Page 202 - Guildmasters' Guide to Ravnica
P. 202

GUARDIAN GIANT
                                                                Huge giant, lawful neutral
                                                                Armor Class 19 (half plate, shield)
                                                                Hit Points 137 (lldl2 + 66)
                                                                Speed 40 ft.
              ORZHOV GIANT
                                                                   STR    DEX    CON     INT    WIS     CHA
              A few giants j oin the ranks of  the Orzhov Syndicate and   24  (+7)   17 (+3)   22 (+6)   10 (+O)   18 (+4)   12 (+l)
              serve as guards, executioners, and thugs- the muscle
              of  the guild. The presence of  Orzhov giants in markets   Saving Throws Dex +6, Wis +7
              and streets serves as an effective reminder for business   Skills Insight +7, Perception +10
              owners to keep their payments up to date.         Senses passive Perception 20
                                                                 Languages Common, Giant
              SUNDER SHAMAN                                     Challenge 8 (3,900 XP)
              Gruul sunder shamans are angry giants that channel
                                                                Vigilant. The giant can't be surprised.
              their rage into brutal attacks that deal overwhelming
              damage to foes and structures alike.              ACTIONS
               These shamans sometimes lead hill giants and stone
                                                                 Multiattack. The giant makes three spear attacks.
              giants that also live among the Gruul Clans. T hey are
              occasionally joined by cyclopes, ettins, fomorians, and   Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft.
              ogres. Like the rest of the Gruul, they hate the urban   or range 60/240 ft., one target. Hit: 17  (3d6 + 7) piercing dam-
              development that encroaches on the wilds where they   age, or 20 (3d8 + 7)  piercing damage if used with two hands to
              once lived- not least because they have so much diffi-  make a melee attack.
              culty fitting inside the small structures. They delight in
                                                                 REACTIONS
              destroying such edifices, and in the heat of  their rage,
              they walk through buildings, trample people underfoot,   Protection. When an attacker the giant can see makes an attack
              and generally cause as much chaos as possible. They of-  roll against a creature within l 0 feet of  the giant, the giant can
              ten armor themselves with pieces of  buildings and wield   impose disadvantage on the attack roll.
              columns or other architectural elements as clubs.


                                                                                     CH  \Pl l  R  6   fRI~  NIJS  ยท\ND f(ll-S   201
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