Page 46 - Guildmasters' Guide to Ravnica
P. 46

ultimately receive their orders from this source without
                                                                having any idea of  who issued the order or why. Mes-
                                                                sages to agents are funneled through thought strands
                                                                (see '"Spell: Encode Thoughts" later in this section) and
                                                                telepathic couriers.
                                                                  By design, you don't have much interaction with other
                                                                members of  your guild. You might never meet your pri-
                                                                mary guild contact face to face, instead receiving assign-
              HOUSE DIMIR                                       ments and sending reports by way of  secret message
                                                                drops and codes.
              A VAMPIRE APPEARED OUT OF THE DARKNESS, AS Q.UIET
              as a breeze. He was stripped to the waist despite the chill   GOALS OF THE D IMIR
              underground. and his eyes reflected light like a cat's. He   House Dimir is all about secrets and misinformation,
              floated effortlessly down from the upper reaches of  the   even where its own members are concerned. Any given
                                                                Dimir agent knows of  no more than a handful of  alley-
              chamber. and alighted on the chamberfloor near the
                                                                way contacts and dossier drop spots. One agent knows
              two of  them.                                     another only by a code name, or receives communica-
                       - Doug  Beyer, Return to Ravnica: The Secretist   tions only at a particular meeting spot at a specific place
                                                                and time. Every self-proclaimed expert with an opinion
              House Dimir is Ravnica's dark  secret: behind a facade   on the matter has a theory about the guild's intentions,
              of  respectable messengers and reporters lurks an   and all those guesses about Dimir's motivations and
              association of  spies and assassins whose existence is   pursuits contradict each other, frustrating any attempt
              barely suspected by the populace at large. Secrecy is   to get to the truth of  things. The public face of  Dimir
              both House Dimir's best weapon and its best defense,   remains inscrutable, which some interpret as the best
              and much of  the guild's work is hidden even from other   evidence that the guild's true plans mean something
              members. Oimir  agents leave no trace of  their covert   dire for the Ravnican populace.
              activities, warping the memories of  witnesses to their   To House Oimir, knowledge is power. The guild
              crimes and even wiping their own minds to remove any   hungers to learn everything it doesn't already know,
              evidence of  their completed assignments.         especially the weaknesses of  its adversaries, and to ex-
                The first guild  master of  House Dimir was a vampire   ploit those weaknesses for its own gain. Conversely, the
              named Szadek, whose organization agreed to serve as   house holds its own secrets tightly, because it  doesn't
              Ravnica's couriers, information brokers, and librarians.   want its enemies to turn the tables. The Dimir lurk in
              But Szadek also used his guild's expertise at gathering   the shadows, methodically gathering the knowledge
              information to build a vast spy network, and before long,   they need to remake Ravnica to their advantage.
              the secret operations of  the guild vastly outweighed its   House Dimir's progress toward its goals depends on
              overt ones. Eventually the guild disappeared into the   a web woven from meticulously gathered intelligence.
              shadows, and most Ravnicans came to doubt its exis-  Unpredictable behavior by other guilds can destabilize
              tence. An immortal entity, Szadek ruled the guild for ten   that web. When the Boros take sudden. forceful action
              thousand years until he was arrested and kHled in the   inspired by an unexpected burst of  zeal, the Dimir can
              turmoil of  the Decamillennial Celebration.       be caught off guard. The Selesnya behave predictably on
                                                                the whole, but the members of  the conclave are so nu-
              INSIDE THE HOUSE                                  merous that it can be hard for the Oimir to keep track of
                                                                their activities. Of  all the other guilds, the Izzet and the
              House Dimir has a clandestine aspect hidden from all   Gruul concern the Dimir the most; their erratic methods
              but its most important members. The guild  master, La-  of  decision-making, combined with their unflinching
              zav. and his direct contacts guide and manipulate the   approach to danger, can quickly undermine any Dimir
              covert operations of  the guild. Members of  House Dimir   strategy designed to contain them.





                                                                                    CllAPTf R 2  GUI U>S OF RA\~  ICA   1-5
   41   42   43   44   45   46   47   48   49   50   51