Page 112 - Dungeon Master's Guide
P. 112

If the Wisdom (Survival) check succeeds, the party   NOTABLE  TRAITS
            travels in the desired direction without becoming lost.
                                                                 d20   Trait
            If the check fails, the party inadvertently travels in the
                                                                      Canals in place of streets
            wrong direction and becomes lost. The party's navigator
                                                                  2   Massive statue or monument
            can repeat the check after the party spends ld6 hours
            trying to get back on course.                         3   Grand temple
                                                                  4   Large fortress
            WILDERNESS  NAVIGATION                                5   Verdant parks and  orchards
                                                                  6   River divides town
             Terrain                                DC
                                                                  7   Major trade center
             Forest, jungle, swamp,  mountains, or open sea   15
                                                                  8   Headquarters of a powerful family or gu ild
             with overcast skies and  no land in sight
                                                                  9   Population mostly wealthy
             Arctic, desert, hills, or open sea with clear skies   10
                                                                 10   Destitute, rundown
             and  no land  in  sight
                                                                 11   Awful smell  (tanneries, open sewers)
             Grassland, meadow, farmland             5
                                                                 12   Center of trade for one specific good
                                                                 13   Site of many battles
             SETTLEMENTS                                         14   Site of a mythic or magical event
            A village, town, or city makes an excellent backdrop for   15   Important library or archive
            an adventure. The adventurers might be called on to   16   Worship of all gods banned
            track down a criminal who's gone into hiding, solve a   17   Sinister reputation
            murder, take out a gang of wererats or doppelgangers,   18   Notable library or academy
            or protect a settlement under siege.                 19   Site of important tomb or graveyard
              When creating a settlement for your campaign, focus
                                                                 20   Built atop ancient ruins
            on the locations that are most relevant to the adventure.
            Don't worry about naming every street and identifying
            the inhabitants of every building; that way lies madness.   KNOWN  FOR  ITS •••
                                                                 d20   Feature          d20   Feature
            RANDOM  SETTLEMENTS
                                                                      Delicious cuisine   11   Piety
            The following tables allow you to quickly create a    2   Rude  people       12   Gambling
            settlement. They assume that you've already determined   3   Greedy merchants   13   Godlessness
            its size and its basic form of government.            4   Artists and writers   14   Education
                                                                  5   Great herojsavior   15   Wines
            RACE  RELATIONS
                                                                  6   Flowers           16    High fashion
               d20   Result                                       7   Hordes of beggars   17   Political intrigue
              1-10   Harmony                                      8   Tough warriors    18    Powerfu l guilds
              11 - 14   Tension or rival ry                       9   Dark magic        19    Strong drink
              15-16   Racial  majority are conquerors            10   Decadence         20    Patriotism
               17   Racial  minority are  rulers
               18   Racial  minority are  refugees
                                                              CURRENT CALAMITY
               19   Racial  majority oppresses minority
                                                                 d20   Calamity
               20   Racial  minority oppresses majority
                                                                      Suspected vampire infestation
                                                                  2   New cult seeks converts
            RULER'S  STATUS
                                                                  3   Important figure died  (murder suspected)
               d20   Ruler                                        4   War between  rival thieves' gu ilds
               1-5   Respected, fair,  and just                  5-6   Plague or famine  (sparks riots)
               6-8   Feared tyrant                                7   Corrupt officials
                9   Weakling manipulated by others               8-9   Marauding monsters
               10   Illegitimate ruler,  simmering civil war     10   Powerful wizard has moved into town
               11   Ruled or controlled by a powerful monster    11   Economic depression  (trade disrupted)
               12   Mysterious, anonymous cabal                  12   Floodi ng
               13   Contested leadership, open fighting          13   Undead stirring in  cemeteries
               14   Cabal  seized power openly                   14   Prophecy of doom
               15   Doltish lout                                 15   Brink of war
               16   On deathbed, claimants compete for power     16   Internal strife  (leads to anarchy)
              17-18   I ron-willed but respected                 17   Besieged  by enemies
              19-20   Religious leader                           18   Scandal threatens powerful families
                                                                 19   Dungeon discovered  (adventurers flock to town)
                                                                 20   Religious sects struggle for power


            CHAPTER 5  I ADVENTURE  ENVIRONMENTS
    II2
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