Page 88 - Tomb of Annihilation
P. 88

1 square = 5 feet

                                                        8uBLEVEL1                    SUBLBVEL2



































             6A. LEDGE                                         ing damage from the claw. One round later, the second
             This platform is lit by a torch in a wall sconce and   mechanism releases a 5-foot-diameter stone sphere that
             guarded by two kobold inventors (see appendix D).   drops into the cave (marked Ton the map) and rolls
             Rough-hewn steps descend to area 6B.              into the wooden claw across the tunnel mouth, which
                                                               is demolished by the sphere's impact-but not before
             6B. EGG NURSERY                                   diverting the sphere onto the cart tracks. The sphere
                                                               careens down the tracks until it reaches area 11, where
                                                               it derails and smashes into the urds' living quarters.
               Seven small reptilian humanoids guard this room, the
                                                               {The urds easily hear it coming and get out of the way.)
               walls of which have niches carved into them. Each niche   Everyone in the sphere's path must succeed on a DC 13
               is lined with moss and holds a brown egg the size of a   Dexterity saving throw or take 22 (4d10) bludgeoning
               small orange.                                   damage and be knocked prone. Instead of being hit by
                                                               the sphere, a character who fails the saving throw can
                                                               opt to leap off the tracks and fall to the bottom of the
             Seven kobolds guard this room, which serves as the   shaft; this succeeds automatically. The sphere can't be
             kobolds' egg nursery. These kobolds protect their eggs   slowed down by Strength checks because of the steep
             with flinty resolve. The mossy niches in the walls con-  incline of the tracks.
             tain a total of thirty eggs.
                                                               7.  UPPER LANDING
             60. ROLLING STONE ThAP                            Two kobolds stand guard near some old crates. One
             A tripwire stretches across the mouth of the tunnel   keeps an eye on the cart track, while the other watches
             where the lower passage joins the cart track. It can be   the stairs to the south. If one kobold falls, the other flees
             spotted with a successful DC 13 Wisdom (Perception)   down the stairs to warn its kin in area 8.
             check. If the tripwire is missed, each character who   Ore Cart. The ore cart north of this area appears to
             passes through the tunnel mouth has a 50 percent   be in working condition. though its brakes have a 10
             chance to trip it and trigger two mechanisms. The first   percent chance to fail each time they're used.
             mechanism is a spring-loaded wooden contraption
             resembling a claw that swings out from the wall of the   8. MAIN LIVING QUARTERS
             mine shaft up-slope from this tunnel to snap across the   The north passage connecting this chamber to the
             tunnel mouth. Whoever triggered the trap must succeed   cart track is trapped with a swinging log studded with
             on a DC 13 Dexterity throw or take 7 (2d6) bludgeon-  spikes. A character moving through the passage has a

                                                                                  CHAPTER 2  I THE LAND OF CHULT
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