Page 90 - Tomb of Annihilation
P. 90
they fill their speech with flattery and overblown honor- QUEEN GRABSTAB
ifics such as "your titanic, blazing majesty" and "thou
unquenchable, unendurable furnace." Third, they never,
ever question the dragon's proclamations or judgments.
Whenever one of these precepts is broken, Tinder can
make a Wisdom (Perception) check contested by the
characters' Charisma (Deception) checks to see through
the ruse. If additional characters are hiding on the over-
look during a conversation with the dragon, each must
succeed on a DC 19 Dexterity (Stealth) check (with ad-
vantage if they're completely out of sight from area 14) to
evade notice.
14. llNDER'S LAIR
Tzindelor, a female young red dragon better known as
Tinder, spends most of her time here, dozing atop her
treasure hoard. Otherwise, she's out hunting and terror-
izing her neighbors. Characters have improved chances
to sneak up on her from area 12, thanks to the loud
waterfall there (either they have advantage on Stealth
checks or Tinder has disadvantage on Perception
checks, whichever is more appropriate to the situation).
The dragon can't be surprised if kobolds triggered the
boulder trap in area 10, and she can't miss the sound of
an ore cart rolling down the tracks or a loud spell going
off anywhere in the complex.
The dragon is inclined to kill anyone she doesn't rec-
ognize but might converse with adventurers who have
something interesting to say. Being young, she still bas
much to learn about the world. If flattered and offered a
sufficient bribe (offerings worth at least 500 gp), she can
a "net" of strong, supple tree branches bound together
even provide basic directions to any landmark within
with vines. The net is rigged to a heavy tree, bent down
100 miles of Wyrmheart Mine.
like a giant spring. When a predator threatens to over-
The dragon doesn't hold back when it comes to using
run the village, goblins cut the vine and the entire village
her breath weapon; she loves watching her prey scream
is rolled into a ball and flung a thousand yards over the
and burn in the flames. Jn a desperate situation, she's
jungle! The huts inside are cushioned from impact by
confident she can fly up the mine shaft and escape faster
layers of leaves and moss; damage to the flexible struc-
than any intruders can pursue.
tures can be repaired, and most of the village's precious
Treasure. The dragon's hoard contains 3,300 gp,
totems, food, basketwork, and spare weapons are saved.
15,000 sp, 45,000 cp, a gold-embroidered scabbard (25
Forty goblins live in the village: Queen Grabstab (a
gp), a dragon-shaped medal and chain fashioned from
goblin boss), twenty-four adult goblins, and fifteen non-
gold (50 gp), a copper mug with jade inlay (100 gp), and
combatant children. For more information on Batiri gob-
a potion of greater healing.
lins and their tactics, see "Races ofChult," page 11.
Old crates and barrels near the south wall contain
The tribe's survival depends on getting an early
1d12 each of dwarf-made breastplates, helmets, shields,
warning of approaching danger, so sentries are always
warhammers, and battleaxes. One of the dwarf-made
posted around the village. They wear ponchos made of
battleaxes is actually a +l battleaxe that floats on water
vines and leaves, which give them advantage on Dex-
and other liquids, and grants its bearer advantage on
terity (Stealth) checks while remaining perfectly still,
Strength (Athletics) checks made to swim. Etched into
but impose disadvantage on Dexterity (Stealth) checks
the haft of the battleaxe are Dethek (Dwarvish) runes
when they move. The sentries also ring the village
that spell the weapon's name: Bob.
with tripwires attached to shells and skulls filled with
pebbles. Characters who search for such things while
YELLYARK
approaching the village notice the tripwires with a suc-
Yellyark (map 2.15) is home to the Biting Ant tribe of cessful DC 13 Wisdom (Perception) check; otherwise,
Batiri goblins. These goblins wear stylized wooden ant they're noticed by anyone with a passive Wisdom (Per-
masks and mark the perimeter of their territory with ception) score of 13 or higher. If approaching enemies
the beads and skulls of their enemies (humanoids and are noticed by sentries or trigger a tripwire, the village
beasts). In this context, "territory" refers to a single hex goes on alert, making it impossible to sneak in.
on Syndra Silvane's map.
To protect themselves against giant carnivores, the 1. CANOES
goblins built the important structures of the village atop Three canoes are pulled up on the bank of the stream.

