Page 111 - Dungeon Master's Guide
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THIN leE                                         FooD AND WATER
        Thin ice has a weight tolerance of 3d10 x 10 pounds per   The food and water requirements noted in the Player's
         10-foot-square area. Whenever the total weight on an   Handbook are for characters. Horses and other
        area of thin ice exceeds its tolerance, the ice in that area   creatures require different quantities of food and water
        breaks. All creatures on broken ice fall through.   per day based on their size. Water needs are doubled if
                                                          the weather is hot.
         FORAGING
        Characters can gather food and water as the party   FooD AND  WATER  NEEDS
        travels at a normal or slow pace. A foraging character   Creature Size   Food per Day   Water per Day
        makes a Wisdom (Survival) check whenever you call for   Tiny      1/4 pound      1/4 gallon
        it, with the DC determined by the abundance of food and   Small   1 pound        1 gallon
        water in the region.
                                                           Medium         1 pound        1 gallon
                                                           Large          4 pounds       4 gallons
         FoRAGING  DCs
                                                           Huge           16  pounds     16 gallons
         Food and Water Availability         DC            Gargantuan     64  pounds     64 gallons
         Abundant food  and water sources    10
         Li mited food  and water sources    15           BECOMING LOST
         Very little,  if any,  food  and water sources   20
                                                          Unless they are following a path, or something like it,
                                                          adventurers traveling in the wilderness run the risk of
          If multiple characters forage, each character makes
                                                          becoming lost. The party's navigator makes a Wisdom
        a separate check. A foraging character finds nothing
                                                          (Survival) check when you decide it's appropriate,
        on a failed check. On a successful check, roll ld6 +the
                                                          against a DC determined by the prevailing terrain, as
        character's Wisdom modifier to determine how much
                                                          shown on the Wilderness Navigation table. If the party
        food (in pounds) the character finds, then repeat the roll
                                                          is moving at a slow pace, the navigator gains a +5 bonus
        for water (in gallons).
                                                          to the check, and a fast pace imposes a - 5 penalty. If the
                                                          party has an accurate map of the region or can see the
                                                          sun or stars, the navigator has advantage on the check.
                                                                       CHAPTER 5  I ADVENTURE  ENVIRONMENTS
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