Page 53 - Guildmasters' Guide to Ravnica
P. 53

other unsavory aspects of nature, and it uses the power   GOLGARI CHARACTERS
           of  nature actively toward the goal of advancing its own
           place in the world. But the Golgari have also learned   Alignment: Usually neutral, often evil
           patience from nature; they are content to work from the   Suggested Races: Human, elf (dark)
           shadows, harnessing the energy that comes from decay   Suggested Classes: Druid, fighter, ranger, rogue. wizard
           while the civilization of Ravnica slowly erodes and de-  The Golgari Swarm might suit your character if one or
           stroys itself.                                     more of the following statements are true:
             The teeming hordes of the Golgari Swarm believe it
                                                              •  You're drawn to the darker side of nature or the
           is finally their time to shine. They have dwelled under
                                                               greener side of necromancy.
           the streets and under the sway of the other guilds for too
                                                              •  You are drawn to sinister, creepy, or grim characters.
           long. They are convinced that Ravnica's institutions are
                                                               You like elves and druids but want to explore an
           now on the verge of collapse and that the absence of the
           Living Guildpact proves it. However, the Golgari are nei-  unusual direction.
           ther surprised nor panicked by this, for they believe that
                                                             JOINING THE GOLGARI SWARM
           all things eventually rot and die, and from this decay,
           new life blooms. As such, the Golgari see the looming   Similar to a swarm of insects, the Golgari collectively
           interguild conflict as a necessary final push to bring   behave more like a single organism than a scattering of
           about a new era- their era.                        individuals. New members aren't recruited or initiated
             The Golgari are preparing for upheaval. They have   into the Golgari Swarm; you have been absorbed and
           sealed many of the passages leading into the undercity,   incorporated, and the biological system of the swarm
           making their territory seem like an impregnable subter-  funneled you to where your talents are most needed
           ranean fortress. Within it, the Golgari domain retains   to contribute to the health of the guild. Your position
           its grandeur, a mysterious and wondrous kingdom. The   within the guild is defined by your capabilities.
           rare visitors who stumble into it are awed by its beauty   You might act as a shaman of the Golgari if you are a
           and its aura of ancient power. Palatial architecture fills   spellcaster- perhaps a wizard specialized in the School
           cavernous sewer chambers, and luminescent spores   of Necromancy, a druid of the Circle of the Land, or a
           float through the air to shed an otherworldJy light on the   druid of the Circle of Spores (described in chapter 1). In
           moss-covered masonry. Entering Golgari territory feels   this revered position, you teach and advise other mem-
           like stepping into a secret world of dangerous beauty.   bers of the swarm, keeping them attuned to the natural
                                                              cycle of death and regrowth. You might manipulate that
                                                              natural cycle by wielding the magic of death, snuffing


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