Page 254 - Guildmasters' Guide to Ravnica
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HORN CALLER
Medium humanoid (any race), lawful good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+ 1) 12 (+l) 14 (+2) 10 (+O) 14 (+2) 13 (+1)
Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)
Innate Spel/casting. The horncaller's innate spellcasting ability
is Wisdom (spell save DC 14). The horncaller can innately cast
the following spells, requiring no material components:
l/day each: bless, conjure animals
Speak with Beasts. The horncaller can communicate with
beasts as if they shared a language.
ACTIONS
EMMARA T ANDRIS
Multiattack. The horncaller makes two melee attacks with its
An elf priest, Emmara Tandris is committed to pursuing
staff and uses One with the Worldsoul. peace between the guilds with all her heart, even as Tros-
tani hesitates in self-conflict. As a friend of )ace Beleren,
Staff. Melee Weapon Attack: +3 to hit, reach S ft., one target.
Hit: 4 (ld6 + 1) piercing damage, or S (ld8 + 1) bludgeoning she understands that he's never going to be able to settle
on Ravnica, so she believes the world needs a replacement
damage if used with two hands.
for the Guildpact. Emmara plays an active role in her com-
One with the Worldsoul. The horncaller chooses one beast it munity, and she has many non-Selesnya friends aside from
can see within 30 feet of it. If the beast can hear the horn caller, the Guildpact. One of the most active advocates of cooper-
the beast uses its reaction to make one melee attack against a ation among the guilds, she is relying on personal connec-
target that the horncaller can see. tions with members of other guilds to help that effort.
CHAPlER 6 FRl!·NUS A~D FOES

