Page 207 - Guildmasters' Guide to Ravnica
P. 207

INDENTURED SPIRIT
          I NDENT URED  SPIRIT                               Medium undead, any alignment
          Those who die with unpaid debts to the Orzhov Syndi-
                                                             Armor Class 11
          cate don't get a reprieve. Instead, their spirits serve the
                                                             Hit Points 13  (3d8)
          syndicate until they have worked off their obligation.
                                                             Speed 0 ft.,  Ay 40 ft. (hover)
          Sometimes that means existing as an indentured spirit
          for years or even millennia.
                                                               STR     DEX    CON     INT    WIS    CHA
            An indentured spirit is an incorporeal being draped
                                                              7 (- 2)   13 (+  1)   10 (+O )   10 (+O)   12 (+l)   11 (+O )
          in ghostly black robes and a hood that hides whatever
          face it might have. Chains are hung around its chest and   Damage Resistances acid, fire, lightning, thunder; bludgeoning,
          arms as a perpetual marker of its servitude.        piercing, and slashing from nonmagical attacks
                                                             Damage Immunities cold, necrotic, poison
            0RZHOV SPI RITS                                  Condition Immunities charmed, exhaustion, frightened,
                                                              grappled, paralyzed, petrified, poisoned, prone, restrained
            For the members of  the Orzhov Syndicate, life as a spirit
            after death can be a gift, or it can mean everlasting serviĀ·   Senses passive Perception 11
            tude. The process of  separating the soul from the body is   Languages the languages it knew in life
            often willingly undergone by the heads of the oldest and   Challenge l  (200 XP)
            most respected families of  the Orzhov oligarchy, resulting
            in pampered spirits that think they can spend the rest   Incorporeal Movement. The spirit can move through other
            of  eternity enjoying the spoils of  their decadence. These   creatures and objects as if they were difficult terrain. It takes 5
            spirits begin their undead existence as ghosts and use the   (ldlO) force damage if it ends its turn inside an object.
            ghost stat block in the Monster Manual. Over time, how-
            ever, they tend to shed the nuances of their personalities   ACTIONS
            and become caricatures of their living selves, often turning   Withering Touch. Melee Weapon Attack: +3 to hit, reach 5 ft.,
            into specters, as described in the Monster Manual.   one target. Hit: 10 (3d6)  necrotic damage.




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