Page 212 - Guildmasters' Guide to Ravnica
P. 212

d8   Major Adaptation
                3   Bioluminescent Markings. The krasis has glowing
                   patterns on its skin that take the shape of  defensive
                   runes, granting it advantage on saving throws against
                   spells and other magical effects.
                4   Flight. The krasis has wings and gains a flying speed
                   equal to its walking speed.
                5   Crabber. When the krasis hits a creature with its claws,
                   the target is grappled (escape DC 13 for category 1,
                   DC  15 for category 2, and DC 19 for category 3)  by a
                   specialized grasping appendage on the krasis. It can
                   have only one creature grappled in this way at a time.
                6   Hypnotic Display (Recharge 5- 6). As an action, the
                   krasis creates mesmerizing colors and shapes around   CATEGORY 2 KRASIS
                   itself.  Each creature within 15 feet of it that can see   Large monstrosity, unaligned
                   it must succeed on a Wisdom saving throw (DC 12
                                                                Armor Class 15 (natural armor)
                   for category l , DC 14 for category 2, and DC 18 for
                                                                Hit Points 136 (16dl0 + 48)
                   category 3) or be stunned for l  minute. The stunned   Speed 40 ft.
                   creature can repeat the saving throw at the end of  each
                   of  its turns, ending the effect on itself  on a success. A   STR   DEX   CON   INT   WIS   CHA
                   creature that succeeds on a saving throw against this   18 (+4)   14 (+2)   16 (+3)   2 (-4)   13 (+1)   8 (-1)
                   effect becomes immune to the Hypnotic Display of  all
                                                                Senses passive Perception 11
                   krasis for 24 hours.
                                                                Languages -
                7   Venomous Sting. When the krasis hits a creature with   Challenge 6 (2,300 XP)
                   its claws, the creature must succeed on a Constitution
                   saving throw (DC 12 for category 1, DC 14 for category   Amphibious. The krasis can breathe air and water.
                   2, and DC 18 for category 3)  or be poisoned for l
                                                                A CTIONS
                   minute. If the krasis is a category 2 or 3, the creature
                   is paralyzed while poisoned in this way. The poisoned   Multiattack. The krasis makes two attacks: one with its bite
                   creature can repeat the saving throw at the end of  each   and one with its claws.
                   of  its turns, ending the effect on itself on a success.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
                8   Regeneration. The krasis regains hit points (2 for a   Hit: 17 (2dl2 + 4)  piercing damage.
                   category 1, 5 for a category 2, and 10 for a category
                                                                 Claws.  Me/ee Weapon Attack: +7 to hit, reach 5 ft., one target.
                   3) at the start of  each of  its turns if it has at least l  hit   Hit: 17 (2dl 2 + 4)  slashing damage.
                   point.
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