Page 184 - Guildmasters' Guide to Ravnica
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CHAPTER 6: FRIENDS AND FOES
AVNICA IS HOME TO A GREAT VARIETY OF AZOR I US CREATURES
creatures, including some that are unknown Challenge Creature Source
on other worlds in DUNGEONS & DRAGONS.
0 Homunculus MM
This chapter provides stat blocks for many
of these creatures, and it concludes with a collection 0 Owl MM
of nonplayer characters who fill the ranks of Ravni- 1/4 Giant owl MM
ca's guilds. 1/2 Soldier CCR
Some of the stat blocks in this book have a special 1/2 Warhorse MM
feature: guild spells. If a stat block says its creature is a Giant eagle MM
spellcaster of a particular guild- an Izzet spellcaster, for 2 Griffon MM
instance- that creature's spell list includes one or more
3 Arrester (veteran or knight) MM
spells from that guild's spell list. See chapter 2 for the CCR
guilds' lists. 3 Precognitive mage
5 Felidar CCR
C REATURES BY GUILD 6 Lawmage CCR
11 Sphinx of judgment (gynosphinx) MM
This section is a list of creatures in this chapter and in
the Monster Manual that are associated with each guild. 14 Archon of the Triumvirate CCR
Each guild's entry includes a brief discussion of the 17 Androsphinx MM
monsters from the Monster Manual that could be found 21 lsperia CCR
among the guild's members, and it includes a table
showing monsters sorted by challenge rating. BOROS CREATURES
Most of these monsters are in this book (GGR) or the
Monster Manual (MM), but some of the monsters from The Boros Legion employs many different creatures to
Volos Guide to Monsters (VGM) and Mordenkainens swell the ranks of its soldiery. These creatures might
serve as companions, guardians, or mounts.
Tome of Foes (MTF) are also mentioned.
FLAME-K IN
AZORIUS CREATURES
Flame-kin (which use the azer stat block in the Monster
Most creatures associated with the Azorius Senate are Manual) are elemental soldiers magically created and
humanoids (largely humans and vedalken) and various animated to serve the legion as scouts and shock troops.
others that serve as familiars. pets, and mounts. Owls Fanatical and inflexible, they are relics of a time when
are popular familiars, since they are viewed as symbols the guild was more concerned with zealotry than jus-
of wisdom and sound judgment. Sphinxes and archons tice. They take the field for large military engagements.
are the rare non humanoids that play a significant role in
the leadership and operation of the guild. BOROS CREATURES
Azorius lawmages craft one-eyed homunculi to per- Challenge Creature Source
form menial tasks in Azorius buildings. These homun-
culi use the statistics of a regular homunculus except 1/8 Mastiff MM
that they are wingless and have no flying speed. 1/4 Frontline medic CCR
1/2 Soldier CCR
SPH INXESOF j UDGMENT 1/2 Viashino (lizardfolk) MM
Azorius sphinxes, known as sphinxes of judgment, wield 2 Flame-kin (azer) MM
hieromancy- the power of law magic- with the force of CCR
a judge's gavel to imprison criminals and compel truth 2 Skyjek roe
3 Knight MM
from them. A sphinx of judgment is a gynosphinx, as
described in the Monster Manual, but it is an Azorius 3 Veteran MM
spellcaster with the following wizard spells prepared: 4 Reckoner CCR
s Battleforce angel CCR
Cantrips (at will): friends, mage hand, message
1st level (4 slots): command, ensnaring strike, shield 7 Firefist CCR
2nd level (3 slots): calm emotions, hold person, 8 Guardian giant CCR
suggestion 10 Deva MM
3rd level (3 slots): clairvoyance, counterspe/1, 12 Firemane angel CCR
dispel magic
16 Planetar MM
4th level (3 slots): banishment, divination 21 Solar MM
5th level (1 slot): dominate person
23 Aurelia CCR
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