Page 256 - Guildmasters' Guide to Ravnica
P. 256
ZEGANA A CTIONS
Medium humanoid (merfolk), lawful neutral Prime Speaker's Trident. Melee or Ranged Weapon Attack: +10
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 +
Armor Class 16 (natural armor) 5) piercing damage, and the trident emits a thunderous boom.
Hit Points 130 (20d8 + 40) Each creature in a 15-foot cube originating from the prongs of
Speed 30 ft., swim 40 ft. the trident must make a DC 18 Constitution saving throw. On
a failed save, the creature takes 9 (2d8) thunder damage and is
STR DEX CON INT WIS CHA pushed 10 feet away from Zegana. If the creature is underwa·
11 (+O) 14 (+2) 14 (+2) 20 (+S) 18 (+4) 16 (+3)
ter, the damage is increased to 13 (3d8). On a successful save,
the creature takes half as much damage and isn't pushed.
Saving Throws Int +10, Wis +9
Skills Insight +9, Nature +10, Perception +9 Deluge (Recharge 4-6). Zegana conjures a wave of water that
Damage Resistances cold, poison crashes down on an area within 120 feet of her. The area can
Senses darkvision 60 ft., passive Perception 19 be up to 30 feet long, up to 10 feet wide, and up to l 0 feet tall.
languages Common, Elvish, Merfolk Each creature in that area must make a DC 18 Dexterity saving
Challenge 16 (15,000 XP) throw. On a failed save, a creature takes 18 (4d8) bludgeoning
damage and is knocked prone. On a successful save, a creature
Amphibious. Zegana can breathe air and water. takes half as much damage and isn't knocked prone. The wa·
ter spreads out across the ground, extinguishing unprotected
Legendary Resistance (3/Day). lfZegana fails a saving throw,
flames it comes in contact with, and then vanishes.
she can choose to succeed instead .
Magic Resistance. Zegana has advantage on saving throws LEG ENDARY A CTIO NS
against spells and other magical effects. Zegana can take 3 legendary actions, choosing from the op·
tions below. Only one legendary action option can be used at
Spellcasting. Zegana is a 15th-level Simic spellcaster. Her spell·
a time and only at the end of another creature's turn. Zegana
casting ability is Intelligence (spell save DC 18, +10 to hit with
regains spent legendary actions at the start of her turn.
spell attacks). She has the following wizard spells prepared:
Adaptive Skin. Zegana gains resistance to one damage type of
Cantrips (at will): acid splash, druidcraft, ray of frost, shape water
lst level (4 slots): color spray, expeditious retreat.fog her choice- acid, fire, lightning, or thunder-until the start
of her next turn.
cloud, shield
2nd level (3 slots): enlarge/reduce, gust of wind Trident. Zegana makes one melee attack with the Prime Speak·
er's Trident.
3rd level (3 slots): counterspell,fly, slow
Enlarge (Costs 2 Actions). Zegana casts enlarge/reduce on her·
4th level (3 slots): control water, ice storm, polymorph
self, using the enlarge option, without expending a spell slot.
5th level (2 slots): conjure elemental, creation
Deluge (Costs 3 Actions). Zegana uses Deluge, if available.
6th level (l slot): move earth, wall of ice
7th level (l slot): prismatic spray, teleport
8th level (l slot): control weather, dominate monster
UHAl'l ER b I f{(~;~DS A~D FOES

