Page 170 - Dungeon Master's Guide
P. 170
FoLDING BoAT
GEM OF
BRIGHTNESS
FROST BRAND
The goat of terror becomes a giant goat for up to 3 an Intelligence of 8 and can speak Common. It also
hours. The goat can't attack, but you can remove its has dark vision out to a range of 60 feet and can see
horns and use them as weapons. One horn becomes invisible creatures and objects within that range. Once
a +1/ance, and the other becomes a +2 /ongsword. it has been used, it can't be used again until 7 days
Removing a horn requires an action, and the weapons have passed.
disappear and the horns return when the goat reverts Serpentine Owl (Rare). This serpentine statuette of
to figurine form. In addition, the goat radiates a an owl can become a giant owl for up to 8 hours. Once
30-foot-radius aura of terror while you are riding it. it has been used, it can't be used again until 2 days have
Any creature hostile to you that starts its turn in the passed. The owl can telepathically communicate with
aura must succeed on a DC 15 Wisdom saving throw you at any range if you and it are on the same plane of
or be frightened of the goat for 1 minute, or until the existence.
goat reverts to figurine form. The frightened creature Silver Raven (Uncommon). This silver statuette of
can repeat the saving throw at the end of each of its a raven can become a raven for up to 12 hours. Once it
turns, ending the effect on itself on a success. Once has been used, it can't be used again until 2 days have
it successfully saves against the effect, a creature is passed. While in raven form, the figurine allows you to
immune to the goat's aura for the next 24 hours. Once cast the animal messenger spell on it at will.
the figurine has been used, it can't be used again until
15 days have passed. FLAME TONGUE
Weapon (any sword), rare (requires attunement)
Marble Elephant (Rare). This marble statuette is
about 4 inches high and long. It can become an elephant You can use a bonus action to speak this magic sword'
for up to 24 hours. Once it has been used, it can't be command word, causing flames to erupt from the blade.
used again until 7 days have passed. These flames shed bright light in a 40-foot radius and
Obsidian Steed (Very Rare). This polished obsidian dim light for an additional 40 feet. While the sword is
horse can become a nightmare for up to 24 hours. The ablaze, it deals an extra 2d6 fire damage to any target
nightmare fights only to defend itself. Once it has been it hits. The flames last until you use a bonus action to
used, it can't be used again until 5 days have passed. speak the command word again or until you drop or
If you have a good alignment, the figurine has a 10 sheathe the sword.
percent chance each time you use it to ignore your
FOLDING BOAT
orders, including a command to revert to figurine form.
If you mount the nightmare while it is ignoring your Wondrous item, rare
orders, you and the nightmare are instantly transported This object appears as a wooden box that measures 12
to a random location on the plane of Hades, where the inches long, 6 inches wide, and 6 inches deep. It weigh
nightmare reverts to figurine form. 4 pounds and floats. It can be opened to store items
Onyx Dog (Rare). This onyx statuette of a dog can inside. This item also has three command words, each
become a mastiff for up to 6 hours. The mastiff has requiring you to use an action to speak it.
CHAPTER 7 I TREASURE
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