Page 203 - Guildmasters' Guide to Ravnica
P. 203
Huge giant, chaotic neutral
Armor Class 20 (stone armor)
Hit Points 138 (12d12 + 60}
Speed 40 ft.
Large giant, lawful evil
STR DEX CON INT WIS CHA
Armor Class 18 (plate) 23 (+6} 15 (+2) 21 (+5) 10 (+O) 12 (+l) 9 (-1)
Hit Points 84 (8d10 + 40)
Speed 40 ft. Saving Throws Dex +6, Con +9, Wis +5
Skills Athletics +10, Perception +5
STR DEX CON INT WIS CHA Senses darkvision 60 ft., passive Perception l S
23 (+6) 13 (+1) 21 (+5) 12 (+1) 13 (+1) 8 (- 1) Languages Giant
Challenge 10 (5,900 XP)
Saving Throws Dex +4, Con +8, Wis +4
Senses darkvision 60 ft., passive Perception 11 Reckless. At the start of its turn, the giant can gain advantage
Languages Common, Giant on all melee weapon attack rolls it makes during that turn,
Challenge 6 (2,300 XP) but attack rolls against it have advantage until the start of its
next turn.
Focus. As a bonus action, the giant can target a creature it can
Siege Monster. The giant deals double damage to objects and
see within 30 feet of it and make that creature its focus. The
structures.
target remains the giant's focus for l minute, or until either the
target or the giant drops to 0 hit points. Stone Camouflage. The giant has advantage on Dexterity
When the giant makes an attack roll against its focus, it adds (Stealth) checks made to hide in rocky terrain.
a d4 to its attack roll. If the giant attacks a different target while
it has a focus, it subtracts a d4 from its attack roll. A CTIO NS
Multiattack. The giant makes two slam attacks. The first of
A CTIONS
those attacks that hits deals an extra 18 (4d8) damage if the
Multiattack. The giant makes two greataxe attacks. giant has taken damage since its last turn.
Creataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
target. Hit: 25 (3dl2 + 6) slashing damage. If the Orzhov giant Hit: 24 (4d8 + 6) bludgeoning damage.
scores a critical hit, it rolls the damage dice three times, inĀ·
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one
stead of twice.
target. Hit: 28 (4dl0 + 6) bludgeoning damage. If the target is a
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one creature, it must succeed on a DC 18 Strength saving throw or
target. Hit: 28 (4dl0 + 6) bludgeoning damage. be knocked prone.
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