Page 164 - Guildmasters' Guide to Ravnica
P. 164
If he is asked, Nassius provides the guards' account of THE DOSSIER
the circumstances of his escape (see "Krenko's Patron").
The guards have already been thoroughly questioned, The adventurers can find the following information in
and Krenko's trail has gone cold. Nassius is eager to get the Sawtooth Prison dossier:
the characters started as soon as possible to prevent the Krenke has been a goblin mob boss for several years.
Shattergang Brothers from learning of Krenko's escape. His turf was around Foundry Street. He has been a
Nassius asks the party to bring Krenke to an old person of interest in numerous crimes befitting a mob-
Selesnya granary that was damaged in a Gruul raid ster but managed to evade the law-until recently.
at the edge of the district. There, he'll take Kren ko Krenko was brought into custody by Gideon Jura, a
into custody. freelancer working with the Boros Legion at the time.
Nassius is evasive about any questions regarding why Krenke was found guilty of murdering Dargig, one of
Krenke shouldn't be interrogated or why the characters the Shattergang Brothers, and of assault with a deadly
should bring him to the granary. His eyes dart back and weapon against Gideon Jura.
forth when confronted with these sorts of questions. A • The weapon on his person at the time of arrest was a
character who succeeds on a DC 15 Wisdom (Insight) magic shiv (a prison knife). Reportedly, it could punch
check knows that Nassius isn't being completely forth- through force barriers. It isn't known how Krenko ob-
right. Even if pressed, Nassius doesn't offer up any other tained the weapon.
information beyond the mission objectives. Krenko's notable associates include the mysterious
Mr. Taz (no other information provided) and a rene-
THE SEARCH FOR KRENKO gade Izzet weapons inventor named Falish (female
human, seen around Tin Street). Both are also per-
Once Nassius has departed, the characters can get to
sons of interest to the Azorius.
work. They can conduct their investigation however they
choose, but time is of the essence since eventually word HITTING THE STREETS
on the street gets back to the Shattergang Brothers and
they start another turf war to flush Krenke out. The characters can take several approaches to investi-
gating Krenko's whereabouts: meeting with contacts,
T'IMELINE OF EVENTS sussing out rumors, or visiting important locations.
Here's a timeline of what has happened since Krenke MEET WITH CONTACTS
escaped and what happens in the future, absent inter- ff a character has an appropriate contact to press for
ference. As soon as the adventurers get involved, events information, they can reach out to that contact for as-
might change drastically, but the following timeline can
sistance. It takes 1 hour to arrange a meeting with the
still help you determine how the various NPCs involved
contact and ld6 hours for the contact to find one previ-
in the story will react to the player characters' actions.
ously unknown piece of information, unless that contact
Early Morning, Day 1: Krenko escapes. would have the information on hand.
Late Morning, Day 1: Krenke meets with his gang and
prepares a disguise for himself. GATH ER R U MORS
Noon, Day 1: Krenko and his gang secure an abandoned Characters can go to public gathering places to attempt
warehouse as a temporary hideout for the mob boss. to obtain information. After ld6 hours, a character
Sunset, Day 1: The adventurers receive the mission. sifting through rumors makes a DC 15 Charisma (Per-
Late Evening, Day 1: Krenke places a weapons order suasion) check. On a success, they find out one previ-
with Falish, a human arms dealer. ously unknown piece of information from among those
Noon, Day 2: Additional enforcers from Krenko's gang given below:
arrive at Krenko's hideout. Krenko's absence has hurt his gang's reputation.
Sunset, Day 2: The Shattergang Brothers hear about Other gangs have been encroaching on his territory,
Krenko's escape and mobilize to find him. Falish and it's only a matter of time before there's another
leaves a cache of weapons at a drop point on Foundry power struggle played out in the streets.
Street, and a goblin carries the weapons back to • Tin Street is a bustling center of trade and the terri-
Krenko's hideout. tory of the Shattergang Brothers. They have become
Late Evening, Day 2: Explosions rock Foundry Street emboldened since Krenko was put away and are
as the Shattergang Brothers start violently coerc- readying for war to take out his gang once and for all.
ing citizens who are known to have dealings with • Foundry Street is where you'll find manufacturing fa-
Krenko. The Lyev Column (Azorius law enforcement) cilities for the Tenth District, and it's Krenko's gang's
is dispatched to Foundry Street to investigate the turf. His enforcers are still squabbling over who
disturbance. should lead. For now, they all have an uneasy truce
Predawn, Day 3: The Shattergang Brothers find out with each other.
Krenko's location, and a great explosion goes off • Some goblins were pulling up a sewer grate at a very
there, leveling the building and killing many goblins early hour west of the plaza. They didn't look like
(Krenke survives). maintenance workers and threatened anyone that
Noon, Day 3: The Foundry Street vicinity is subject to came too close. The approximate location of this inci-
terrible goblin gang violence. The Boros Legion is dent is obtained.
called in to pacify the area.
<.JllAPTER -1- <.JRfAfl1'0 ·\OVENTURES 163

