Page 164 - Guildmasters' Guide to Ravnica
P. 164

If he is asked, Nassius provides the guards' account of   THE DOSSIER
              the circumstances of his escape (see "Krenko's Patron").
              The guards have already been thoroughly questioned,   The adventurers can find the following information in
              and Krenko's trail has gone cold. Nassius is eager to get   the Sawtooth Prison dossier:
              the characters started as soon as possible to prevent the   Krenke has been a goblin mob boss for several years.
              Shattergang Brothers from learning of Krenko's escape.   His turf was around Foundry Street. He has been a
               Nassius asks the party to bring Krenke to an old   person of interest in numerous crimes befitting a mob-
              Selesnya granary that was damaged in a Gruul raid   ster but managed to evade the law-until recently.
              at the edge of the district. There, he'll take Kren ko   Krenko was brought into custody by Gideon Jura, a
              into custody.                                       freelancer working with the Boros Legion at the time.
               Nassius is evasive about any questions regarding why   Krenke was found guilty of murdering Dargig, one of
              Krenke shouldn't be interrogated or why the characters   the Shattergang Brothers, and of assault with a deadly
              should bring him to the granary. His eyes dart back and   weapon against Gideon Jura.
              forth when confronted with these sorts of questions. A   •  The weapon on his person at the time of arrest was a
              character who succeeds on a DC 15 Wisdom (Insight)   magic shiv (a prison knife). Reportedly, it could punch
              check knows that Nassius isn't being completely forth-  through force barriers. It isn't known how Krenko ob-
              right. Even if pressed, Nassius doesn't offer up any other   tained the weapon.
              information beyond the mission objectives.         Krenko's notable associates include the mysterious
                                                                  Mr. Taz (no other information provided) and a rene-
              THE SEARCH FOR KRENKO                              gade Izzet weapons inventor named Falish (female
                                                                  human, seen around Tin Street). Both are also per-
              Once Nassius has departed, the characters can get to
                                                                 sons of interest to the Azorius.
              work. They can conduct their investigation however they
              choose, but time is of the essence since eventually word   HITTING THE STREETS
              on the street gets back to the Shattergang Brothers and
              they start another turf war to flush Krenke out.   The characters can take several approaches to investi-
                                                                gating Krenko's whereabouts: meeting with contacts,
              T'IMELINE  OF EVENTS                              sussing out rumors, or visiting important locations.
              Here's a timeline of what has happened since Krenke   MEET WITH  CONTACTS
              escaped and what happens in the future, absent inter-  ff a character has an appropriate contact to press for
              ference. As soon as the adventurers get involved, events   information, they can reach out to that contact for as-
              might change drastically, but the following timeline can
                                                                sistance. It takes 1 hour to arrange a meeting with the
              still help you determine how the various NPCs involved
                                                                contact and ld6 hours for the contact to find one previ-
              in the story will react to the player characters' actions.
                                                                ously unknown piece of information, unless that contact
              Early Morning, Day 1: Krenko escapes.             would have the information on hand.
              Late Morning, Day 1: Krenke meets with his gang and
               prepares a disguise for himself.                 GATH ER R U MORS
              Noon, Day 1: Krenko and his gang secure an abandoned   Characters can go to public gathering places to attempt
               warehouse as a temporary hideout for the mob boss.   to obtain information. After ld6 hours, a character
              Sunset, Day 1: The adventurers receive the mission.   sifting through rumors makes a DC 15 Charisma (Per-
              Late Evening, Day 1: Krenke places a weapons order   suasion) check. On a success, they find out one previ-
               with Falish, a human arms dealer.                ously unknown piece of information from among those
              Noon, Day 2: Additional enforcers from Krenko's gang   given below:
               arrive at Krenko's hideout.                        Krenko's absence has hurt his gang's reputation.
              Sunset, Day 2: The Shattergang Brothers hear about   Other gangs have been encroaching on his territory,
               Krenko's escape and mobilize to find him. Falish   and it's only a matter of time before there's another
               leaves a cache of weapons at a drop point on Foundry   power struggle played out in the streets.
               Street, and a goblin carries the weapons back to   •  Tin Street is a bustling center of trade and the terri-
               Krenko's hideout.                                  tory of the Shattergang Brothers. They have become
              Late Evening, Day 2: Explosions rock Foundry Street   emboldened since Krenko was put away and are
               as the Shattergang Brothers start violently coerc-  readying for war to take out his gang once and for all.
               ing citizens who are known to have dealings with   •  Foundry Street is where you'll find manufacturing fa-
               Krenko. The Lyev Column (Azorius law enforcement)   cilities for the Tenth District, and it's Krenko's gang's
               is dispatched to Foundry Street to investigate the   turf. His enforcers are still squabbling over who
               disturbance.                                      should lead. For now, they all have an uneasy truce
              Predawn, Day 3: The Shattergang Brothers find out   with each other.
               Krenko's location, and a great explosion goes off   •  Some goblins were pulling up a sewer grate at a very
               there, leveling the building and killing many goblins   early hour west of the plaza. They didn't look like
               (Krenke survives).                                 maintenance workers and threatened anyone that
              Noon, Day 3: The Foundry Street vicinity is subject to   came too close. The approximate location of this inci-
               terrible goblin gang violence. The Boros Legion is   dent is obtained.
               called in to pacify the area.


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