Page 74 - Tomb of Annihilation
P. 74

NANNYPU'PU
                                                                                                NANNY Pu'Pu
             If  the characters explore the ruins of Mbala, read:

              The only structure still intact is a lone hut about a thou-
              sand yards southwest of  the gate, at the edge of  a boul-
              der field. The hut is made from thatch and animal hides
              stretched over the rib cage of  an immense reptile. Animal
              skulls, wind chimes, and totems offeathers and shells
              rattle in the breeze, and smoke drifts from hut.
                A  creature shuffles slowly around the hut, hunched
              over in an animal-like posture. You realize it's a human
              woman: impossibly old, crippled by arthritis, blinded by
              cataracts. Her dark face and bald pate are outlined with
              streaks of  yellow clay suggesting the shape of  a skull- or
               perhaps it's her shriveled flesh creating that illusion.

             Nanny Pu'pu, a green hag, plays the part of an ancient
             crone to the hilt. She claims that all  the other villagers
             were killed over the course of many years by winged
             creatures that live on the south side of the plateau.
             She is the only survivor-too stringy or too wily for the
             predators. She lives on the roots in her garden and the
             few birds and lizards she catches in snares. If  asked her
             name, she needs several moments to recall that the vil-  oid. If  characters are unwilling to sacrifice one of  their
             lagers called ber Nanny Pu'pu.                    own to save a fallen comrade, Nanny Pu'pu recommends
               The hag wants two things from the adventurers: for   they capture a goblin, a grung, or other humanoid and
             them to destroy the nest of pterafolk on the south side   bring it to her. Nanny Pu'pu kills the sacrifice, captures
             of the plateau (see "Pterafolk Nest" below), and then to   its spirit in the gemstone, and magically embeds the
             become her meals for several months. She's not likely   stone in the dead humanoid's forehead. After Nanny
             to attack them openly. She'd rather get them off their   Pu'pu speaks a prayer to Myrkul, the spirit of the sac-
             guard and pick them off one by one, as she did with the   rifice gains the knowledge and the personality of the
             villagers.                                        humanoid to which it is bound, in effect imitating that
               Nanny Pu'pu isn't entirely alone. With a whistle, she   humanoid's spirit. When the ritual is complete, the dead
             can call forth 2d6 flying monkeys (see appendix D)   humanoid awakens as if  from a deep slumber, though it
             that live in the trees, and she has a ftesh golem bur-  is not alive.
             ied in a shallow grave outside her small hut. The hag   A character transformed by this ritual into the  walking
             uses the fiying monkeys to gather food and supplies,   dead regains all its hit points and retains its statistics,
             but they won't fight for her. The golem will, however; it   except as noted here:
             erupts from the earth as a bonus action if commanded
                                                               •  The character is considered an undead, not a human-
             to attack.
                                                                 oid, and is subject to all effects that target undead. The
                                                                 character doesn't need to eat, drink, sleep, or breathe.
             R ITE OF STOLEN LIFE
                                                               •  The character's hit point maximum is reduced by ld4
             Nanny Pu'pu is a worshiper of Myrkul, the Lord of
                                                                 at dawn each day, representing the physical decay
             Bones, and knows a ritual of transformation that can
                                                                 of the body. No spell or effect can halt or counteract
             turn a dead humanoid into a zombielike creature. Char-
                                                                 this decay.
             acters who bring their dead comrades to Mbala can ask
                                                               •  If  the character's hit point maximum drops to 0. the
             Nanny Pu'pu to transform them into the walking dead.
                                                                 gemstone embedded in the character's forehead
             However, she does nothing for free. Wiping out the nest
                                                                 shatters, and the character becomes a corpse
             of pterafolk  is the least payment she'll consider for this
                                                                 once more.
             ritual. She might also request a lock of Commander
             Breakbone's hair and a few of his fingernails (see   A character that is turned into the walking dead and
             "Camp Vengeance," page 47) or one of Saja N'baza's   later raised or resurrected loses all memory of being
             iridescent scales (see "Orolunga," page 80). Either   an undead creature, but it doesn't lose any levels or XP
             would certainly be used in casting evil magic.    gained while it was undead.
               Nanny Pu'pu is the only creature in Chu  It who can
             perform the Rite of Stolen Life. The ritual takes 1 hour   TREASURE
             to complete and requires three things: a mostly intact   The green hag keeps nothing of value in her hut. Her
             humanoid corpse, a gemstone worth at least 100 gp,   treasure is hidden in a cistern in the old village. Anyone
             and, most disturbingly, the sacrifice of another human-  who moves through the ruins notices the cistern. The
                                                                                  CHAPTER 2  I THE LAND OF CHUl.T
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