Page 230 - Tomb of Annihilation
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PTERAFOLK
             Pterafolk (pronounced TAIR-eh-folk) are 10-foot-tall,
             winged, reptilian bipeds native to Chult. Malevolent
             isolationists, they regard most other creatures as their
             enemies. In Chultan culture, pterafolk are often referred
             to as ''terror folk" for their habit of swooping down from
             the sky to snatch whatever and whomever they can, then
             transporting treasure and food back to their roosts.
              Pterafolk have 20-foot wingspans and give birth to live
             young. Ancient rituals once bestowed upon pterafolk the
             ability to assume the forms of pteranodons and wingless
             lizardfolk, but those rituals have long been forgotten.

             Q,UETZALCOATLUS
             This giant relative of the pteranodon has a wingspan ex-
             ceeding 30 feet. Although it can move on the ground like
             a quadruped, it is more comfortable in the air.
             RAS N SI
             The word "ras" is a noble title akin to "duke." Ras Nsi
             was once a Chultan paladin, a Chosen of Ubtao and
             sworn protector of the city of Mezro. He betrayed his
             oaths and was banished from the city. Becoming a
             vengeful warlord, Ras Nsi attempted to conquer Mezro                                     ,
             with an undead army but was defeated. Rather than   PTERAFOLK
             seek redemption, he sought revenge and was stripped of                                 -  ·~4.,
                                                               Large monstrosity, neutral evil             l
             his god-given powers. The undead horde, no longer un-
             der his control, spread throughout the jungles of Chult.   Armor Class 12 (natural armor)   . .,.
              Withdrawing to Omu, Nsi clung to his noble title,   Hit Points 26 (4dl O + 4)        •  t.
             joined forces with the yuan-ti living there, and under-  Speed 30 ft., fly 50 ft.
             went a horrible ritual to become a powerful yuan-ti mal-
             ison- retaining his human head and torso and gaining a   STR   DEX   CON   INT    WIS    CHA
             serpentine lower body. With Ubtao gone from the world,   15  (+2)   13  (+l)   12 (+l)   9 (-1)   10 (+O)   11 (+O)
             Ras Nsi and his new yuan-ti followers began searching
             for a way to bring forth Dendar the Night Serpent. Ace-  Skills Perception +2, Survival +2   ., .
                                                               Senses passive Perception 12
             rerak has promised to help this effort, in exchange for
                                                               Languages Common
             Ras Nsi's pledge to defend the Tomb of the Nine Gods.                    ..
                                                               Challenge l  (200 XP)
             In truth, Acererak has no intention of honoring his bar-
             gain, and Ras Nsi is beginning to suspect as much.
               Strange Collection. Ras Nsi has a sizable collection   Terror Dive.  If the pterafolk is flying and dives at least 30 feet
             of apparel and accouterments from distant lands, most   straight toward a target, and then hits that target with a melee
             of which were taken from dead explorers. The collection   weapon attack, the target is frightened until the end of its
             includes a fine Cormyrean cloak, a Sembian wine flask,   next turn.
             and a bejeweled Amnian doublet and matching money
                                                               ACTIONS
             pouch. He also bears a flame tongue longsword.
               Slow Death. Ras Nsi has died and been brought back   Multiattaclr.'The pterafolk makes three attacks: one with its
             from the dead more than once. Consequently, he is suf-  bite and two with its claws. Alternatively, it makes two melee
             fering from the effects of the Soulmonger's death curse.   attacks with its javelin.
             His hit point maximum has been reduced, and leprous   Bite. Mefee Weapon Attack: +4 to hit, reach 5 ft., one target.
             wounds cover his flesh. In a fitting irony, Ras Nsi is   Hit: 7 (2d4 t  2) piercing damage.
             unaware that Acererak is the cause of the curse, for
                                                               Claw. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one target.
             neither he nor the yuan-ti are aware of what lies within
                                                               Hit: S (ld6 + 2) slashing damage.
             the Tomb of the Nine Gods, other than the dead gods for
             which it is named. If the characters can make him un-  javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
             derstand that their efforts will help him, Ras Nsi might   range 30/120 ft .. one target. Hit: 9 (2d6 + 2) piercing damage.
             be tempted not to stand in their way.

                                                                                APPENDIX D I MONSTERS AND NPCS
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