Page 49 - Guildmasters' Guide to Ravnica
P. 49
CONTACTS R ANK AND RENOWN
As an agent of House Dimir working undercover, you
have limited contacts within your guild. Your relation- As you gain renown within House Dimir, you will be re-
ships within your secondary guild, in the guise of your warded with missions of increasing importance. No for-
mal ranks exist for you to progress through. but certain
false identity, are usually more extensive.
thresholds of renown indicate improvements in your
Roll once on the Dimir Contacts table, giving you an
standing within the guild. Perhaps most important. ac-
ally who serves as your contact in Dimir. Then roll twice
cording to the philosophy of House Dimir. higher stand-
on the table for your secondary guild. The first roll gives
ing brings greater knowledge of the inner workings of
you an ally there, and the second roll gives you a rival.
Ravnica and the guild.
At the start of your career, your orders include step-by-
DI MIR C ONTACTS
step instructions or they consist of just a single task.
d8 Contact You receive these instructions from your guild contact.
I know a Dimir courier who relays messages to me
from someone higher up the chain of command. INDEPENDENT AGENT
Prerequisite: Renown 3 or higher in House Dimir
2 I get orders from a shapeshifter I recognize only
through a series of code phrases we exchange. As an independent agent, you have considerable latitude
3 An ostentatiously wealthy vampire is my secret guild in the way you choose to implement your mission goals.
You acquire a spies' murmur (described in chapter
superior, summoning me to a luxurious estate by
5)-a magic device that allows you to communicate
means of coded messages.
telepathically with other Dimir agents who wear similar
4 I have never met my guild contact, but I receive items. If this item is lost or destroyed, it's up to you to
telepathic messages, usually in my dreams. secure a replacement.
5 1 've never met my guild contact, but I get coded mes-
sages from a pattern of street lights and graffiti.
6 I didn't discover the identity of my guild contact until
after we had begun a romantic relationship.
7 My superior maintains an elaborate identity as a
young street urchin ... unless it's all a lie, and I'm
being sent on ridiculous missions by a twisted child.
8 My sibling and I both get telepathic orders from a
mysterious contact, and I'm starting to question the
authenticity of my sibling's orders.
How Do I FIT IN?
As a Dimir adventurer, you are a member of the guild's
network of spies, thieves, assassins, and mind mages
that lurks behind the facade of the public guild. On the
surface, House Dimir presents the appearance of a
network of couriers, investigators, media reporters, and
archivists, dealing in information and spreading news.
But you and your peers trade in secrets. You use secret
symbols. runes. and signals to surreptitiously communi-
cate with other Dimir agents, often in plain sight.
Like any good spy, you have multiple identities: your
true face as an agent of House Dimir; a guildless iden-
tity; and a role as a member of another guild. Within
that secondary guild, you might already be on a mission
for House Dimir, assigned to spy on the guild, collect
information about a person, or recruit another spy from
the ranks of the guild. Or that guild could be a launching
point for your real mission. Perhaps. for example, you
were ordered to infiltrate the Azorius in hopes of gain-
ing access to a notorious inmate in an Azorius prison.
A D IMIR PARTY
House Dimir might send an adventuring party on mis-
sions focused on stealth and subterfuge. Such a team
might be made up mostly of rogues and perhaps monks,
with a mind mage (wizard) providing magical support.
Potions help to offset the group's lack of healing ability.
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