Page 202 - Guildmasters' Guide to Ravnica
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GUARDIAN GIANT
Huge giant, lawful neutral
Armor Class 19 (half plate, shield)
Hit Points 137 (lldl2 + 66)
Speed 40 ft.
ORZHOV GIANT
STR DEX CON INT WIS CHA
A few giants j oin the ranks of the Orzhov Syndicate and 24 (+7) 17 (+3) 22 (+6) 10 (+O) 18 (+4) 12 (+l)
serve as guards, executioners, and thugs- the muscle
of the guild. The presence of Orzhov giants in markets Saving Throws Dex +6, Wis +7
and streets serves as an effective reminder for business Skills Insight +7, Perception +10
owners to keep their payments up to date. Senses passive Perception 20
Languages Common, Giant
SUNDER SHAMAN Challenge 8 (3,900 XP)
Gruul sunder shamans are angry giants that channel
Vigilant. The giant can't be surprised.
their rage into brutal attacks that deal overwhelming
damage to foes and structures alike. ACTIONS
These shamans sometimes lead hill giants and stone
Multiattack. The giant makes three spear attacks.
giants that also live among the Gruul Clans. T hey are
occasionally joined by cyclopes, ettins, fomorians, and Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft.
ogres. Like the rest of the Gruul, they hate the urban or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing dam-
development that encroaches on the wilds where they age, or 20 (3d8 + 7) piercing damage if used with two hands to
once lived- not least because they have so much diffi- make a melee attack.
culty fitting inside the small structures. They delight in
REACTIONS
destroying such edifices, and in the heat of their rage,
they walk through buildings, trample people underfoot, Protection. When an attacker the giant can see makes an attack
and generally cause as much chaos as possible. They of- roll against a creature within l 0 feet of the giant, the giant can
ten armor themselves with pieces of buildings and wield impose disadvantage on the attack roll.
columns or other architectural elements as clubs.
CH \Pl l R 6 fRI~ NIJS ยท\ND f(ll-S 201