Page 228 - Tomb of Annihilation
P. 228

KoBOLDS
             Some kobolds have gifts bequeathed to them by dragons
             or gods, enabling them to rise above their peers. Others
             are born with a cruel inventiveness that few can match.
              Inventors. A kobold inventor captures bugs, scoops
             up exotic dungeon slimes, and uses the best stolen
                                                               flag of Baldur's Gate. Liara also receives a cut of the
             ingredients to make unlikely weapons that it can use
                                                               pirates' profits, some of  which go toward keeping her
             in combat.
                                                               garrison happy.
              Scale Sorcerers. A kobold scale sorcerer has an
             innate talent for arcane magic. When its tribe is threat-  LIARA P ORTY  R'S T RAITS
             ened, the kobold lashes out with fire and poison against
                                                                Ideal. "One must respect the chain of command. You
             enemies, saving a bit of  magic for itself in case it needs
                                                               follow my orders, or you die."
             to flee or take advantage of a captor.
                                                                Bond. "I have sworn to hold and protect Fort Belu-
                                                               arian in the name of  Grand Duke Ulder Ravengard of
             LIARA PORTYR
                                                               Baldur's Gate. The fort will not fall on my watch!"
             As the commander of Fort Beluarian, Liara spends most   Flaw. "It's a ghoul-eat-you world out here. I have no
             of her time worrying about the security of her strong-  pity for those who can't defend themselves."
             hold while cutting deals with pirates. In general, she
             has no problem with adventurers and will do her utmost   MANTRAP
             to help them deal with the myriad threats lurking in
                                                               A mantrap is a giant carnivorous plant that resembles
             the jungle.
                                                               an oversized ftytrap. To attract prey, the mantrap re-
              Liara comes from an influential family in Baldur's
                                                               leases a pollen that magically draws creatures to it.
             Gate and has held her post for the past three years.
                                                               Though it will snap its leafy jaws shut around any warm-
             To her. the assignment feels like a test of mettle, but
                                                               blooded creature that strays within its reach, it prefers
             to many of  her subordinates, Fort Beluarian feels like
                                                               humanoid prey.
             banishment. Liara's spies in Port Nyanzaru furnish
             her with ship manifests and departure schedules that
             she passes along to the pirates of  Jahaka Anchorage, in   MANTRAP
             exchange for promises to never attack ships flying the   Large plant, unaligned
                                                               Armor C lass 12     •
             LIARA PORTYR                  •                   Hit Points 45 (7d10 + 7)
             Medium humanoid (human). lawful evil              Speed 5 ft.
             Armor Class 15  (studded leather, shield)           STR    DEX     CON     INT    WIS    CHA
             Hit Points 84 (13d8 + 26)                          15 (+2)   14 (+2)   12 (+1)   l  (-5)   10 (+O)   2 (-4)
             Speed 30 ft.
                                                               Condition Immunities blinded, deafened, exhaustion, prone
               STR     DEX    CON     INT    WIS    CHA        Senses tremorsense 30 ft., passive Perception 10
              16 (+3)   12 (+1)   15  (+2)   14 (+2)   14 (+2)   16 (+3)   Languages -
                                                               Challenge l  (200 XP)
             Saving Throws Con +4, Wis +4
             Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
                                                               Attractive Pollen (1/Day). When the mantrap detects any crea-
             Senses passive Perception 12
                                                               tures nearby, it can use its reaction to release pollen out to a
             Languages Common, Draconic, Dwarvish
                                                               radius of  30 feet. Any beast or humanoid within the area must
             Challenge 4 (1 ,100 XP)
                                                               succeed on a DC 11  Wisdom saving throw or be forced to use
                                                               all its movement on its turns to get as close to the mantrap as
             Brave. Liara has advantage on saving throws against being   possible. An  affected target can repeat the saving throw at the
             frightened.
                                                               end of  each of  its turns, ending the effect on itself  on a success.
             Flaming Fury. Once per turn, when Liara hits a creature with a   False Appearance. While the mantrap remains motionless, it is
             melee weapon, she can cause fire to magically erupt from her   indistinguishable from an ordinary tropical plant.
             weapon and deal an extra 10 (3d6) fire damage to the target.
                                                               ACTIONS
             ACTIONS
                                                               Engulf. Melee Weapon Aitack: H  to hit, reach 5 ft., one Me-
             Multiattack. Liara makes three melee attacks.     dium or smaller creature. Hit: The target is trapped inside the
                                                               mantrap's leafy jaws. While trapped in this way, the target is
             Battleaxe. Melee Weapon Attack:  +S to hit, reach 5 ft., one tar-
                                                               blinded and restrained, has total cover from attacks and other
             get. Hit:  7 (ld8 .+- 3)  slashing damage, or 8 (ldlO + 3) slashing
                                                               effects outside the mantrap, and takes 14 (4d6) acid damage at
             damage when used with two hands.
                                                               the start of  each of the target's turns. If  the mantrap dies, the
             Heavy Crossbow. Ranged Weapon Altack: +3 to hit, range   creature inside it is no longer restrained by it. A mantrap can
             100/400 ft., one target. Hit: 6 (1 dlO + 1)  piercing damage.   engulf  only one creature at a time.
                                                                                APPENDIX D  MONSTERS AND NPCS
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