Page 212 - Guildmasters' Guide to Ravnica
P. 212
d8 Major Adaptation
3 Bioluminescent Markings. The krasis has glowing
patterns on its skin that take the shape of defensive
runes, granting it advantage on saving throws against
spells and other magical effects.
4 Flight. The krasis has wings and gains a flying speed
equal to its walking speed.
5 Crabber. When the krasis hits a creature with its claws,
the target is grappled (escape DC 13 for category 1,
DC 15 for category 2, and DC 19 for category 3) by a
specialized grasping appendage on the krasis. It can
have only one creature grappled in this way at a time.
6 Hypnotic Display (Recharge 5- 6). As an action, the
krasis creates mesmerizing colors and shapes around CATEGORY 2 KRASIS
itself. Each creature within 15 feet of it that can see Large monstrosity, unaligned
it must succeed on a Wisdom saving throw (DC 12
Armor Class 15 (natural armor)
for category l , DC 14 for category 2, and DC 18 for
Hit Points 136 (16dl0 + 48)
category 3) or be stunned for l minute. The stunned Speed 40 ft.
creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. A STR DEX CON INT WIS CHA
creature that succeeds on a saving throw against this 18 (+4) 14 (+2) 16 (+3) 2 (-4) 13 (+1) 8 (-1)
effect becomes immune to the Hypnotic Display of all
Senses passive Perception 11
krasis for 24 hours.
Languages -
7 Venomous Sting. When the krasis hits a creature with Challenge 6 (2,300 XP)
its claws, the creature must succeed on a Constitution
saving throw (DC 12 for category 1, DC 14 for category Amphibious. The krasis can breathe air and water.
2, and DC 18 for category 3) or be poisoned for l
A CTIONS
minute. If the krasis is a category 2 or 3, the creature
is paralyzed while poisoned in this way. The poisoned Multiattack. The krasis makes two attacks: one with its bite
creature can repeat the saving throw at the end of each and one with its claws.
of its turns, ending the effect on itself on a success. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
8 Regeneration. The krasis regains hit points (2 for a Hit: 17 (2dl2 + 4) piercing damage.
category 1, 5 for a category 2, and 10 for a category
Claws. Me/ee Weapon Attack: +7 to hit, reach 5 ft., one target.
3) at the start of each of its turns if it has at least l hit Hit: 17 (2dl 2 + 4) slashing damage.
point.

