Page 116 - Guildmasters' Guide to Ravnica
P. 116
P RECI NCT FIVE
As the home of prestigious universities, ancient librar-
ies, and hidden laboratories, Precinct Five is the hub of
information and learning in the Tenth District. People the district, and they secretly run the Ismeri Library.
of all ages flock to this precinct to spend time learning, Some members of the Azorius Senate who prefer to
whether by poring over texts and scrolls or finding a study disciplines aside from the law make their homes
mentor who will guide a student. It's also the place to here as well.
find information brokers, who sell specialized or secret
knowledge available nowhere else. Multilevel buildings NEIGHBORHOODS AND LANDMARKS
set next to each other with little regard for planning
Life for residents in Precinct Five is spent mostly in-
give way to an occasional square or open campus where
doors, or in the case of the Simic, underwater. The pre-
socially minded residents congregate during daytime
cinct's occupants- including significant populations of
hours. At night, many continue their studies while oth-
students, instructors, researchers, scribes, and univer-
ers tinker with their latest creations or intellectual en-
sity staff- are crowded into dormitories and apartments
deavors. Taverns and pubs tend to be more urbane than
squeezed in among laboratories, libraries, and magical
in other parts of the district and often feature poetry
machinery.
readings, storytelling, and musical performances.
People who live in Precinct Five have a zeal for learn- ZONOT SEVEN
ing and tend to be inquisitive. Getting into a heated
The Simic Combine's watery habitat is made up of huge
debate or touting a recent success to your neighbors is
sinkholes filled with the overflow from a subterranean
part of showing your worth. Good neighbors keep their
ocean. Zonot Seven is the only zonoc within Ravnica
projects and research hidden until a result can be dis-
City proper, and it contains Zameck, the Simic guildhall.
played; it is considered uncouth to allow others to view a
ln contrast to the rest of the precinct, the zonot is a bus-
work in progress.
tling place, with activity at all hours. A huge chamber
just below the street surface serves as a gathering place
AFFILIATED GUILDS
.. for all the Simic speakers, as well as a place where
Zonot Seven, the home of the Simic Combine's guild- visitors can meet with Prime Speaker Zegana or other
hall, is located on the western edge of the precinct. Simic emissaries. A Simic researcher might invite a
The lzzet League maintains a network of laborato- land-dwelling colleague to visit the habitat, but such an
ries and workshops close to Nivix (in Precinct Four). occurrence isn't common. Canals lead from here farther
House Dimir agents are seen and unseen all around into the precinct and to Precinct Six.
< llAP'I FR 3 I fllE TENTH DISTRICT 11')

