Page 98 - Tomb of Annihilation
P. 98

Despite the obvious risks, Orvex looks forward to ex-  The wall relief shows Kubazan (a froghemoth) fighting
             ploring more of the city and unlocking its secrets. If  he's   Papazotl (an eblis). An inscription written in Old Omuan
             still with the characters when they retrieve all nine puz-  tells how Kuhazan earned his tentacles from the god
             zle cubes, he  jumps at the chance to accompany them on   Ubtao (see "Legend of the Nine Gods," page 92).
             their descent into the Tomb of  the Nine Gods.     Spiked Pit. The  pit is 30 feet deep. A creature that
                                                              falls into the pit takes 10 (3d6) bludgeoning damage
             3. KUBAZAN'S SHRINE                              from the fall and must make a DC 12 Dexterity saving
                                                              throw. On a failed save, ld4 stakes impale the creature
                                                              for an additional ld6 piercing damage per stake.
              A  rectangular pool of murky water stretches before this   Wooden Beams. A creature can move around the
              vine-draped shrine. Rope bridges that once spanned the   perimeter of the room by hopping from beam to beam.
              water float on the surface, tangled with other debris. The   To hop onto a beam without falling, a creature must suc-
                                                              ceed on a Dexterity (Acrobatics) check, the DC of which
              shards of  a toppled monolith form stepping stones to the
                                                               is 5 +  the distance (in feet) between the two beams.
              middle of  the pool, where a statue of  a stone frog rises
                                                              When weight is applied to and Lifted from a beam, it
              above the water.                                 retracts and becomes flush wilh the wall, preventing it
                                                              from being used again. The beams reset to their original
                                                               positions after all of them have retracted into the walls.
            The shrine to the trickster god Kubazan (represented as
                                                                Puzzle Cube. If  Kubazan's puzzle cube is removed
             a froghemoth) contains one of  nine puzzle cubes needed
                                                               from its pedestal, the gate in area 3B slams shut and
             to enter the Tomb of the Nine Gods.
                                                               locks. Checks made to pick the gate lock from within the
             3A.  FROGHEMOTH POOL                             shrine have disadvantage. At the same time, the carved
                                                               frog heads on the walls open their mouths, belch forth
             This pool is 6 feet deep and clouded with mud and algae.
                                                               enough poisonous gas to fill the shrine, and then close
             A character who succeeds on a DC 14 Wisdom (Per-
                                                               their mouths. Placing an object of equal weight to the
             ception) check spots the eyestalk of a froghemoth (see
                                                               puzzle cube (half a pound) on the pedestal prevents the
             appendix D) sticking out of the Pool. The froghemoth
                                                               gate closure and the release of gas.
             attacks anyone who disturbs the water or tries to reach
                                                                The gas fills the shrine for 1 minute, then dissipates.
             the shrine, heaving itself from the pool to pursue prey.
                                                               Any creature that starts its turn inside the shrine while
              The shattered monolith is slippery with moss, and
                                                              the gas is present must succeed on a DC 12 Constitution
             the rotted rope bridges sink as soon as anyone steps
                                                              saving throw or take 10 (3d6) poison damage. Creatures
             on them. Any character who jumps across the stepping
                                                              are affected even if they hold their breath or don't need
             stones must succeed on a DC 10 Dexterity (Acrobatics)
                                                               to breathe.
             check to keep from falling in the pool.
              Stone  Key. A character who examines the mouth of
                                                               4.  SHAGAMBI's SHRINE
             the frog statue spots a stone key set into an indentation
             on the statue's tongue. This key opens the locked gate
             at area 3B.
                                                                A  ruined shrine stands at the heart of this walled com-
             3B.  LOCKED GATE                                   pound. Tall monoliths flank the entrance, decorated with
             Carved into the lintel above this locked gate is an in-  images of  a jaguar with six snakes sprouting from its
            scription written in Old Omuan: "Kubazan urges us to
                                                                shoulders. A  stone door is set into the shrine beyond.
             tread without fear and to give back as much as  we take."
             A character who heeds the words gains some insight
             into the trial that awaits in area 3C.           The shrine to tbe trickster god Shagambi (represented
              To pick the lock, a character with thieves' tools must   as a kamadan) contains one of  nine puzzle cubes needed
            succeed on a DC 20 Dexterity check. Whether the    to enter the Tomb of the Nine Gods.
             check succeeds or fails, a glyph of  warding spell targets   Two mated kamadans (see appendix D) use a cart at
             the character with a fear  spell (save DC 15). The glyph   the back of the shrine as their Lair. If  they hear intruders
             doesn't trigger if  the door is unlocked using the stone   approaching the shrine, the kamadans try to ambush
             key from the froghemoth pool (area 3A).           them. The kamadans fight tooth and claw to protect
                                                               their three  young cubs. Kamadan cubs are noncomba-
             3C. CHAMBER OF BRAVERY                            tants that look like baby leopards and grow to adult size
                                                              within a year. The cubs' snakes won't sprout from their
                                                              shoulders for another 6 months. Characters can capture
              Steps descend to a ledge overlooking a pit of sharpened
                                                               the cubs and spend months trying to domesticate them,
              stakes. An alcove on the far wall  holds a pedestal with
                                                               but the kamadans turn on their would-be masters once
              a stone cube resting on it. A  relief carved into the back   they reach adulthood in a year.
              of the alcove shows a monstrous frog with tentacles
                                                               4-A.  SHRINE ENTRANCE
              fighting a crane. Wooden beams radiate from the walls at
                                                               Flanking the entrance are two stone monoliths, each
              floor height, with four-foot gaps between them. Carved
                                                               one 15 feet tall and draped in vines. Characters who
              frog heads extrude from the walls above the beams.   examine the carvings uncover an inscription written
                                                                      CHAPTl'R3 I D\HLUl<\O~ IH!i  rORBIDD!':-ICJn
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