Page 203 - Guildmasters' Guide to Ravnica
P. 203

Huge giant, chaotic neutral
                                                             Armor Class 20 (stone armor)
                                                             Hit Points 138 (12d12 + 60}
                                                             Speed 40 ft.
           Large giant, lawful evil
                                                               STR     DEX    CON     INT    WIS    CHA
           Armor Class 18 (plate)                             23  (+6}   15 (+2)   21  (+5)   10 (+O)   12 (+l)   9 (-1)
           Hit Points 84 (8d10 + 40)
           Speed 40 ft.                                      Saving Throws Dex +6, Con +9, Wis +5
                                                             Skills Athletics +10, Perception +5
             STR    DEX    CON      INT    WIS    CHA        Senses darkvision 60 ft., passive  Perception l S
            23 (+6)   13 (+1)   21  (+5)   12 (+1)   13  (+1)   8 (- 1)   Languages Giant
                                                             Challenge 10 (5,900 XP)
          Saving Throws Dex +4, Con +8, Wis +4
          Senses darkvision 60 ft., passive Perception 11    Reckless. At the start of  its turn, the giant can gain advantage
           Languages Common, Giant                           on all melee weapon attack rolls it makes during that turn,
          Challenge 6 (2,300 XP)                             but attack rolls against it have advantage until the start of  its
                                                             next turn.
          Focus. As a bonus action, the giant can target a creature it can
                                                             Siege Monster. The giant deals double damage to objects and
          see within 30 feet of  it and make that creature its focus. The
                                                             structures.
          target remains the giant's focus for l  minute, or until either the
          target or the giant drops to 0 hit points.         Stone Camouflage. The giant has advantage on Dexterity
            When the giant makes an attack roll against its focus,  it adds   (Stealth) checks made to hide in rocky terrain.
          a d4 to its attack roll.  If the giant attacks a different target while
          it has a focus, it subtracts a d4 from its attack roll.   A CTIO NS
                                                             Multiattack. The giant makes two slam attacks. The first of
          A CTIONS
                                                             those attacks that hits deals an extra 18 (4d8) damage if the
          Multiattack. The giant makes two greataxe attacks.   giant has taken damage since its last turn.
          Creataxe.  Melee Weapon Attack: +9 to hit, reach 10 ft., one   Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
          target. Hit: 25 (3dl2 + 6)  slashing damage. If the Orzhov giant   Hit: 24 (4d8 + 6)  bludgeoning damage.
          scores a critical hit, it rolls the damage dice three times, inĀ·
                                                             Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one
          stead of  twice.
                                                             target. Hit: 28 (4dl0 + 6) bludgeoning damage. If  the target is a
          Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one   creature, it must succeed on a DC 18 Strength saving throw or
          target. Hit: 28 (4dl0 + 6)  bludgeoning damage.    be knocked prone.



     :l02   ll!Al'lk:R6   IRHNl>~A~nFOES
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