Page 115 - Guildmasters' Guide to Ravnica
P. 115

THE BULWARK                                        PEOPLE AND RUMORS
           The neighborhood between Sunhome and Nivix is filled
           with reinforced structures that serve as low-rent apart-  PEOPLE  ON  THE STREET-  PRECI NCT  FOUR
            ments and shops. Those who live in the BuJwark are   dl  2   Description
            mainly workers or professionals who see opportunity in
                                                                    Bounty hunter, asking about a mark
           supporting the Boros garrison.
                                                                2   Displaced merchant, looking for a new home
            SKARRG
                                                                3   Goblin messenger, anxious and impatient
           The Gruul Clans periodically converge on the gutted,   4   Healer, covered in blood
           cratered remains of  a huge palace in the Red Wastes
           where a great bonfire perpetually burns. Skarrg is the   5   Leatherworker, carrying some flowers
           closest thing the Gruul have to a guildhall-a place   6   Merchant, whistling a tune
           where their clans can come together, roast giant boars,   7   Scientist, lost in thought
           boast of their exploits, and form something akin to ca-  8   Street urchin, busking for money
           maraderie before they go their separate, violent ways.   9   Soldier, on duty and eating a quick bite
           It's not neutral ground, though-old grudges frequently   10   Soldier, off  duty and fixing his armor
           boil over into combat. Outsiders are never welcome.
                                                                11   Thrill seeker, hoping to see some Gruul raiders
           Goons AND  SERVICES                                  12   Transient, looking for a good place to sleep
           Precinct Four has a wide variation in available goods,   RUMORS-  PRECINCT  FOUR
           depending on the neighborhood. There is little or no   d6   Rumor
           commerce in the Red Wastes, except for what can be
           bartered with Gruul clansfolk or scavenged. The Bul-     "Sergeant Uwen got hold of  something even the war
           wark carries many basic goods and services, with weap-   wurms of  the Gruul fear.  Don't know what it is, but he
           ons and armor plentiful due to the constant threat of    sent one of  them running just by standing there."
           conflict and the nearby foundries in District Six. On Tin   2   "If  you're looking for the best deals on explosives,
           Street, almost anything is available for a bit of  searching   you should talk to one of  the Shattergang Brothers.
           and the right price.                                     They'll set you up right, no questions asked."
             The precinct offers a wide range of food and lodging,   3   "I swear I saw Niv-Mizzet's head floating above Nivix
           appropriate for lifestyles from squalid to wealthy. The
                                                                    last night. I wonder what it means."
           more affluent folk of the precinct are careful not to Haunt   4   "Beria over on Tin Street just put out some new cu-
           their wealth, lest they make themselves targets for raid-
           ers from the Red Wastes.                                 riosities. Says they came from an expedition in the
             At the DM's discretion, adventurers who maintain       undercity. Could be magical."
           either a squalid or aristocratic lifestyle could have dis-  5   "My whole street's been smelling like sulfur for the
           advantage on Charisma checks when interacting with       past two days now. People are starting to get sick,
           residents of Precinct Four.                              and the soldiers don't take it seriously."
                                                                6   "I saw an angel and a demon having what looked like
           LAW AND  CRIME                                           a polite conversation. I couldn't believe my eyes!"
           Much of Precinct Four is a war zone, and mundane
           methods of law enforcement aren't always effective
           in such an environment. No one takes the constant
           patrolling of the Boros Legion as a guarantee of their
           safety, and almost all folk know how to fight to some
           degree. Typical threats include giant monsters, unstable
           elementals, and Gruul raiding parties, and a curfew
           system is often instituted when a neighborhood is beset
           by one of these dangers. The only area that is usually
           safe from external threats is Tin Street. Petty crimes
           aren't given much attention, since the soldiers are pri-
           marily concerned with curbing violence and mayhem.
           The typical response to a reported crime or a dangerous
           threat is ld8 minutes, and the squad consists of  a Boros
           Legion knight (from the Monster Manual) leading 4d4
           soldiers (see chapter 6 for the stat block).
             The Red Wastes is a lawless region mostly beyond the
           reach of Boros patrols and Azorius laws. In other parts
           of the precinct, goblin gangs shake down locals when-
           ever possible and skirmish against each other over turf.
           The Shattergang Brothers are a notorious goblin gang
           that haunts Tin Street in this precinct, dealing in weap-
           ons and explosives.


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