Page 96 - Tomb of Annihilation
P. 96

Zagmira encourages human characters to infiltrate   NEST
             the yuan-ti temple disguised as purebloods, with non·   Vermin have made a nest in the building. Roll a d6 and
             human characters posing as their slaves. If  no human   consult the Nest Occupants table to determine the nest's
             characters are present, Zagmira is willing to spend   inhabitants. Any character damaged by a giant wasp
             a 5th-level spell slot to cast invisibility on up to four   must succeed on a DC 11 Constitution saving throw at
             party members. If  the characters recover the puzzle   the end of  the encounter or become infected with shiver-
             cube taken by Ras Nsi, the Red Wizards turn against   ing sickness (see "Diseases," page 40).
             the characters and try to claim all the puzzle cubes for
             themselves once the characters emerge from the  yuan-ti   NEST OCCU PANTS
             temple. If  Artus Cimber is with the party, the Red Wiz-  d6   Creature~
             ards also try to take the Ring of  Winter from him.
                                                                  1- 2   ld6 giant wasps
               If  the Red Wizards obtain all nine puzzle cubes, they
             use them to enter the Tomb of  the Nine Gods and, one   3-4   2d6 stirges
             by one, fall prey to the tomb's insidious traps.     5-6   l d3 swarms of  poisonous snakes
             NAVIGATION                                        PLANT DISCOVERY
                                                               The ruin contains one or more rare plants, determined
             The city basin is densely packed with ruined villas and
                                                               by rolling a d6 and consu  !ting the P lant Discovery table.
             overgrown courtyards. Buildings in Omu are shaped
                                                               These plants are described in appendix C.
             from limestone. Thick, broad-leaved vines engulf  most
             structures, while ferns and thorny bushes choke the
                                                               PLANT D ISCOVERY
             streets. Statues representing the trickster gods leer
             from many junctions.                                 d6    Plant
               Cautious characters can move through the city at a   l   2d6 dancing monkey fruit hanging from a tree
             rate of 200 feet every 5 minutes. Even if they throw cau-  2   Menga bush with ld6 ounces of leaves
             tion to the wind, the density of the undergrowth makes
                                                                  3    ld6 ryath roots growing in the ground
             it tricky to move faster than 200 feet per minute. If  the
                                                                  4    4d6 sinda berries growing on a bush
             characters stop to search for treasure, each building
                                                                  5    ld6 wildroots
             takes 30 minutes to clear. Whenever the party searches
                                                                  6    2d6 zabou growing on the Aoor
             a ruined building, roll percentile dice and consult the
             Ruin Interior table to see what. if anything, the build-
                                                               TREASURE
             ing contains.
                                                               The ruin contains ld6 Omuan art objects (jade rings,
                                                               painted pottery, silver-inlaid wooden statuettes of  trick-
             RUI N  I NTERIOR
                                                               ster gods, crystal vases. and so forth). Each art object is
               dlOO   Ruin Contents
                                                               worth 25 gp.
               01-40
               41-50   Assassin vines                          VEGEPYGMIES
               51-55   Collapsing Aoor (and roll again)        Hiding in the ruin are ld4 veaepygmies (see appendix
               56-65   Mad monkey mist (and roll again)        D). They are not in a fighting mood and cower from
               66-70   Nest                                    interlopers. If  attacked, they flee through cracks in the
                                                               walls and attempt to hide in the surrounding marsh.
               71-75   Plant discovery
               76-85   Treasure
                                                               RANDOM ENCOUNTERS IN 0MU
               86- 00   Vegepygmies
                                                               Adventurers are likely to have one or more random en-
                                                               counters as they explore Omu. See appendix B for more
             ASSASSIN VINES
                                                               information on random encounters in the city.
             This ruin is choked with vines, lurking among which are
             ld3 assassin vines (see appendix D).
                                                               LOCATIONS IN THE CITY
             COLLAPSING FLOOR
                                                               The following descriptions correspond to areas marked
             As the characters explore this building, choose one
                                                               on maps 3.1 and 3.2.
             character at random to make a DC 12 Dexterity saving
             throw. On a failure, the floor collapses and the character   1.  CITY ENTRANCE
             falls 20 feet into a lower level, taking damage from the
             fall as normal. Roll again on the Ruin Interior table to
             see if  there's anything interesting in the lower level.   A  guardhouse stands near the entrance to the city. Arrow
                                                                slits are cut into its limestone walls, and a lopsided iron
             MAD MONKEY MIST
             A thin, odorless blue mist lingers inside the ruin. Char-  portcullis hangs over the gateway, beyond which you see
             acters who enter the building expose themselves to mad   an open plaza.
             monkey fever (see "Diseases," page 40). Roll again on
             the Ruin Interior table to see if there's anything else in
                                                               If  the characters enter the guardhouse, read:
             the building.


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