Page 179 - Guildmasters' Guide to Ravnica
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M11.2 tUM AP PARATUS
Orzhov Keyrune (Rare). This keyrune is carved from net is sometimes awarded to a guild member whose
white marble with veins of black. The end is shaped renown score in that guild is 5 or higher, as a reward for
like a thrull's head, with a gold faceplate affixed. On performing special services for the guild. Aside from its
command, the keyrune transforms into a winged thrull magical properties, the ring is also an indicator of the
(see chapter 6 for the stat block) for up to 2 hours. If you guild's recognition and favor.
don't come from an Orzhov oligarch family, it serves you A signet has 3 charges, and it regains ld3 expended
grudgingly, clownishly aping your movements and man- charges daily at dawn. While wearing it, you can expend
nerisms while carrying out your orders. 1 charge to cast the associated spell (save DC 13).
Rakdos Keyrune (Uncommon). This dark granite
keyrune is marbled with scarlet veins and carved with GUILD SIGNET SPELLS
the leering visage of a mischievous demon. When acti-
Guild Associated Spell
vated, it transforms into a cackler (see chapter 6 for the
Azorius ensnaring strike
stat block) for up to 1 hour.
Selesnya Keyrune (Rare). Carved from white and Boros heroism
green marble in the shape of a wolf's head, this key- Dimir disguise self
rune transforms into a dire wolf. The wolf persists for Golgari entangle
8 hours. Its Intelligence is 6, and it understands Elvish Gruul compelled duel
and Sylvan but can't speak those languages. While it is
lzzet chaos bolt (see chapter 2)
within 1 mile of you. you can communicate with each
Orzhov command
other telepathically.
Simic Keyrune (Uncommon). This keyrune is as- Rakdos hellish rebuke
sembled from coral, mother-of-pearl, and chrome and Selesnya charm person
adorned with the spirals and curves characteristic of Simic expeditious retreat
Simic ornamentation. The head resembles the shell of
a sea creature. On command, the keyrune turns into a ILLUSIONIST'S BRACERS
category 1 krasis (see chapter 6 for the stat block) that Wondrous item, very rare (requires attunement by a
has the Grabber and Stabilizing Legs adaptations. The spel /caster)
transformation lasts for up to 5 hours.
A powerful illusionist of House Dimir originally devel-
oped these bracers. which enabled her to create multiple
GUILD SIGNET
minor illusions at once. The bracers' power, though,
Ring, uncommon (requires attunement)
extends far beyond illusions.
This ring, adorned with the symbol of a guild, allows
While wearing the bracers. whenever you cast a can-
you to cast one spell closely associated with that guild,
trip, you can use a bonus action on the same turn to cast
as shown in the Guild Signet Spells table. A guild sig-
that cantrip a second time.
178 < llAl'llR I REASURES