Page 179 - Guildmasters' Guide to Ravnica
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M11.2 tUM AP PARATUS




             Orzhov Keyrune (Rare). This keyrune is carved from   net is sometimes awarded to a guild member whose
           white marble with veins of black. The end is shaped   renown score in that guild is 5 or higher, as a reward for
           like a thrull's head, with a gold faceplate affixed. On   performing special services for the guild. Aside from its
           command, the keyrune transforms into a winged thrull   magical properties, the ring is also an indicator of the
           (see chapter 6 for the stat block) for up to 2 hours. If  you   guild's recognition and favor.
           don't come from an Orzhov oligarch family, it serves you   A signet has 3 charges, and it regains ld3 expended
           grudgingly, clownishly aping your movements and man-  charges daily at dawn. While wearing it, you can expend
           nerisms while carrying out your orders.           1 charge to cast the associated spell (save DC 13).
            Rakdos  Keyrune (Uncommon). This dark granite
           keyrune is marbled with scarlet veins and carved with   GUILD SIGNET SPELLS
           the leering visage of  a mischievous demon. When acti-
                                                              Guild         Associated Spell
           vated, it transforms into a cackler (see chapter 6 for the
                                                              Azorius       ensnaring strike
           stat block) for up to 1 hour.
            Selesnya Keyrune (Rare). Carved from white and    Boros         heroism
           green marble in the shape of a wolf's head, this key-  Dimir     disguise self
           rune transforms into a dire wolf. The wolf persists for   Golgari   entangle
           8 hours. Its Intelligence is 6, and it understands Elvish   Gruul   compelled duel
           and Sylvan but can't speak those languages. While it is
                                                              lzzet         chaos bolt (see chapter 2)
           within 1 mile of  you. you can communicate with each
                                                              Orzhov        command
           other telepathically.
            Simic Keyrune (Uncommon). This keyrune is as-     Rakdos        hellish rebuke
           sembled from coral, mother-of-pearl, and chrome and   Selesnya   charm person
           adorned with the spirals and curves characteristic of   Simic    expeditious retreat
           Simic ornamentation. The head resembles the shell of
           a sea creature. On command, the keyrune turns into a   ILLUSIONIST'S BRACERS
           category 1 krasis (see chapter 6 for the stat block) that   Wondrous item, very rare (requires attunement by  a
           has the Grabber and Stabilizing Legs adaptations. The   spel  /caster)
           transformation lasts for up to 5 hours.
                                                             A powerful illusionist of House Dimir originally devel-
                                                             oped these bracers. which enabled her to create multiple
           GUILD SIGNET
                                                             minor illusions at once. The bracers' power, though,
           Ring, uncommon (requires attunement)
                                                             extends far beyond illusions.
          This ring, adorned with the symbol of a guild, allows
                                                              While wearing the bracers. whenever you cast a can-
          you to cast one spell closely associated with that guild,
                                                             trip, you can use a bonus action on the same turn to cast
           as shown in the Guild Signet Spells table. A guild sig-
                                                             that cantrip a second time.
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