Page 167 - Dungeon Master's Guide
P. 167

DR IFTGLOBE

                                                         DusT  OF
                                                                                      EFREETI  CHAIN
                                                      DISAPPEARANCE


























                            DusT  OF  SNEE"liNG
                              AND  CHOKING






           while sneezing uncontrollably. A creature affected in   30 feet of you. See the Monster Manual for the efreeti's
           this way is incapacitated and suffocating. As long as it   statistics.
           ·  conscious, a creature can repeat the saving throw at   The first time the bottle is opened, the DM rolls to
           the end of each of its turns, ending the effect on it on a   determine what happens.
            uccess. The Jesser restoration spell can also end the
           effect on a creature.                               dl OO   Effect
                                                               01-10   The efreeti attacks you. After fighting for 5
           DWARVEN PLATE
                                                                      rounds, the efreeti disappears, and the bottle
           .-trmor (plate), very rare
                                                                      loses its magic.
            Vhile wearing this armor, you gain a +2 bonus to AC. In   ll-90   The efreeti serves you for 1 hour, doing as you
           addition, if an effect moves you against your will along   command. Then the efreeti  returns to the bottle,
           the ground, you can use your reaction to reduce the
                                                                      and a new stopper contains it. The stopper can't
           distance you are moved by up to 10 feet.
                                                                      be removed for 24  hours. The next two times the
           DwARVEN THROWER                                            bottle is opened , the same effect occurs.  If the
            Veapon (warhammer), very rare (requires attunement        bottle is  opened a fourth time, the efreeti escapes
           by a dwarf)                                                and disappears, and the bottle loses its  magic.
                                                               91-00   The efreeti can cast the wish  spell three times for
           You gain a +3 bonus to attack and damage rolls made
            ·ith this magic weapon. It has the thrown property with   you.  It disappears when it grants the final  wish or
           a normal range of 20 feet and a long range of 60 feet.     after 1 hour, and the bottle loses its  magic.
           .\'hen you hit with a ranged attack using this weapon,
           .  deals an extra ld8 damage or, if the target is a giant,   EFREETI CHAIN
           2d8 damage. Immediately after the attack, the weapon   Armor (chain mail), legendary (requires attunement)
            ies back to your hand.                           While wearing this armor, you gain a +3 bonus to AC,
                                                             you are immune to fire damage, and you can understand
           EFREETI  BOTTLE
                                                             and speak Primordial. In addition, you can stand on and
           'Fondrous item, very rare
                                                             walk across molten rock as if it were solid ground .
           .,..his painted brass bottle weighs 1 pound. When you
             e an action to remove the stopper, a cloud of thick   ELEMENTAL GEM
           :moke flows out of the bottle. At the end of your turn,   Wondrous item, uncommon
           die smoke disappears with a flash of harmless fire,
                                                             This gem contains a mote of elemental energy. When
           and an efreeti appears in an unoccupied space within
                                                             you use an action to break the gem, an elemental is
                                                                                        CH APTER  7  I TREASURE
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