Page 178 - Guildmasters' Guide to Ravnica
P. 178

SIMIC ITEMS
              R arity    Item
              Uncommon  Cap of  water breathing      DMC
              Uncommon  Cloak of  the manta ray      DMG
              Uncommon  Decanter of  endless water   DMC
              Uncommon  Guild keyrune                GGR
              Uncommon  Guild signet                 GCR
              Uncommon  Necklace of  adaptation      DMG
              Uncommon  Ring of  swimming            DMC
              Uncommon  Trident of  fish command     DMC
              Rare       Cloak of  the bat           DMC
              Very rare   Manual of  bodily health   DMG
              Very rare   Wand of  polymorph         DMC

              MAGIC ITEM DESCRIPTIONS
              This section presents an assortment of magic items in
              alphabetical order. See the Dungeon Master's Guide for
              the rules on magic items.                           Boros Keyrune (Rare). Carved from red sandstone
                                                                with white granite elements to resemble a member of
              GUILD K EYRUNE                                    the Boros Legion, this keyrune can become a veteran
              Wondrous item, rarity by  keyrune (requires attunement   (human) for up to 8 hours. In addition to fighting on
              by a member of  the relevant guild)
                                                                your behalf, this veteran cheerfully offers tactical ad-
              Associated with a particular guild, a guild keyrune is a   vice, which is usually sound. Anyone who talks with the
              ceremonial, stylized key, about 1 foot long, made from   transformed keyrune or examines it closely can easily
              carved stone. Not a literal key, the item is a badge of   recognize that it is an artificial human.
              authority that gives its bearer access to privileged places   Dimir  Keyrune (V ery  Rare). This keyrune, carved
              in its guild's headquarters and outposts. At the DM's   from black stone accented with steel, resembles a styl-
              discretion, a character might be given a keyrune upon   ized horror. On command, it transforms into an intellect
              attaining a renown score of 25 in their guild.    devourer that resembles the Dimir guild symbol, with
               When you use an action to speak the item's command   six bladelike legs. The creature exists for up to 24 hours.
              word and place the keyrune on the ground in an unoccu-  During that time, it pursues only a single mission you
              pied space within 5 feet of  you, the keyrune transforms   give it- usually an assignment to take over someone's
              into a creature. If  there isn't enough space for the crea-  body, either to impersonate that person for a brief  time
              ture, the keyrune doesn't transform. See the Monster   or to extract secrets from their mind. When the mission
              Manual for the creature's stat block- the name of which   is complete, the creature returns to you, reports its suc-
              is given in bold in the keyrune's description- unless   cess, and reverts to its keyrune form.
              you're directed to chapter 6 of this book instead.   Golgari Keyrune (Very  Rare). Made from deep green
               The creature is friendly to you, your companions, and   jade with black veins, this keyrune has an insectile
              other members of  your guild (unless those guild mem-  shape. It can transform into a giant scorpion for up to
              bers are hostile to you). It understands your languages   6 hours. The scorpion has an Intelligence of 4 and can
              and obeys your spoken commands. If  you issue no com-  communicate with you telepathically while it is within
              mands, the creature takes the Dodge action and moves   60 feet of  you, though its messages are largely limited to
              to avoid danger.                                  describing the passage of potential prey.
                The creature exists for a duration specific to each key-  Gruul Keyrune (Rare). This crude keyrune is cobbled
              rune. At the end of the duration, the creature reverts to   together from bits of rubble, broken glass, bone, and an-
              its keyrune form. It reverts early if it drops to 0 hit points   imal hair. One end resembles a horned beast. On com-
              or if you use an action to speak the command word   mand, the keyrune transforms into a ceratok, a horned
              again while touching it. When the creature reverts to its   creature much like a rhinoceros (and with the same
              keyrune form, it can't transform again until 36 hours   statistics). It remains in its ceratok form for 1 hour.
              have passed.                                        Izzet Keyrune (Rare). Formed of  carved and pol-
                Azorius Keyrune (Rare). This keyrune is carved from   ished red and blue stone, the keyrune includes bits of
              white marble and lapis lazuli to resemble a noble bird of   cable and wire. One end resembles a humanlike head,
              prey. It can become a giant eagle for up to 1 hour. While   suggesting the jagged elemental form of the galvanice
              the transformed eagle is within l  mile of  you, you can   weird (see chapter 6 for the stat block) that it can be-
              communicate with it telepathically. As an action, you   come for a duration of 3 hours. In this form, it will serve
              can see through the eagle's eyes and hear what it hears   you as a bodyguard, lift and carry things for you, act as a
              until the start of  your next turn, and you gain the bene-  test subject for your experiments, or aid you in any other
              fit of its keen sight. During this time, you are deaf and   way that its capabilities allow.
              blind with regard to your own senses.



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