Page 87 - Tomb of Annihilation
P. 87

The dwarves left three ore carts in the mine, all in   beneath them. Stored food and water is inedible, but the
            working order or repairable. The cart track circling   other supplies are mostly still usable, even if they won't
            the main shaft is quite steep; not as steep as stairs, but   be especially useful to adventurers. They consist of tools
            steeper than most ramps. The ore carts are built so that   for mining, stone-working, and iron-working, shovels.
            the downhill end (the front) is higher than the uphill end   lanterns and candles, miners' helmets, heavy gloves,
            (the back). This allows them to sit level on the sloping   spare wheels, axles, and brakes for ore carts, grease,
            track, but they look odd on level ground. A heavy draw   thick rope, tar, brushes, brooms, and so forth.
            rope and harness are hooked to the back of each cart so
            that a trained dinosaur  could pull the heavy load up the   3.  ORE CART
            track. A  stout, lever-operated brake controls its descent.   An ore cart sits on the tracks at the entrance to the mine, I
                                                             I
             Carts can be shunted onto the side passages if the
            tracks are switched using a crowbar (one is stashed
            near each siding). When characters arrive, the tracks   held in place by a block under the wheels.
            are set to bypass all the sidings and run straight through
            to the bottom.
                                                             The cart's metal box is still solid, but one of the axles
             Some carts' brakes are in better condition than oth-
                                                              is broken and the other screeches horribly. The supply
           ers. If  a brake fails, the cart races out of control round
                                                             shed (area 3) contains the parts and grease to get it roll-
            and round the pit until it smashes into the barrier at the
                                                             ing again. The old brake looks solid, but each time it's
            bottom of the track. Everyone in the cart when it hits
                                                             used, it has a 10 percent chance to fail utterly. This risk
            takes ld6 bludgeoning damage per 20 vertical feet the
                                                             is recognized by someone who inspects the brake and
            cart descended. Those who bail out before the cart hits
                                                             makes a successful DC 10 Intelligence check. The brake
            takes hall damage, based on how far the cart descended
                                                             can be repaired with spare parts from the supply shed.
           before they jumped, but each creature must also suc-
           ceed on a DC 10 Dexterity saving throw or tumble
                                                             4. UPPER SHAFT
           over the edge of the track and plunge to the bottom of
                                                             Inside the mine, the cave opens into an enormous,
            the shaft.
                                                             250-foot-deep pit. The dwarves left a stout stone col-
           l. OFFICE                                         umn in the middle to support the roof, and they built a
                                                             wooden walkway to span the pit from south to north.
                                                             Despite many broken or missing planks, the walkway
             This building has walls  made of  closely  fitted stone with   is fundamentally solid. Tracks for the ore carts descend
                                                             around the walls of the pit in a clockwise fashion.
             large windows, and a wide, overhanging tile roof.  It's now
                                                             Enough daylight filters through the mine opening to cre-
             overgrown with vines and creepers, but the structure is
                                                             ate dim illumination to the bottom of the shaft.
             still solid.
                                                               The kobolds living in the mine believe (correctly) that
                                                             this upper level is haunted by dwarven spirits. The ko-
                                                             bolds avoid the upper level of  the mine except when they
           The door is swollen shut and must be forced open  with
                                                             must exit or enter. They use the wooden bridge exclu-
           a successful DC 12 Strength (Athletics) check, but the
                                                             sively and never walk  along the cart track past area 5.
           windows can be climbed through easily. Startled lizards
           and birds flee through the windows when anyone enters.
                                                             5.  HAUNTED FORGE
             The building's contents have all rotted. Ledgers
                                                             This was the dwarves' forge and workshop. Many of  the
           mildewed into slime long ago. Tables and cabinets arc
                                                             miners retreated here when Tinder attacked, but the
           covered with creepers, bird droppings, and the bones
                                                             dragon incinerated their barricades and then burned
           of small animals. Stools collapse if any weight is put on
                                                             them out with her breath. The entire area from the
           them. There's no information and nothing of use here.
                                                             bottom of the steps to the backs of the chambers is
           2. SUPPLY SHED                                    scorched and black. A dozen or more (it's difficult to sort
                                                             them out) charred skeletons litter the chambers. One
                                                             dwarf  skeleton is more recent than the others (the body
             This building is made from closely fitted stones and   has been dead for three years) and not charred; it lies
             has a tile roof, but no windows. Portions of  the wall are   near the base of the steps, in a face-down, head-down
                                                             position that implies the dwarf died while scrambling
             crumbling where tree roots arc pushing the stones apart.
                                                             down the steps. This was a member of Hew Hackin-
             Gouges and scars show where someone tried to hack
                                                             stone's expedition who fell victim to the haunted forge.
             through the heavy door with axes but gave up after mak·
                                                              Six specters haunt the forge, three in each chamber.
             ing little headway.                             They are all that's left of  the mine's dwarven defenders.
                                                             The first character to enter either chamber is attacked
                                                             by the specters in that chamber, and those from the
           The axe marks are only a few feet off the ground (having
                                                             adjoining chamber arrive 2 rounds later. The specters
           been made by kobolds). The door can be forced open
                                                             can't leave the forge.
           with a successful DC 10 Strength (Athletics) check.
                                                               Treasure. Most of  the dwarves' possessions were
             Dozens of crates and barrels are stacked inside.
                                                             burned or melted by dragon fire, but one skeleton wears
           Several have been toppled over by tree roots growing
                                                             a mithral breastplate that survived the flames.
           CHAPTER 2  I THF  LA!-10  OF CHUl:T
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