Page 54 - Guildmasters' Guide to Ravnica
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out life and reanimating the dead. Or you might wield
              your magic to spread fungal rot and noxious gases, pre-
              paring parts of the city for annexation.
               If you aren't adept at magic, the swarm still needs
              you. Golgari warriors both defend the guild's territory
              and, when necessary, take offensive action. If you are a
              fighter (typically of the Champion archetype), you can
              serve as a shock trooper, perhaps fighting alongside
              kraul and trolls on behalf of the swarm. If you are a
              ranger (likely of the Beast Master archetype) or a rogue
              (of the Thief or Assassin archetype), you are more of a
              skirmisher. Golgari rangers favor insects and reptiles as
              companions.

              BACKGROUND:  GOLGARIAGENT
              You are a member of a teeming horde-one small part of
              a sprawling organism.Just as you are part of the swarm,
              the swarm is part of a larger ecosystem, a never-ending
              cycle of life, death, rot, and rebirth. You have spent your
              life in the slow churn of that ecosystem, in the dark
              places of the city where the messy parts of existence
              are on display. There is little squeamishness among the
              Golgari, no fear of death or taboo about the dead, just a
              fierce affirmation of the cycle.
              Skill Proficiencies: Nature, Survival
              Tool Proficiencies: Poisoner's kit
              Languages: Choose one of Elvish, Giant, or Kraut
              Equipment: A Golgari insignia, a poisoner's kit, a pet
                beetle or spider, a set of common clothes, and a belt
                pouch containing 10 gp worth of mixed coins
              FEATURE:  UNDERCIT Y PATHS
              You know hidden, underground pathways that you can
              use to bypass crowds, obstacles, and observation as you
              move through the city. When you aren't in combat, you
              and companions you lead can travel between any two lo-
              cations in the city twice as fast as your speed would nor-
              mally allow. The paths of the undercity are haunted by   SUGGESTED  CHARACTERISTICS
              dangers that rarely brave the light of the surface world,   Members of the Golgari Swarm are unmistakably prod-
              so your journey isn't guaranteed to be safe.      ucts of the undercity, ill at ease amid the comforts of civ-
                                                                ilization. They bring about the same discomfort in oth-
              GOLGARI GUILD SPELLS                              ers by reminding them of death's inevitable approach.
              Prerequisite: Spellcasting or Pact Magic class feature
              For you, the spells on the Golgari Guild Spells table are   PERSONALITY TRAITS
              added to the spell list of your spellcasting class. (If you   d8   Personality Trait
              are a multiclass character with multiple spell lists, these
                                                                       Remember, I could kill you in your sleep. Or put
              spells are added to all of them.)
                                                                       centipedes in your bedroll.
                                                                   2   I like to remind people of their inevitable demise.
              GOLGARI GU ILD SPELLS
                                                                   3   Sometimes I give voice to the whispers of the rot,
                Spell Level   Spells
                                                                      which I hear but no one else does.
                 Cantrip   dancing lights, spare the dying
                                                                   4   I do my best to discourage anyone from approaching
                   l st   entangle, ray of sickness
                                                                       or talking to me.
                  2nd     protection from poison, ray of enfeeblement,
                                                                   S   I have accepted my death. Hence, I don't fear it.
                          spider climb
                                                                   6   Like roots growing through stone, I am relentless and
                  3rd     animate dead,  plant growth
                                                                       determined in my action.
                  4th     giant insect, grasping vine
                                                                   7   I put my knowledge of anatomy to use by narrating
                  Sth     cloudkill, insect plague
                                                                       the injuries my enemies suffer in grisly detail.
                                                                   8   Like a wild animal, I lash out viciously when I'm
                Golgari magic is often accompanied by a sickly green
                                                                       provoked-and I'm easily provoked.
              glow and a rotting stench.
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