Page 112 - Dungeon Master's Guide
P. 112
If the Wisdom (Survival) check succeeds, the party NOTABLE TRAITS
travels in the desired direction without becoming lost.
d20 Trait
If the check fails, the party inadvertently travels in the
Canals in place of streets
wrong direction and becomes lost. The party's navigator
2 Massive statue or monument
can repeat the check after the party spends ld6 hours
trying to get back on course. 3 Grand temple
4 Large fortress
WILDERNESS NAVIGATION 5 Verdant parks and orchards
6 River divides town
Terrain DC
7 Major trade center
Forest, jungle, swamp, mountains, or open sea 15
8 Headquarters of a powerful family or gu ild
with overcast skies and no land in sight
9 Population mostly wealthy
Arctic, desert, hills, or open sea with clear skies 10
10 Destitute, rundown
and no land in sight
11 Awful smell (tanneries, open sewers)
Grassland, meadow, farmland 5
12 Center of trade for one specific good
13 Site of many battles
SETTLEMENTS 14 Site of a mythic or magical event
A village, town, or city makes an excellent backdrop for 15 Important library or archive
an adventure. The adventurers might be called on to 16 Worship of all gods banned
track down a criminal who's gone into hiding, solve a 17 Sinister reputation
murder, take out a gang of wererats or doppelgangers, 18 Notable library or academy
or protect a settlement under siege. 19 Site of important tomb or graveyard
When creating a settlement for your campaign, focus
20 Built atop ancient ruins
on the locations that are most relevant to the adventure.
Don't worry about naming every street and identifying
the inhabitants of every building; that way lies madness. KNOWN FOR ITS •••
d20 Feature d20 Feature
RANDOM SETTLEMENTS
Delicious cuisine 11 Piety
The following tables allow you to quickly create a 2 Rude people 12 Gambling
settlement. They assume that you've already determined 3 Greedy merchants 13 Godlessness
its size and its basic form of government. 4 Artists and writers 14 Education
5 Great herojsavior 15 Wines
RACE RELATIONS
6 Flowers 16 High fashion
d20 Result 7 Hordes of beggars 17 Political intrigue
1-10 Harmony 8 Tough warriors 18 Powerfu l guilds
11 - 14 Tension or rival ry 9 Dark magic 19 Strong drink
15-16 Racial majority are conquerors 10 Decadence 20 Patriotism
17 Racial minority are rulers
18 Racial minority are refugees
CURRENT CALAMITY
19 Racial majority oppresses minority
d20 Calamity
20 Racial minority oppresses majority
Suspected vampire infestation
2 New cult seeks converts
RULER'S STATUS
3 Important figure died (murder suspected)
d20 Ruler 4 War between rival thieves' gu ilds
1-5 Respected, fair, and just 5-6 Plague or famine (sparks riots)
6-8 Feared tyrant 7 Corrupt officials
9 Weakling manipulated by others 8-9 Marauding monsters
10 Illegitimate ruler, simmering civil war 10 Powerful wizard has moved into town
11 Ruled or controlled by a powerful monster 11 Economic depression (trade disrupted)
12 Mysterious, anonymous cabal 12 Floodi ng
13 Contested leadership, open fighting 13 Undead stirring in cemeteries
14 Cabal seized power openly 14 Prophecy of doom
15 Doltish lout 15 Brink of war
16 On deathbed, claimants compete for power 16 Internal strife (leads to anarchy)
17-18 I ron-willed but respected 17 Besieged by enemies
19-20 Religious leader 18 Scandal threatens powerful families
19 Dungeon discovered (adventurers flock to town)
20 Religious sects struggle for power
CHAPTER 5 I ADVENTURE ENVIRONMENTS
II2

