Page 254 - Guildmasters' Guide to Ravnica
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             HORN CALLER
             Medium humanoid (any race), lawful good

             Armor Class 13  (hide armor)
             Hit Points 39 (6d8 + 12)
             Speed 30 ft.

               STR     DEX    CON     INT    WIS     CHA
               13  (+ 1)   12  (+l)   14 (+2)   10 (+O)   14 (+2)   13  (+1)

             Skills Animal  Handling +4, Nature +2, Perception +4
             Senses passive Perception 14
             Languages Common plus any one language
             Challenge 1 (200 XP)
             Innate Spel/casting. The horncaller's innate spellcasting ability
             is Wisdom (spell save DC 14). The horncaller can innately cast
             the following spells, requiring no material components:
             l/day each: bless, conjure animals
             Speak with Beasts. The horncaller can communicate with
             beasts as if they shared a language.

             ACTIONS
                                                                 EMMARA T ANDRIS
             Multiattack. The horncaller makes two melee attacks with its
                                                                 An elf priest, Emmara Tandris is committed to pursuing
             staff and  uses One with the Worldsoul.             peace between the guilds with all her heart, even as Tros-
                                                                 tani hesitates in self-conflict. As a friend of )ace Beleren,
             Staff. Melee Weapon Attack: +3 to hit, reach S ft., one target.
             Hit: 4 (ld6 + 1)  piercing damage, or S (ld8 + 1) bludgeoning   she understands that he's never going to be able to settle
                                                                 on Ravnica, so she believes the world needs a replacement
             damage if used with two hands.
                                                                 for the Guildpact. Emmara plays an active role in her com-
             One with the Worldsoul. The horncaller chooses one beast it   munity, and she has many non-Selesnya friends aside from
             can see within 30 feet of it.  If the beast can hear the horn caller,   the Guildpact. One of the most active advocates of cooper-
             the beast uses its reaction to make one melee attack against a   ation among the guilds, she is relying on personal connec-
             target that the horncaller can see.                 tions with members of other guilds to help that effort.



                                                                                    CHAPlER 6   FRl!·NUS A~D FOES
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