Page 96 - Tomb of Annihilation
P. 96
Zagmira encourages human characters to infiltrate NEST
the yuan-ti temple disguised as purebloods, with non· Vermin have made a nest in the building. Roll a d6 and
human characters posing as their slaves. If no human consult the Nest Occupants table to determine the nest's
characters are present, Zagmira is willing to spend inhabitants. Any character damaged by a giant wasp
a 5th-level spell slot to cast invisibility on up to four must succeed on a DC 11 Constitution saving throw at
party members. If the characters recover the puzzle the end of the encounter or become infected with shiver-
cube taken by Ras Nsi, the Red Wizards turn against ing sickness (see "Diseases," page 40).
the characters and try to claim all the puzzle cubes for
themselves once the characters emerge from the yuan-ti NEST OCCU PANTS
temple. If Artus Cimber is with the party, the Red Wiz- d6 Creature~
ards also try to take the Ring of Winter from him.
1- 2 ld6 giant wasps
If the Red Wizards obtain all nine puzzle cubes, they
use them to enter the Tomb of the Nine Gods and, one 3-4 2d6 stirges
by one, fall prey to the tomb's insidious traps. 5-6 l d3 swarms of poisonous snakes
NAVIGATION PLANT DISCOVERY
The ruin contains one or more rare plants, determined
The city basin is densely packed with ruined villas and
by rolling a d6 and consu !ting the P lant Discovery table.
overgrown courtyards. Buildings in Omu are shaped
These plants are described in appendix C.
from limestone. Thick, broad-leaved vines engulf most
structures, while ferns and thorny bushes choke the
PLANT D ISCOVERY
streets. Statues representing the trickster gods leer
from many junctions. d6 Plant
Cautious characters can move through the city at a l 2d6 dancing monkey fruit hanging from a tree
rate of 200 feet every 5 minutes. Even if they throw cau- 2 Menga bush with ld6 ounces of leaves
tion to the wind, the density of the undergrowth makes
3 ld6 ryath roots growing in the ground
it tricky to move faster than 200 feet per minute. If the
4 4d6 sinda berries growing on a bush
characters stop to search for treasure, each building
5 ld6 wildroots
takes 30 minutes to clear. Whenever the party searches
6 2d6 zabou growing on the Aoor
a ruined building, roll percentile dice and consult the
Ruin Interior table to see what. if anything, the build-
TREASURE
ing contains.
The ruin contains ld6 Omuan art objects (jade rings,
painted pottery, silver-inlaid wooden statuettes of trick-
RUI N I NTERIOR
ster gods, crystal vases. and so forth). Each art object is
dlOO Ruin Contents
worth 25 gp.
01-40
41-50 Assassin vines VEGEPYGMIES
51-55 Collapsing Aoor (and roll again) Hiding in the ruin are ld4 veaepygmies (see appendix
56-65 Mad monkey mist (and roll again) D). They are not in a fighting mood and cower from
66-70 Nest interlopers. If attacked, they flee through cracks in the
walls and attempt to hide in the surrounding marsh.
71-75 Plant discovery
76-85 Treasure
RANDOM ENCOUNTERS IN 0MU
86- 00 Vegepygmies
Adventurers are likely to have one or more random en-
counters as they explore Omu. See appendix B for more
ASSASSIN VINES
information on random encounters in the city.
This ruin is choked with vines, lurking among which are
ld3 assassin vines (see appendix D).
LOCATIONS IN THE CITY
COLLAPSING FLOOR
The following descriptions correspond to areas marked
As the characters explore this building, choose one
on maps 3.1 and 3.2.
character at random to make a DC 12 Dexterity saving
throw. On a failure, the floor collapses and the character 1. CITY ENTRANCE
falls 20 feet into a lower level, taking damage from the
fall as normal. Roll again on the Ruin Interior table to
see if there's anything interesting in the lower level. A guardhouse stands near the entrance to the city. Arrow
slits are cut into its limestone walls, and a lopsided iron
MAD MONKEY MIST
A thin, odorless blue mist lingers inside the ruin. Char- portcullis hangs over the gateway, beyond which you see
acters who enter the building expose themselves to mad an open plaza.
monkey fever (see "Diseases," page 40). Roll again on
the Ruin Interior table to see if there's anything else in
If the characters enter the guardhouse, read:
the building.
CllAl"IHR 3 I UWFl.l.Y.K~ 01 'Tli£ l'ORBlDDEN CITY
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