Page 255 - Guildmasters' Guide to Ravnica
P. 255
S1M1c NPCs
Curiosity about the manifold wonders of life-as well
as the magical science involved in modifying it- leads
inquisitive and ambitious minds from across Ravnica to
join the Simic Combine. Grouped together in clades and
projects, Simic scientists look for new ways to speed the
nature's processes of adaptation and evolution, prepar- PRIME SPEAKER ZEGANA
ing organisms of all kinds that can thrive in the danger- The regal and reticent Prime Speaker Zegana is the
ous and ever-changing urban environment. merfolk guildmaster of the Simic Combine. She up-
Most Simic researchers are humans, vedalken, elves, holds the traditional ways of the guild and its utopian
and merfolk, or at least they were born that way. During philosophy, which espouses a vision of an ideal world in
their careers, they might give themselves such a wide which nature and civilization coexist in perfect balance.
variety of adaptations and augmentations that their her- Some people in the guild- members of the Adaptationist
itage is hard to ascertain. The Simic NPCs table sum- faction in particular-argue that her ways are outdated
marizes key roles within the guild. Statistics for these and the guild requires more practical leadership. In
NPCs are found in the Monster Manual unless the table response, Zegana maintains that she serves as prime
states otherwise. speaker only at the sufferance of the Speakers' Cham-
ber, and if the other speakers wish to replace her, they
S1 M 1 c NPCs are certainly within their rights to do so.
Role Appropriate Stat Block
ZEGANA'S TRAITS
Biomancer (creates hybrids) Biomancer*
Ideal: "Nature's patterns are the schematics for how
Forcemage (grows flora and fauna) Druid
to improve."
Terraformer (alters environments) Druid or mage
Bond: "I will use all the resources at my disposal to see
*Appears in this chapter that Ravnica becomes the best it can be."
Flaw: "I can't understand how progress could ever be
the wrong goal."
BIOMANCER
Nearly all the innovation and advancement in Simic bio-
engineering comes from the work of biomancers. Spe-
cialists in hybridizing and altering creatures through a
mixture of science and magic, they have spawned count-
less hybrids and krasis in search of the perfect union
between nature and civilization.

