Page 113 - Dungeon Master's Guide
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RANDOM  BUILDINGS                                   d20   Type
                                                              1-5   Quiet, low-key bar
          Pulse-pounding chases and harrowing escapes within
                                                              6-9   Raucous dive
          the confines of a town or city can sometimes force
                                                              10   Thieves' guild hangout
          characters to dash into buildings. When you need to
          flesh out a building quickly, roll on the Building Type   11   Gathering place for a secret society
          table. Then roll on the table corresponding to that   12-13   Upper-class dining club
          building to add further detail.                    14- 15   Gambling den
           If a roll makes no sense considering where the    16-17   Caters to specific race or guild
          characters are (such as a lavish mansion in a rundown   18   Members-only club
          part of town), you can always roll again or simply choose   19-20   Brothel
          another result. However, such unexpected results can
          prompt creativity and memorable locations that help
                                                            TAVERN  NAME  GENERATOR
          make your urban encounters distinct.
                                                              d20   First Part      Second Part
          BU ILDING TYPE                                           The Silver       Eel
                                                               2   The Golden       Dolphin
            d20   Type
                                                               3   The Staggering   Dwarf
            1-10   Residence  (roll once on the Residence table)
                                                               4   The Laughing     Pegasus
           11-12   Religious  (roll once on the Religious  Building table)
                                                               5   The Prancing     Pony
           13-15   Tavern  (roll once on the Tavern table and twice on
                                                               6   The Gilded       Rose
                 the Tavern  Name Generator table)
                                                               7   The Running      Stag
           16-17   Warehouse  (roll once on the Warehouse table)
                                                               8   The  Howling     Wolf
           18-20   Shop (roll once on the Shop table)
                                                               9   The Slaughtered   Lamb
                                                              10   The Leering      Demon
          RE SIDENCE
                                                              11   The Drunken      Goat
            d20   Type
                                                              12   The Leaping      Spirit
            1-2   Abandoned squat                             13   The Roaring      Horde
            3-8   Middle-class  home                          14   The Frowning     jester
           9-10   Upper-class home                            15   The Lonely       Mountain
           11 - 15   Crowded tenement                         16   The Wanderin g   Eagle
           16-17   Orphanage                                  17   The Mysterious   Satyr
            18    Hidden slavers' den                         18   The Barking      Dog
            19    Front for a secret cult                     19   The Black        Spider
            20    Lavish, guarded mansion                     20   The Gleaming     Star

          RELI GIOUS  BUILDING
                                                            WAREHOUSE
            d20   Type                                        d20   Type
            1-10   Temple to a good or neutral deity          1-4   Empty or abandoned
           11-12   Temple to a false deity (run  by charlatan priests)   5-6   Heavily guarded, expensive goods
            13    Home of ascetics                            7-10   Cheap goods
           14-15   Abandoned shrine                          11-14   Bul k goods
           16-17   Library dedicated to religious study       15    Live animals
           18-20   Hidden shrine to a fiend or an  evil deity   16-17   Weaponsfarmor
                                                             18-19   Goods from a distant land
                                                              20   Secret smuggler's den



                                                                         HAPTER 5   o\DVE  T  RE  L  \IRQ  -.IL'T
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