Page 79 - Tomb of Annihilation
P. 79

any creature that  joins them, except for Zalkore, whom   damage or until it succeeds on a saving throw against
           the snakes obey. The walls of  the pit can't be climbed   this effect.
           without gear or magic.                              A character  who has proficiency in both Medicine
             Rainwater pouring into the pit through holes in the   and Nature recognizes these plants as soporifics after
           roof drains via pipes through the tyrannosaurus spout   2 rounds of examination. A character with proficiency
           at the head of  the main concourse (area 1). The snakes   in either skill, but not both, recognizes the plants with a
           can also come and go through the pipes, which are 6   successful DC 15 check in the trained skill.
           inches wide.                                        A single character who spends 30 minutes in a gar-
             Mezzanine MessaiJe. The message scrawled on     den can strip it of its hallucinogenic plants, gathering 3
           the inside of the dome can be read only by climbing to   pounds of leaves in the process.Jessamine (see chapter
           the mezzanine, but the decrepit condition of  the stairs   1) is willing to pay 20 gp for each pound of  leaves.
           and balcony makes this venture risky. A character   Zalkore and the eblis don't miss the opportunity to
           who climbs the steps must make a successful DC 10   strike while characters are drugged, or to offer them
           Dexterity (Acrobatics) check to move without jarring   poisoned  fruit and wine if they've done nothing offensive
           the flooring; otherwise, the steps collapse and the char-  (see area 8).
           acter takes ld6 bludgeoning damage from the fall. A   SA. Southwest Garden. An open archway in the
           Small character has advantage on the check. Without   south wall of the garden overlooks a flooded tunnel with
           the steps, climbing the inward-curving wall requires a   a collapsed roof (see area 1). Written on the south wall
           climbing kit and a successful DC 15 Strength (Athlet-  in Old Omuan are the words "Without dreams, eternity
           ics) check.                                       is unbearable."
             The message, scrawled in Old Omuan, states, "True   58. Southeast Garden. Three tri-flower fronds
           love, faithful general, safe will you rest in Nangalore   (see appendix D) grow in this garden. Any character
           eternal. None will disturb you while I live. Such is my   who moves through the garden can't help but brush up
           vow of  penance, and for my sins I cannot die."   against one of these beautiful but deadly plants. Written
             Statues. The large statue portrays Thiru-taya. Zalkore   on the south wall in Old Omuan are the words "Great
           had it commissioned out of  appreciation and affection,   Ubtao, free me!tt
           but defaced it when she believed the general betrayed   SC. Northwest Garden. The steps leading to the up-
           her. The face is completely destroyed. Gouged across its   per walkway are overgrown by tree roots. Scrawled on
           back in Old Omuan are the words "Forgive me."     the north wall in Old Omuan are the words "For the lies
             The smaller statue is actually a petrified adventurer   of a few, all must pay."
           named Gowl (NG male Chultan human scout). He came   SD. Northeast Garden. This garden has been taken
           to Nangalore in search of riches and was turned to stone   over by a mantrap (see appendix D), which lies hidden
           by Zalk.ore while reaching for the urn. Scratched into   under other plants. It attacks any creature that's not
           the floor next lo him are the following words, in Old   Zalkore or an eblis. Scrawled on the east wall in Old
           Omuan: "Once a thief, forever a slave!"           Omuan are the words "To dream, to dance."
             Urn. The clay urn contains Thiru-taya's ashes.
                                                             6.  PAGODA
           5.  HALLUCINOGENIC PLANTS
           Zalkore cultivates hallucinogenic plants in these four
           sheltered gardens. From the plants, she brews a nar-  This crumbling pagoda must have been lovely once,
           cotic tincture that allows her to dream ofThiru-taya.   with its wide, graceful arches inviting the breeze to blow
           Without it, she can't recall his face.              through, and overlooking the silent pool below. But time,
                                                               decay, and some bestial presence have given it a sinister
             The plants in  this enclosed garden are like nothing you've   air. It smells foul, and dark stains cover the floor and
             ever seen. Their shapes are fantastic, and their colors are   seep down the white steps.
             like gems sparkling in the sun. Enclosed by 5-foot-high
             walls, this strangely beautiful garden imparts a sense
                                                             This pagoda houses six eblis (see appendix D) that
             of  serenity.                                   serve as Zalkore's sentries and servants. The interior
              A message is deeply scratched into the wall.   is filthy, with gnawed bones strewn everywhere and
                                                             the floor thick with droppings. Unless the characters
                                                             creep through the garden with uncommon stealth, the
           Four of these gardens are situated around the palace   eblis see or hear them coming, in which case this nest
           (area 4). Any humanoid that spends 1 minute or longer   will be empty. Three eblis move to Zalkore's lair (area
           in any one of  them muse make a DC 10 Constitution   8), while the others cake up positions in trees, on walls,
           saving throw. On a failed save, the creature becomes   or on rooftops. Their  job is not to attack intruders on
           poisoned. While poisoned in this way, the creature is   sight, but to alert Zalkore and be ready to back up what-
           also charmed by every other creature in Nangalore. A   ever she does.
           creature can repeat the saving throw at the end of each   Treasure. Characters who search through the refuse
           hour, ending the effect on itself on a success. If  any   find some baubles tucked away by the eblis, including
           saving throw after the initial one fails by 5 or more, the   a pouch containing seven assorted gemstones (10 gp
           creature falls unconscious and remains so until it takes   each), a painted gold bracelet shaped like a couatl (SO


           CHAPTER 2  THE  LAND OF CHULT
   74   75   76   77   78   79   80   81   82   83   84