Page 228 - Tomb of Annihilation
P. 228
KoBOLDS
Some kobolds have gifts bequeathed to them by dragons
or gods, enabling them to rise above their peers. Others
are born with a cruel inventiveness that few can match.
Inventors. A kobold inventor captures bugs, scoops
up exotic dungeon slimes, and uses the best stolen
flag of Baldur's Gate. Liara also receives a cut of the
ingredients to make unlikely weapons that it can use
pirates' profits, some of which go toward keeping her
in combat.
garrison happy.
Scale Sorcerers. A kobold scale sorcerer has an
innate talent for arcane magic. When its tribe is threat- LIARA P ORTY R'S T RAITS
ened, the kobold lashes out with fire and poison against
Ideal. "One must respect the chain of command. You
enemies, saving a bit of magic for itself in case it needs
follow my orders, or you die."
to flee or take advantage of a captor.
Bond. "I have sworn to hold and protect Fort Belu-
arian in the name of Grand Duke Ulder Ravengard of
LIARA PORTYR
Baldur's Gate. The fort will not fall on my watch!"
As the commander of Fort Beluarian, Liara spends most Flaw. "It's a ghoul-eat-you world out here. I have no
of her time worrying about the security of her strong- pity for those who can't defend themselves."
hold while cutting deals with pirates. In general, she
has no problem with adventurers and will do her utmost MANTRAP
to help them deal with the myriad threats lurking in
A mantrap is a giant carnivorous plant that resembles
the jungle.
an oversized ftytrap. To attract prey, the mantrap re-
Liara comes from an influential family in Baldur's
leases a pollen that magically draws creatures to it.
Gate and has held her post for the past three years.
Though it will snap its leafy jaws shut around any warm-
To her. the assignment feels like a test of mettle, but
blooded creature that strays within its reach, it prefers
to many of her subordinates, Fort Beluarian feels like
humanoid prey.
banishment. Liara's spies in Port Nyanzaru furnish
her with ship manifests and departure schedules that
she passes along to the pirates of Jahaka Anchorage, in MANTRAP
exchange for promises to never attack ships flying the Large plant, unaligned
Armor C lass 12 •
LIARA PORTYR • Hit Points 45 (7d10 + 7)
Medium humanoid (human). lawful evil Speed 5 ft.
Armor Class 15 (studded leather, shield) STR DEX CON INT WIS CHA
Hit Points 84 (13d8 + 26) 15 (+2) 14 (+2) 12 (+1) l (-5) 10 (+O) 2 (-4)
Speed 30 ft.
Condition Immunities blinded, deafened, exhaustion, prone
STR DEX CON INT WIS CHA Senses tremorsense 30 ft., passive Perception 10
16 (+3) 12 (+1) 15 (+2) 14 (+2) 14 (+2) 16 (+3) Languages -
Challenge l (200 XP)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Attractive Pollen (1/Day). When the mantrap detects any crea-
Senses passive Perception 12
tures nearby, it can use its reaction to release pollen out to a
Languages Common, Draconic, Dwarvish
radius of 30 feet. Any beast or humanoid within the area must
Challenge 4 (1 ,100 XP)
succeed on a DC 11 Wisdom saving throw or be forced to use
all its movement on its turns to get as close to the mantrap as
Brave. Liara has advantage on saving throws against being possible. An affected target can repeat the saving throw at the
frightened.
end of each of its turns, ending the effect on itself on a success.
Flaming Fury. Once per turn, when Liara hits a creature with a False Appearance. While the mantrap remains motionless, it is
melee weapon, she can cause fire to magically erupt from her indistinguishable from an ordinary tropical plant.
weapon and deal an extra 10 (3d6) fire damage to the target.
ACTIONS
ACTIONS
Engulf. Melee Weapon Aitack: H to hit, reach 5 ft., one Me-
Multiattack. Liara makes three melee attacks. dium or smaller creature. Hit: The target is trapped inside the
mantrap's leafy jaws. While trapped in this way, the target is
Battleaxe. Melee Weapon Attack: +S to hit, reach 5 ft., one tar-
blinded and restrained, has total cover from attacks and other
get. Hit: 7 (ld8 .+- 3) slashing damage, or 8 (ldlO + 3) slashing
effects outside the mantrap, and takes 14 (4d6) acid damage at
damage when used with two hands.
the start of each of the target's turns. If the mantrap dies, the
Heavy Crossbow. Ranged Weapon Altack: +3 to hit, range creature inside it is no longer restrained by it. A mantrap can
100/400 ft., one target. Hit: 6 (1 dlO + 1) piercing damage. engulf only one creature at a time.
APPENDIX D MONSTERS AND NPCS

