Page 70 - Tomb of Annihilation
P. 70

safety- if they can reach it. The aarakocra are also shel-  taken on a life of their own irrespective of any religious
             tering the last human descendants of the royal line of   observance.
             Omu. If the characters eventually liberate Omu from the   If the characters approach peacefully, they'll be wel-
             evil possessing it, the royal line can be restored.   come in Kir Sabal as long as they don't harm anyone,
              Originally, the monastery structures could be reached   disrupt traditions, steal, or lie. Even as guests, they're
             by ascending a path that combined natural stone ramps,   expected to spend a few hours a day helping with chores
             steps cut into the cliff face, and wooden walkways built   (sweeping floors and cleaning dishes, mostly).
             onto the cliff. The ramps and steps are still mostly in-  If the characters tell Asharra of their plan to visit Omu
             tact, but the wooden walkways are rotting or missing   and destroy the Soulmonger, she offers to perform a rit-
             entirely in many places. The aarakocra don't need them   ual called the Dance of the Seven Winds, bestowing on
             and have no reason to repair them.                the characters the magical ability to fly (see the "Dance
              To reach the monastery from the ground. a character   of the Seven Winds" sidebar). To complete the ritual,
             must make three ability checks. Each time a check fails,   she needs a black orchid, which can be found only in
             the character must choose between either taking 10   Nangalore (described later in this chapter). Asharra can
             (3d6) bludgeoning damage from a fall or gaining 1 level   provide directions, but she doesn't allow her people to
             of exhaustion (which means disadvantage on further   go anywhere near the ruins because of the evil, intelli-
             ability checks). The three ability checks are as follows:   gent cranes (eblis) known to live there.
                                                                Seventeen-year-old Princess Mwaxanare (see ap-
             •  A DC 15 Strength (Athletics) check to climb around
               gaps in the walkway.                            pendix D) is the oldest living descendant of the royal
                                                               families of Ornu and the primary heir to the fallen
              A DC 15 Dexterity (Acrobatics) check to cross wide
               gaps in the wooden walkways by jumping along oddly   kingdom. She and her six-year-old brother Na (a non-
               spaced support beams.                           combatant with AC 10 and 3 hit points) are guests of the
             •  A DC 15 Wisdom (Perception) check to spot rotted   aarakocra- although "wards" might be a more accurate
               planking that won't support weight.             description. Their great-grandmother, Napaka, was the
                                                               last ruling queen of Omu; their father, Omek, died in a
               The climb takes 1 hour, plus 10 minutes for every   fall, and their mother, Razaan, was killed by pterafolk.
             failed ability check. Unless characters make the climb   The aarakocra aim to protect the young royals (and their
             invisibly, at night, or during a rainstorm, it's impossible   progeny, if necessary) until the evil in Omu is banished.
             to reach the monastery without the aarakocra knowing   The aarakocra say that they're doing this solely for the
             they're coming.                                   future of Chult, but Asharra secretly hopes that the
               Fifty-six aarakocra live in Kir Sabal, in twelve "nests"   aarakocra will be elevated to key roles in any renewed
             or extended family groups. About a third of the aara-  Chultan kingdom, if and when it comes about.
             kocra population are juveniles; the rest are adults split   Mwaxanare is vain, headstrong, and impatient to
             evenly between males and females. They live primarily   claim her throne. She doesn't take kindly to backtalk
             by hunting in the jungle, fishing along the River Olung,   and is unaccustomed to speaking to anyone except
             and gardening atop the plateau, where they're safe from   Asharra without condescension. In her view, she's al-
             most of Chult's predators.                        ready Queen of Chult; the rest of the world is at fault for
               The leader of the community is an incredibly old   not acknowledging that.
             aarakocra named Asharra. The others refer to her as   Unfortunately, the princess's whole life has been shel-
             Teacher, and they revere her as a living saint. Asharra   tered at Kir Sabal, so her understanding of the world
             is intelligent, ambitious, and somewhat manipulative,   beyond the monastery is woefully, almost comically,
             but never cruel or insensitive. Asharra is an aarakocra,   narrow and distorted. For example, she never refers
             with these changes:                               to other kingdoms as anything but principalities or
             •  Asharra is lawful neutral.                     holdings ("the holding of Waterdeep," "the principality
             •  She has 31 (7d8) hit points.                   of Arnn"); she believes that the other rulers of Faerun
             •  She has an Intelligence of 14, a Wisdom of 17, and the   would send thousands of soldiers to her aid in a matter
               following skills: History +4, Insight +5, Perception +7.
             •  She has the Spellcasting trait described below.   DANCE OF THE SEVEN W IN DS
             •  She speaks Auran and Common.                     Asharra knows a ritual called the Dance of the Seven
             •  She has a challenge rating of 2 ( 450 XP).       Winds, which temporarily grants magical flight to as many
                                                                 as ten nonflying creatures. The ritual, which takes 10 min·
             Spellcasting. Asharra is a 5th-level spellcaster who uses Wis·
                                                                 utes to complete, can only be performed by an aarakocra
             dom as her spell casting ability (spell save DC 13; +S to hit with   elder and  requires a black orchid as a material component.
             spell attacks). She has the following druid spells prepared:
                                                                  Asharra must grind the orchid to powder, inhale it, and
             Cantrips (at will): druidcraft, mending, produce flame   dance in circles around the ritual's beneficiaries uninter-
             1st level (4 slots): detect magic.faerie fire, thunderwave   rupted while seven other aarakocra chant prayers to the
             2nd level (3 slots): gust of wind, hold person, lesser restoration   Wind Dukes of Aaqa. When the dance concludes, Asharra's
             3rd level  (2 slots): call lightning, wind wall     wings disappear and she loses the ability to fly. The ritual's
                                                                 beneficiaries each gain a magical flying speed of30 feet
               The aarakocra of Kir Sabal lead ritualistic lives and   (allowing them to fly 4 miles per hour). This benefit lasts
             follow strict rules of behavior laid down by tradition and   for 3 days, a~er which Asharra's wings reappear and she
             the Teacher. To a large extent, the rules and rituals have   regains the ability to fly.



                                                                                  CH.o\PTER 2  I THE LANO OF CHULT
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