Page 180 - Guildmasters' Guide to Ravnica
P. 180

MIZZI  UM                                        2ND·LEVEL SPELLS
               Mizzium is a magic-infused steel alloy used by the lzzet   d6   Spell
               League in a tremendous variety of  ways, from  providing   1   blur
               the physical structure of  weirds to crafting the tools used
               in other manufacturing. Runic markings help to chan-  2   gust of  wind
               nel and control the elemental energy that flows through   3   heat metal
               the metal.                                          4    Melfs acid arrow
                 The magical properties of  the metal are difficult to de-  s
               fine succinctly. It is as hard as adamantine, except when   scorching ray
               it is transformed into a gaseous suspension. It has a high   6   shatter
               melting point, except when it is found in liquid form at
               cool autumn temperatures. lzzet chemisters can readily   3RD·LEVEL SPELLS
               explain that mizzium helps to maximize metasteam po-
               tentials, realize fractional element-binding, and transduce   d6   Spell
                local weird-field radicals, but no one understands what any   1   fear
               of  that means.                                     2    feign death
                                                                   3    fireball
              MIZZIUM APPARATUS                                    4    gaseous form
              Wondrous item, uncommon (requires attunement by  a   5    sleet storm
              sorcerer, warlock, or wizard)
                                                                   6    stinking cloud
              Innovation is a dangerous pursuit, at least the way the
              mages of the Izzet League engage in it. As protection   4TH-LEVEL SPELLS
              against the risk of an experiment going awry, they have
              developed a device to help channel and control their   d4   Spell
              magic. This apparatus is a collection of leather straps,   1   confusion
              flexible tubing, glass cylinders, and plates, bracers,   2   conjure minor elementals
              and fittings made from a magic-infused metal alloy   3    Evard's black tentacles
              called mizzium, all assembled into a harness. The item   4   ice storm
              weighs 8 pounds.
               While you are wearing the mizzium apparatus, you
              can use it as an arcane focus. In addition, you can   STH·LEVEL SPELLS
              attempt to cast a spell that you do not know or have   d4   Spell
              prepared. The spell you choose must be on your class's    animate objects
              spell list and of a level for which you have a spell slot,   2   cloud  kill
              and you must provide the spell's components.         3    cone of  cold
               You expend a spell slot to cast the spell as normal, but
              before resolving it you must make an Intelligence (Ar-  4   flame strike
              cana) check. The DC is 10 +twice the level of the spell
              slot you expend to cast the spell.                MIZZIUM ARMOR
               On a successful check, you cast the spell as normal,   Armor (medium or  heavy, but not hide), rare
              using your spell save DC and spellcasting ability mod-  This suit of armor is reinforced with a magically en-
              ifier. On a failed check, you cast a different spell from   hanced metal alloy called mizzium, which is made in
              the one you intended. Randomly determine the spell you   Izzet foundries. While you're wearing the armor, any
              cast by rolling on the table for the level of the spell slot   critical hit against you becomes a normal hit. Jn addi-
              you expended. If the slot is 6th level or higher, roll on the   tion, when you are subjected to a magical effect that
              table for 5th-level spells.                       allows you to make a Strength or Constitution saving
               If  you try to cast a cantrip you don't know, the DC for   throw to take only half  damage, you instead take no
              the Intelligence (Arcana) check is 10, and on a failed   damage if you succeed on the saving throw.
              check, there is no effect.
                                                                MIZZIUM  MORTAR
              lST-LEVEL SPELLS                                  Wondrous item, rare
                 d6   Spell                                     This short tube, about 2 feet long and 6 inches in diame-
                                                                ter, is made from mizzium, a magically enhanced metal
                 1    burning hands
                                                                alloy forged by the lzzet League. The end that's pointed
                 2    chaos bolt (see chapter 2)
                                                                toward a target is open, and a glowing ball of molten
                 3    color spray                               metal can be seen at the other end as long as the mortar
                 4    faerie fire                               has at least 1 charge remaining.
                 s    fog cloud                                   The mortar has 4 charges for the following properties.
                 6    thunderwave                               It regains ld4 expended charges daily at dawn.
                                                                  Molten Spray. You can expend 1 charge as an action
                                                                to loose a 30-foot cone of molten mizzium. Each crea-
                                                                ture in the area must make a DC 15 Dexterity saving



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