey simple commands. They come in
                                                               many colors and varieties, with feathered wings that
                                                               have a span of about 5 feet. With the DM's permission,
             FROGHEMOTH                                        the find familiar spell can summon a flying monkey.
             Huge monstrosity, unaligned
                                                               F ROGHEMOTH
             Armor Class 14  (natural armor)                   A froghemoth is an amphibious predator as big as an
             Hit Points 184 (16d12 + 80)                       elephant. It lairs in swamps and has four tentacles, a
             Speed 30 ft., swim 30 ft.
                                                               thick rubbery hide, a fang-filled maw with a prehensile
                                                               tongue, and an extendable stalk sporting three bulbous
               STR     DEX    CON     INT    WIS    CHA
                                                               eyes that face in different directions. The creature hides
              23 (+6)   13 (+  l)   20 (+5)   2 (-4)   12 (+  l)   s  (-3)
                                                               its enormous body in murky pools, keeping only its
                                                               eyestalk above the water to watch for passing creatures.
             Saving Throws Con +9, Wis +S
             Skills  Perception +9, Stealth +5   t I           When food comes within reach, a froghemoth erupts
                                                               from its pool, tentacles and tongue flailing.
             Damage Resistances fire,  lightning
             Senses darkvision 60 ft., passive Perception 19
                                                               G IANT  FOUR-ARMED GARGOYLE
              Languages -
             Challenge 10 (5,900 XP)
                                                               Only Acererak knows the secret of creating these crea-
                                                               tures. A giant four-armed gargoyle stands 8 to 9 feet tall
             Amphibious. The froghemoth can breathe air and water.   and weighs roughly five thousand pounds. It is typically
                                                               employed as a tomb guardian, rending intruders with its
             Shock Susceptibility. If the froghemoth takes lightning damage,
                                                               fangs and deadly claws. For more information on gar-
             it suffers several effects until  the end of  its next turn: its speed
                                                               goyles, see the Monster  Manual.
             is halved, it takes a - 2 penalty to AC and Dexterity saving
             throws, it  can't use reactions or Multlattack, and on its turn, it
             can use either an action or a bonus action, not  both.   GIANT FOUR-ARMED GARGOYLE
                                                               Large elemental, chaotic evil
             A CTIONS
              Multiattack. The froghemoth makes two attacks with its tenta·   Armor Class 17  (natural armor)
              cles. It can also use its tongue or bite.        Hit Points 147 (14dl0 + 70)
                                                               Speed 30 ft., fly 60 ft.
             Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
              target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is
                                                                 STR     DEX    CON     INT    WIS    CHA
              grappled (escape DC 16) if it is a Huge or smaller creature. Un·
                                                                 19 (+4)   11  (+0)   20 (+S)   6 (-2)   11  (+O)   9 (-1)
              til the grapple ends, the froghemoth can't use this tentacle on
              another target. The froghemoth has fou r tentacles.
                                                               Saving Throws Wis +4
                                                               Skills  Perception +4
              Bite. Melee Weapon Attack: +  10 to hit, reach 5 ft., one target.
                                                               Damage Resistances bludgeoning, piercing, and slashing
              Hit: 22 (3d1 0 + 6)  piercing damage, and the target is swallowed
                                                                 damage from nonmagical attacks not made with adamantine
              if it is a Medium or smaller creature. A swallowed creature is
                                                                 weapons
              blinded and restrained, has total cover against attacks and                                •  *
                                                               Damage Immunities poison
              other effects outside the froghemoth, and takes l 0  (3d6) acid
                                                               Condition Immunities exhaustion, petrified, poisoned
              damage at the start of  each of  the froghemoth's turns.
                                                               Senses darkvision 60 ft., passive Perception 14   ..
               The froghemoth's gullet can hold up to two creatures at a
                                                                Languages Terran                          ..  •
              time. If the froghemoth takes 20 damage or more on a single
                                                               Challenge 10 (5,900 XP)
              turn from a creature inside it, the froghemoth must succeed on
              a DC 20 Constitution saving throw at the end of  that turn or re·   False Appearance. While the gargoyle remains motionless, it is
              gurgitate all swallowed creatures, each of  which falls prone in a   indistinguishable from an inanimate statue.
              space within 10 feet of  the froghemoth. If the froghemoth dies,
              a swallowed creature is no longer restrained by it and can es-  A CTIONS
              cape fro m the corpse using 10 feet of movement, exiting prone,
                                                                Multiattack. The gargoyle makes five  attacks: one with its bite
              Tongue. The froghemoth targets one Medium or smaller   and four with its claws.
              creature that it can see within 20 feet of  it. The target must
                                                                Bite. Melee Weapon Attack: +&  to hit, reach S ft., one target.
              make a DC 18 Strength saving throw. On a failed save, the
                                                                Hit: 11  (2d6 + 4) piercing damage.
              target is pulled into an unoccupied space within S feet of
              the froghemoth, and the froghemoth can make a bite attack   Claw. Melee Weapon Attack:  +8 to hit, reach 5 ft., one target.
              against it as a bonus action.                     Hit: 9 (2d4 + 4) slashing damage.
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