Page 49 - Guildmasters' Guide to Ravnica
P. 49

CONTACTS                                          R ANK  AND RENOWN
           As an agent of  House Dimir  working undercover, you
           have limited contacts within your guild. Your relation-  As you gain renown within House Dimir, you will be re-
           ships within your secondary guild, in the guise of  your   warded with missions of  increasing importance. No for-
                                                             mal ranks exist for you to progress through. but certain
           false identity, are usually more extensive.
                                                             thresholds of  renown indicate improvements in  your
             Roll once on the Dimir Contacts table, giving you an
                                                             standing within the guild. Perhaps most important. ac-
           ally who serves as your contact in Dimir. Then roll twice
                                                             cording to the philosophy of  House Dimir. higher stand-
           on the table for your secondary guild. The first roll gives
                                                             ing brings greater knowledge of  the inner workings of
           you an ally there, and the second roll gives you a rival.
                                                             Ravnica and the guild.
                                                               At the start of  your career, your orders include step-by-
           DI MIR  C ONTACTS
                                                             step instructions  or they consist of  just a single task.
             d8   Contact                                    You receive these instructions from your guild contact.
                 I know a Dimir courier who relays messages to me
                 from someone higher up the chain of  command.   INDEPENDENT AGENT
                                                             Prerequisite: Renown 3 or higher in House Dimir
             2   I get orders from a shapeshifter I recognize only
                 through a series of  code phrases we exchange.   As an independent agent, you have considerable latitude
             3   An ostentatiously wealthy vampire is my secret guild   in the way you choose to implement your mission goals.
                                                               You acquire a spies' murmur (described in chapter
                 superior, summoning me to a luxurious estate by
                                                             5)-a magic device that allows you to communicate
                 means of  coded messages.
                                                             telepathically with other Dimir agents who wear similar
             4   I have never met my guild contact, but I receive   items. If  this item is lost or destroyed, it's up to you to
                 telepathic messages, usually in my dreams.   secure a replacement.
             5   1  've never met my guild contact, but I get coded mes-
                 sages from a pattern of  street lights and graffiti.
             6   I  didn't discover the identity of  my guild contact until
                 after we had begun a romantic relationship.
             7   My superior maintains an elaborate identity as a
                 young street urchin ... unless it's all a lie, and I'm
                 being sent on ridiculous missions by a twisted child.
             8   My sibling and I both get telepathic orders from a
                 mysterious contact, and I'm starting to question the
                 authenticity of my sibling's orders.

           How Do I FIT  IN?
           As a Dimir adventurer, you are a member of  the guild's
           network of  spies, thieves, assassins, and mind mages
           that lurks behind the facade of  the public guild. On the
           surface, House Dimir presents the appearance of  a
           network of  couriers, investigators, media reporters, and
           archivists, dealing in information and spreading news.
           But you and your peers trade in secrets. You use secret
           symbols. runes. and signals to surreptitiously communi-
           cate with other Dimir agents, often in plain sight.
            Like any good spy, you have multiple identities: your
           true face as an agent of  House Dimir; a guildless iden-
           tity; and a role as a member of  another guild. Within
           that secondary guild, you might already be on a mission
           for House Dimir, assigned to spy on the guild, collect
           information about a person, or recruit another spy from
           the ranks of  the guild. Or that guild could be a launching
           point for your real mission. Perhaps. for example, you
           were ordered to infiltrate the Azorius in hopes of  gain-
           ing access to a notorious inmate in an Azorius prison.

           A  D IMIR PARTY
           House Dimir might send an adventuring party on mis-
           sions focused on stealth and subterfuge. Such a team
           might be made up mostly of  rogues and perhaps monks,
           with a mind mage (wizard) providing magical support.
           Potions help to offset the group's lack of  healing ability.


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