Page 53 - Guildmasters' Guide to Ravnica
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other unsavory aspects of nature, and it uses the power GOLGARI CHARACTERS
of nature actively toward the goal of advancing its own
place in the world. But the Golgari have also learned Alignment: Usually neutral, often evil
patience from nature; they are content to work from the Suggested Races: Human, elf (dark)
shadows, harnessing the energy that comes from decay Suggested Classes: Druid, fighter, ranger, rogue. wizard
while the civilization of Ravnica slowly erodes and de- The Golgari Swarm might suit your character if one or
stroys itself. more of the following statements are true:
The teeming hordes of the Golgari Swarm believe it
• You're drawn to the darker side of nature or the
is finally their time to shine. They have dwelled under
greener side of necromancy.
the streets and under the sway of the other guilds for too
• You are drawn to sinister, creepy, or grim characters.
long. They are convinced that Ravnica's institutions are
You like elves and druids but want to explore an
now on the verge of collapse and that the absence of the
Living Guildpact proves it. However, the Golgari are nei- unusual direction.
ther surprised nor panicked by this, for they believe that
JOINING THE GOLGARI SWARM
all things eventually rot and die, and from this decay,
new life blooms. As such, the Golgari see the looming Similar to a swarm of insects, the Golgari collectively
interguild conflict as a necessary final push to bring behave more like a single organism than a scattering of
about a new era- their era. individuals. New members aren't recruited or initiated
The Golgari are preparing for upheaval. They have into the Golgari Swarm; you have been absorbed and
sealed many of the passages leading into the undercity, incorporated, and the biological system of the swarm
making their territory seem like an impregnable subter- funneled you to where your talents are most needed
ranean fortress. Within it, the Golgari domain retains to contribute to the health of the guild. Your position
its grandeur, a mysterious and wondrous kingdom. The within the guild is defined by your capabilities.
rare visitors who stumble into it are awed by its beauty You might act as a shaman of the Golgari if you are a
and its aura of ancient power. Palatial architecture fills spellcaster- perhaps a wizard specialized in the School
cavernous sewer chambers, and luminescent spores of Necromancy, a druid of the Circle of the Land, or a
float through the air to shed an otherworldJy light on the druid of the Circle of Spores (described in chapter 1). In
moss-covered masonry. Entering Golgari territory feels this revered position, you teach and advise other mem-
like stepping into a secret world of dangerous beauty. bers of the swarm, keeping them attuned to the natural
cycle of death and regrowth. You might manipulate that
natural cycle by wielding the magic of death, snuffing
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