Page 113 - Dungeon Master's Guide
P. 113
RANDOM BUILDINGS d20 Type
1-5 Quiet, low-key bar
Pulse-pounding chases and harrowing escapes within
6-9 Raucous dive
the confines of a town or city can sometimes force
10 Thieves' guild hangout
characters to dash into buildings. When you need to
flesh out a building quickly, roll on the Building Type 11 Gathering place for a secret society
table. Then roll on the table corresponding to that 12-13 Upper-class dining club
building to add further detail. 14- 15 Gambling den
If a roll makes no sense considering where the 16-17 Caters to specific race or guild
characters are (such as a lavish mansion in a rundown 18 Members-only club
part of town), you can always roll again or simply choose 19-20 Brothel
another result. However, such unexpected results can
prompt creativity and memorable locations that help
TAVERN NAME GENERATOR
make your urban encounters distinct.
d20 First Part Second Part
BU ILDING TYPE The Silver Eel
2 The Golden Dolphin
d20 Type
3 The Staggering Dwarf
1-10 Residence (roll once on the Residence table)
4 The Laughing Pegasus
11-12 Religious (roll once on the Religious Building table)
5 The Prancing Pony
13-15 Tavern (roll once on the Tavern table and twice on
6 The Gilded Rose
the Tavern Name Generator table)
7 The Running Stag
16-17 Warehouse (roll once on the Warehouse table)
8 The Howling Wolf
18-20 Shop (roll once on the Shop table)
9 The Slaughtered Lamb
10 The Leering Demon
RE SIDENCE
11 The Drunken Goat
d20 Type
12 The Leaping Spirit
1-2 Abandoned squat 13 The Roaring Horde
3-8 Middle-class home 14 The Frowning jester
9-10 Upper-class home 15 The Lonely Mountain
11 - 15 Crowded tenement 16 The Wanderin g Eagle
16-17 Orphanage 17 The Mysterious Satyr
18 Hidden slavers' den 18 The Barking Dog
19 Front for a secret cult 19 The Black Spider
20 Lavish, guarded mansion 20 The Gleaming Star
RELI GIOUS BUILDING
WAREHOUSE
d20 Type d20 Type
1-10 Temple to a good or neutral deity 1-4 Empty or abandoned
11-12 Temple to a false deity (run by charlatan priests) 5-6 Heavily guarded, expensive goods
13 Home of ascetics 7-10 Cheap goods
14-15 Abandoned shrine 11-14 Bul k goods
16-17 Library dedicated to religious study 15 Live animals
18-20 Hidden shrine to a fiend or an evil deity 16-17 Weaponsfarmor
18-19 Goods from a distant land
20 Secret smuggler's den
HAPTER 5 o\DVE T RE L \IRQ -.IL'T
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