Page 114 - Dungeon Master's Guide
P. 114

SHOP                                              precedent and evidence until the judge makes
                                                              a decision. with or without the aid of spells or
              d20   Type              d20   Type
                                                              interrogation. Others are decided with a trial by ordeal
                    Pawnshop          11   Smithy
                                                              or trial by combat. If the evidence against the accused
               2    Herbs/incense     12   Carpenter          is overwhelming, a magistrate or local lord can forgo a
               3    Fruitsfvegetables   13   Weaver           trial and skip right to the sentencing.
               4    Dried  meats      14   Jeweler
               5    Pottery           15   Baker              SENTENCES
               6    Undertaker        16   Mapmaker           A settlement might have a jail to hold accused criminals
               7    Books             17   Tailor             awaiting trial, but few settlements have prisons to
                                                              incarcerate convicted criminals. A person found guilty
               8    Moneylender       18   Ropemaker
                                                              of a crime is usually fined, condemned to forced labor
               9   Weaponsfarmor      19   Mason
                                                              for a period of several months or years, exiled, or
              10   Chandler           20   Scribe
                                                              executed, depending on the magnitude of the crime.
            MAPPING A  SETTLEMENT                             RANDOM URBAN  ENCOUNTERS
            When you draw a map for a settlement in your game,   The Random Urban Encounters table is useful for
            don't worry about the placement of every building, and   city- and town-based adventures. Check for a random
            concentrate instead on the major features.        encounter at least once per day, and once at night if
             For a village, sketch out the roads, including trade   the characters are out and about. Reroll the result if it
            routes leading beyond the village and roads that connect   doesn't make sense given the time of day.
            outlying farms to the village center. Note the location of
            the village center. If the adventurers visit specific places   RANDOM  URBAN  ENCOUNTERS
            in the village, mark those spots on your map.     dl2 + d8  Encounter
             For towns and cities, note major roads and waterways
                                                                 2    Animals on the loose
            as well as surrounding terrain. Outline the walls
                                                                 3    Announcement
            and mark the locations of features you know will be
                                                                 4    Brawl
            important: the lord's keep, significant temples, and
                                                                 5    Bullies
            the like. For cities, add internal walls and think about
            the personality of each ward. Give the wards names   6    Companion
            reflecting their personalities, which also identify   7   Contest
            the kinds of trades that dominate the neighborhood   8    Cor-pse
            (Tannery Square, Temple Row), a geographical         9    Draft
            characteristic (Hilltop, Riverside), or a dominant site   10   Drunk
            (the Lords' Quarter).                                11   Fire
                                                                 12   Found trinket
            URBAN ENCOUNTERS                                     13   Guard harassment
            Although they hold the promise of safety, cities and   14   Pickpocket
            towns can be just as dangerous as the darkest dungeon.   15   Procession
            Evil hides in plain sight or in dark corners. Sewers,   16   Protest
            shadowy alleys, slums, smoke-filled taverns, dilapidated   17   Runaway cart
            tenements, and crowded marketplaces can quickly turn   18   Shady transaction
            into battlegrounds. On top of that, adventurers must   19   Spectacle
            learn to behave themselves, lest they attract unwanted
                                                                 20   Urchin
            attention from local authorities.       ยท
             That said, characters who don't go looking for trouble
                                                               Animals on the Loose. The characters see one or
            can take advantage of all the benefits that a settlement
                                                              more unexpected animals loose in the street. This
            has to offer.
                                                              challenge could be anything from a pack of baboons to
                                                              an escaped circus bear, tiger, or elephant.
            LAW AND  ORDER
                                                               Announcement. A herald, town crier, mad person,
            Whether a settlement has a police force depends on its   or other individual makes an announcement on a
            size and nature. A lawful, orderly city might have a city   street corner for all to hear. The announcement might
            watch to maintain order and a trained militia to defend   foreshadow some upcoming event (such as a public
            its walls, and a frontier town might rely on adventurers   execution), communicate important information to the
            or its citizenry to apprehend criminals and fend off   general masses (such as a new royal decree), or convey a
            attackers.                                        dire omen or warning.
                                                               Brawl. A brawl erupts near the adventurers. It could
            TRIALS
                                                              be a tavern brawl; a battle between rival factions,
            In most settlements, trials are overseen by magistrates   families, or gangs in the city; or a struggle between
            or local lords. Some trials are argued, with the
                                                              city guards and criminals. The characters could be
            conflicting parties or their advocates presenting

            CHAPTER 5  I ADVENTURE ENVIRONMENTS
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