Page 47 - Guildmasters' Guide to Ravnica
P. 47
DIMIR CHARACTERS Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Disguise kit
Alignment: Usually neutral, sometimes evil Languages: One of your choice
Suggested Races: Half-elf, human Equipment: A Dimir insignia, three small knives, a
Suggested Classes: Monk, rogue, wizard set of dark-colored common clothes, and the starting
If the following sentences describe you, you might enjoy equipment of the background described in this chap-
playing a character who belongs to House Dimir: ter for your secondary guild
• You love subterfuge, intrigue, and deception. FEATU RE: FALSE IDENTITY
• Y ou like to play rogues, spies, and assassins. You have more than one identity. The one you wear most
• The idea of stealing thoughts instead of treasure bas a of the time makes you appear to be a member of a guild
special appeal to you. other than House Dimir. You have documentation, es-
• You want to deceive your fellow players without neces- tablished acquaintances, and disguises that allow you to
sarily betraying them. assume that persona and fit into the secondary gwld.
Whenever you choose, you can drop this identity and
j OINING HOUSE DI MIR blend into the guild less masses of the city.
You began your career in House Dimir as part of the Consider why you're embedded in the secondary guild.
legion of shopkeepers, librarians, couriers, and traders Create a story with your OM, inspired by rolling on the
who maintain the deception that the guild has become following table or choosing a reason that suits you.
civil and tame. Without any exposure to the guild's more d8 R eason for Infiltration
covert activities, you helped to discredit those who be-
My parents belong to this guild, and I let them think
lieve that the Dimir are plotting to control the city, paint-
I'm following in their footsteps.
ing them as delusional conspiracy theorists. But at some
point your gifts were recognized and you were invited 2 I've been assigned to track this guild's activities.
into the deeper mysteries of the guild. Your training fo- 3 I've been assigned to get close to an individual in this
cused on stealth, espionage, and infiltration. As a Dimir guild and learn their secrets.
spy, you might bring a variety of talents to your work. 4 I've been assigned to recruit a new Dimir spy from
In your guild role, you engage in surveillance, theft, the ranks of this guild.
sabotage, infiltration, and other kinds of espionage. You S I was a member of this guild before the Dimir
work in a pocket or sleeper cell. unaware of the identi-
recruited me.
ties of most other agents or the guild's leadership. You
6 I don't like what this guild stands for and want to
might be a rogue of the Thief, Assassin, or Arcane Trick-
destroy it from within.
ster archetype, a monk of the Way of Shadow, or even a
cleric of the Trickery Domain. 7 I secretly wish I could leave the Dimir and join this
If you are a spellcaster (perhaps a wizard specialized guild, but there is no escaping the Dimir.
in the School of Divination, Enchantment, or Illusion), 8 I chose this guild at random or on a lark.
you have the skills needed to join the ranks of the most
feared spellcasters on Ravnica: House Dimir"s mind DIMI R G UILD SPELLS
mages. Your basic work and role is the same as any Prerequisite: Spellcasting or Pact Magic class feature
other spy's, but you can learn to pull thoughts and mem-
For you, the spells on the Dimir Guild Spells table are
ories from a person's mind, use a target's own thoughts
added to the spell list of your spellcasting class. (If you
against them, attack your foes' psyches directly to create are a multiclass character with multiple spell lists, these
delusions, or scour enemy minds clean.
spells are added to all of them.)
BACKGROUND: DIMIR OPERATIVE
DIMIR GUILD SPELLS
You're a spy. Secrets and misinformation are your stock
Spell Level Spells
in trade. You skulk in the shadows, infiltrate other
Cantrip encode thoughts, mage hand
guilds. and steal the most precious secrets, whether
they're written in locked journals or hidden away in 1st disguise self. sleep
someone's mind. Even you might not be aware of all the 2nd detect thoughts, pass without trace
reasons behind the missions you carry out. Sometimes 3rd gaseous form, meld into stone, nondetection
a mission's sole purpose is to conceal the motivatjon be- 4th arcane eye, freedom of movement
hind another strike performed in a different part of the
5th modify memory
city, or simply to spread fear.
As part of your covert work for House Dimir, you
Your magic is meant to be subtle and undetectable, but
maintain a false identity as a member of another guild.
it might pull shadows or clouds of mist around you as
You can choose your secondary guild or roll to deter-
you cast your spells. Using the encode thoughts cantrip
mine it randomly. This secondary guild membership
described below, you can turn a creature's thoughts (in-
determines a portion of your starting equipment and is
cluding your own) into a thought strand that others can
also where most of your contacts come from. You infil-
potentially read. share, or steal. These thought strands
trate your secondary guild to learn its secrets, keep tabs
are treated as valuable currency among the Dimir.
on its activities, or perhaps undermine it from within.
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