Page 166 - Dungeon Master's Guide
P. 166

DwARvEN  THROWER
                                                                         DwARvEN  PLATE































                                  EFREETI  BoTTLE




             DRAGON SLAYER                                     each creature and object within 10 feet of you become
             Weapon (any sword), rare                          invisible for 2d4 minutes. The duration is the same for
                                                               all subjects, and the dust is consumed when its magic
             You gain a +1  bonus to attack and damage rolls made
             with this magic weapon.                           takes effect. If a creature affected by the dust attacks or
                                                               casts a spell, the invisibility ends for that creature.
              When you hit a dragon with this weapon, the dragon
             takes an extra 3d6 damage of the weapon's type. For
                                                               DUST OF DRYNESS
             the purpose of this weapon, "dragon" refers to any
                                                               Wondrous item, uncommon
             creature with the dragon type, including dragon turtles
             and wyverns.                                      This small packet contains 1d6 + 4 pinches of dust. You
                                                               can use an action to sprinkle a pinch of it over water.
             DRIFTGLOBE                                        The dust turns a cube of water 15 feet on a side into one
             Wondrous item, uncommon                           marble-sized pellet, which floats or rests near where the
                                                               dust was sprinkled. The pellet's weight is negligible.
             This small sphere of thick glass weighs 1 pound. If you
                                                                Someone can use an action to smash the pellet
             are within 60 feet of it, you can speak its command word
                                                               against a hard surface, causing the pellet to shatter and
             and cause it to emanate the light or daylight spell. Once
                                                               release the water the dust absorbed. Doing so ends that
             used, the daylight effect can't be used again until the
                                                               pellet's magic.
             next dawn.
                                                                An elemental composed mostly of water that is
              You can speak another command word as an action to
                                                               exposed to a pinch of the dust must make a DC 13
             make the illuminated globe rise into the air and float no
                                                               Constitution saving throw, taking 10d6 necrotic
             more than 5 feet off the ground. The globe hovers in this
                                                               damage on a failed save, or half as much damage on a
             way until you or another creature grasps it. If you mpve
                                                               successful one.
             more than 60 feet from the hovering globe, it follows
             you until it is within 60 feet of you. It takes the shortest
                                                               DUST OF SNEEZING AND  CHOKING
             route to do so. If prevented from moving, the globe sinks   Wondrous item, uncommon
             gently to the ground and becomes inactive, and its light
             winks out.                                        Found in a small container, this powder resembles very
                                                               fine sand. It appears to be dust of disappearance, and an
             DUST OF DISAPPEARANCE                            identify spell reveals it to be such. There is enough of it
             Wondrous item, uncommon                           for one use.
                                                                When you use an action to throw a handful of the
             Found in a small packet, this powder resembles very   dust into the air, you and each creature that needs to
             fine sand. There is enough of it for one use. When you   breathe within 30 feet of you must succeed on a DC 15
             use an action to throw the dust into the air, you and
                                                               Constitution saving throw or become unable to breathe,
             CHAPTER 7  \TREASURE
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