Page 256 - Guildmasters' Guide to Ravnica
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ZEGANA                                            A CTIONS
             Medium humanoid (merfolk), lawful neutral          Prime Speaker's Trident.  Melee or Ranged Weapon Attack: +10
                                                               to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12  (2d6 +
             Armor Class 16 (natural armor)                     5)  piercing damage, and the trident emits a thunderous boom.
             Hit Points 130 (20d8 + 40)                         Each creature in a 15-foot cube originating from the prongs of
             Speed 30 ft., swim 40 ft.                          the trident must make a DC 18 Constitution saving throw. On
                                                                a failed  save, the creature takes 9 (2d8) thunder damage and is
               STR     DEX    CON     INT    WIS     CHA        pushed 10 feet away from Zegana. If the creature is underwa·
              11  (+O)   14 (+2)   14  (+2)   20 (+S)   18 (+4)   16 (+3)
                                                               ter, the damage is increased to 13  (3d8). On a successful  save,
                                                               the creature takes half as much damage and isn't pushed.
             Saving Throws Int +10, Wis +9
             Skills Insight +9, Nature +10, Perception +9       Deluge (Recharge 4-6). Zegana conjures a wave of water that
             Damage Resistances cold, poison                   crashes down on an area within 120 feet of her. The area can
             Senses darkvision 60 ft., passive Perception 19    be up to 30 feet long, up to 10 feet wide, and up to l 0 feet tall.
             languages Common, Elvish, Merfolk                  Each creature in that area must make a DC  18 Dexterity saving
             Challenge 16 (15,000 XP)                          throw. On a failed save, a creature takes 18  (4d8)  bludgeoning
                                                               damage and is knocked prone. On a successful save, a creature
             Amphibious. Zegana can breathe air and water.      takes half as much damage and isn't knocked prone. The wa·
                                                               ter spreads out across the ground, extinguishing unprotected
             Legendary Resistance (3/Day).  lfZegana fails a saving throw,
                                                               flames it comes in contact with, and then vanishes.
             she can choose to succeed instead .
             Magic Resistance. Zegana has advantage on saving throws   LEG ENDARY A CTIO NS
             against spells and other magical effects.         Zegana can take 3 legendary actions, choosing from the op·
                                                               tions below. Only one legendary action option can be used at
             Spellcasting. Zegana is a 15th-level Simic spellcaster. Her spell·
                                                               a time and only at the end of another creature's turn. Zegana
             casting ability is Intelligence (spell save DC 18, +10 to hit with
                                                                regains spent legendary actions at the start of her turn.
             spell  attacks). She has the following wizard spells prepared:
                                                               Adaptive Skin. Zegana gains resistance to one damage type of
             Cantrips  (at will): acid splash, druidcraft, ray of frost,  shape water
             lst level (4 slots): color spray, expeditious retreat.fog   her choice- acid, fire,  lightning, or thunder-until the start
                                                                 of her next turn.
               cloud, shield
             2nd level (3 slots): enlarge/reduce, gust of wind   Trident. Zegana makes one melee attack with the Prime Speak·
                                                                 er's Trident.
             3rd level (3 slots): counterspell,fly, slow
                                                                Enlarge (Costs 2 Actions). Zegana casts enlarge/reduce on her·
             4th level (3 slots): control water, ice storm, polymorph
                                                                 self,  using the enlarge option, without expending a spell slot.
             5th level  (2 slots): conjure elemental, creation
                                                                Deluge (Costs 3 Actions). Zegana uses Deluge, if available.
             6th level (l slot): move earth, wall of ice
             7th level (l slot): prismatic spray, teleport
             8th level (l slot): control weather, dominate monster
                                                                                    UHAl'l ER b   I  f{(~;~DS A~D FOES
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