Page 54 - Guildmasters' Guide to Ravnica
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out life and reanimating the dead. Or you might wield
your magic to spread fungal rot and noxious gases, pre-
paring parts of the city for annexation.
If you aren't adept at magic, the swarm still needs
you. Golgari warriors both defend the guild's territory
and, when necessary, take offensive action. If you are a
fighter (typically of the Champion archetype), you can
serve as a shock trooper, perhaps fighting alongside
kraul and trolls on behalf of the swarm. If you are a
ranger (likely of the Beast Master archetype) or a rogue
(of the Thief or Assassin archetype), you are more of a
skirmisher. Golgari rangers favor insects and reptiles as
companions.
BACKGROUND: GOLGARIAGENT
You are a member of a teeming horde-one small part of
a sprawling organism.Just as you are part of the swarm,
the swarm is part of a larger ecosystem, a never-ending
cycle of life, death, rot, and rebirth. You have spent your
life in the slow churn of that ecosystem, in the dark
places of the city where the messy parts of existence
are on display. There is little squeamishness among the
Golgari, no fear of death or taboo about the dead, just a
fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner's kit
Languages: Choose one of Elvish, Giant, or Kraut
Equipment: A Golgari insignia, a poisoner's kit, a pet
beetle or spider, a set of common clothes, and a belt
pouch containing 10 gp worth of mixed coins
FEATURE: UNDERCIT Y PATHS
You know hidden, underground pathways that you can
use to bypass crowds, obstacles, and observation as you
move through the city. When you aren't in combat, you
and companions you lead can travel between any two lo-
cations in the city twice as fast as your speed would nor-
mally allow. The paths of the undercity are haunted by SUGGESTED CHARACTERISTICS
dangers that rarely brave the light of the surface world, Members of the Golgari Swarm are unmistakably prod-
so your journey isn't guaranteed to be safe. ucts of the undercity, ill at ease amid the comforts of civ-
ilization. They bring about the same discomfort in oth-
GOLGARI GUILD SPELLS ers by reminding them of death's inevitable approach.
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild Spells table are PERSONALITY TRAITS
added to the spell list of your spellcasting class. (If you d8 Personality Trait
are a multiclass character with multiple spell lists, these
Remember, I could kill you in your sleep. Or put
spells are added to all of them.)
centipedes in your bedroll.
2 I like to remind people of their inevitable demise.
GOLGARI GU ILD SPELLS
3 Sometimes I give voice to the whispers of the rot,
Spell Level Spells
which I hear but no one else does.
Cantrip dancing lights, spare the dying
4 I do my best to discourage anyone from approaching
l st entangle, ray of sickness
or talking to me.
2nd protection from poison, ray of enfeeblement,
S I have accepted my death. Hence, I don't fear it.
spider climb
6 Like roots growing through stone, I am relentless and
3rd animate dead, plant growth
determined in my action.
4th giant insect, grasping vine
7 I put my knowledge of anatomy to use by narrating
Sth cloudkill, insect plague
the injuries my enemies suffer in grisly detail.
8 Like a wild animal, I lash out viciously when I'm
Golgari magic is often accompanied by a sickly green
provoked-and I'm easily provoked.
glow and a rotting stench.
CHAPTER 2 I GUILDS OF R \\ l\'TC \ 51

