Page 91 - Tomb of Annihilation
P. 91

MAP 2.15: YELLVAIU(

           2. LARDER                                         5. ANT HILLS
           The goblins store fresh meat, fish, and other perishable   This particular Batiri tribe is skilled at ant husbandry,
           food in this hut. lt doesn't get launched with the rest of   and the village is situated between three ant hills that
           the village; in case of attack, this food is left behind to
                                                             are each 10 feet across at the base and stand 8 feet high.
           keep carnivores occupied while the goblins escape.
                                                             The three ant hills are joined together by tunnels.
                                                              Damaging or destroying an ant hill causes six ant
           3. QUEEN GRABSTAB'S HUT
                                                             swarms (swarms ofinsects) to erupt from an under-
           The queen's hut is no larger than the others, but two
                                                             ground nest. Two ant swarms emerge from each hill.
           goblins always stand guard outside. Queen Grabstab (a
                                                             The ants ignore the Batiri goblins and go after anything
           goblin boss) and four more goblins (her adult children
                                                             else  they detect nearby.
           and attendants) are inside, bickering with one another
           over matters that concern only them. One of the queen's   6.  LAUNCH MECHANISM
           attendants proudly wears the key to the wooden cage   The bent-down tree that launches the village is an-
           (area 4) on a loop of rope around its neck.       chored at this point. The launch is triggered by cutting
            Treasure. The queen wears a bronze and adaman-   the thick vine, which has AC 15, 15 hit points, vulnera-
           tine medallion that has the word "Vorn~  etched into it.   bility to slashing damage, resistance to fire and piercing
           This is the control amulet for a shield guardian (see   damage, and immunity to bludgeoning, poison, psychic,
           "Yorn," page 83). None of the goblins have any notion
                                                             and thunder damage. The entire mechanism is well
           the amulet is related to the object they venerate as a
                                                             camouflaged to prevent intruders from sneaking in and
           minor deity.
                                                             launching the village as a surprise attack. A character
                                                             who gets a good look at the village in daylight and suc-
           4. WOODEN CAGE
                                                             ceeds on a DC 18 Wisdom (Perception) check spots the
          This lashed-together bamboo cage can hold animals
                                                             network of  vines and the bent tree and recognizes them
           or prisoners, as the situation demands. Prisoners are
                                                            as a gigantic spring trap. Those with proficiency in the
           seldom ransomed, since the Batiri have no use for coin.
                                                            Survival skill have advantage on this check.
           Usually, they're kept here until the goblins are ready to
                                                              Goblins don't launch themselves in this contraption;
           eat them. One of  the goblins in area 3 carries the key to
                                                             it's too deadly. Anyone inside the net when the village
           the cage's crude padlock. A character with thieves' tools
                                                            is launched and hits the ground must make a DC 15
          can pick the lock  with a successful DC 11 Dexterity
                                                            Dexterity saving throw, taking 28 (8d6) bludgeoning
          check. The check is made with disadvantage if the char-
                                                            damage on a failed save, or half as much damage on a
          acter is trying to pick the lock from inside the cage.
                                                            successful one.
           CHAPTER 2  I THE l.A!'lO 01' Cl!ULT
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