Page 18 - Dungeon Master's Guide
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often have considerable hereditary wealth). In exchange,   Autocracy. One hereditary ruler wields absolute
               they promise to protect their citizens from threats   power. The autocrat either is supported by a well-
               such as ore marauders, hobgoblin armies, and roving   developed bureaucracy or military or stands as the
               human bandits.                                    only authority in an otherwise anarchic society. The
                 Nobles appoint officers as their agents in villages, to   dynastic ruler could be immortal or undead. Aundair
               supervise the collection of taxes and serve as judges   and Karrnath, two kingdoms in the Eberron campaign
               in disputes and criminal trials. These reeves, sheriffs,   setting, have autocrats with royal blood in their veins.
               or bailiffs are commoners native to the villages they   Whereas Queen Aurala of Aundair relies on wizar.ds
               govern, chosen for their positions because they already   and spies to enforce her will, Kaius, the vampire king of
               hold the respect of their fellow citizens.        Karrnath, has a formidable army of living and undead
                 Within towns and cities, lords share authority and   soldiers under his command.
               administrative responsibility with lesser nobles (usually   Bureaucracy. Various departments compose the
               their own relatives), and also with representatives of   government, each responsible for an aspect of rule. The
               the middle class, such as traders and artisans. A lord   department heads, ministers, or secretaries answer to a
               mayor of noble birth is appointed to head the town or   figurehead autocrat or council.
               city council and to perform the same administrative   Confederacy. Each individual city or town within
               functions that reeves carry out in villages. The council   the confederacy governs itself, but all contribute to a
               consists of representatives elected by the middle class.   league or federation that promotes (at least in theory)
               Only foolish nobles ignore the wishes of their councils,   the common good of all member states. Conditions and
               since the economic power of the middle class is often   attitudes toward the central government vary from place
               more important to the prosperity of a town or city than   to place within the confederacy. The Lords' Alliance in
               the hereditary authority of the nobility.         the Forgotten Realms setting is a loose confederacy of
                 The larger a settlement, the more likely that other   cities, while the Mror Holds in the Eberron campaign
               individuals or organizations hold significant power   setting is a confederacy of allied dwarf clans.
               there as well. Even in a village, a popular individual-a   Democracy. Citizens or their elected representatives
               wise elder or a well-liked farmer-can wield more   determine the laws in a democracy. A bureaucracy or
               influence than the appointed reeve, and a wise reeve   military carries out the day-to-day work of government,
               avoids making an enemy of such a person. In towns   with positions filled through open elections.
               and cities, the same power might lie in the hands of a   Dictatorship. One supreme ruler holds absolute
               prominent temple, a guild independent of the council, or   authority, but his or her rule isn't necessarily dynastic.
               an individual with magical power.                 In other respects this resembles an autocracy. In the
                                                                 Greyhawk campaign setting, a half-demon named Iuz is
               FORMS  OF GOVERNMENT                              the dictator of a conquered land that bears his name.
               A settlement rarely stands alone. A given town or city   Feudalism. The typical government of Europe in
               might be a theocratic city-state or a prosperous free city   the Middle Ages, a feudalistic society consists of layers
               governed by a merchant council. More likely, it's part of   of lords and vassals. The vassals provide soldiers or
               a feudal kingdom, a bureaucratic empire, or a remote   scutage (payment in lieu of military service) to the lords,
               realm ruled by an iron-fisted tyrant. Consider how your   who in turn promise protection to their vassals.
               settlement fits into the bigger picture of your world or   Gerontocracy. Elders preside over this society. In
               region-who rules its ruler, and what other settlements   some cases, long-lived races such as elves or dragons
               might also lie under its control.                 are entrusted with the leadership of the land.
                                                                   Hierarchy. A feudal or bureaucratic government
               FORMS  OF GOVERNMENT                              where every member, except one, is subordinate to
                 dlOO   Government       dlOO   Government       another member. In the Dragonlance campaign setting,
                                                                 the dragonarmies of Krynn form a military hierarchy,
                 01-08   Autocracy      59-64   Militocracy
                                                                 with the Dragon Highlords as leaders under the dragon
                 09-13   Bureaucracy    65-74   Monarchy
                                                                 queen Takhisis.
                 14-19   Confederacy    75-78   Oligarchy
                                                                   Kleptocracy. This government is composed of groups
                 20-22   Democracy      79-80   Patriarchy
                                                                 or individuals primarily seeking wealth for themselves,
                 23-27   Dictatorship   81-83   Meritocracy
                                                                 often at the expense of their subjects. The grasping
                 28-42   Feudalism      84-85   Plutocracy
                                                                 Bandit Kingdoms in the Grey hawk campaign setting
                 43-44   Gerontocracy   86-92   Republic         are prime examples. A kingdom run by thieves' guilds
                 45-53   Hierarchy      93-94   Satrapy          would also fall into this category.
                 54-56   Magocracy        95   Kleptocracy         Magocracy. The governing body is composed of
                 57-58   Matriarchy     96-00   Theocracy        spellcasters who rule directly as oligarchs or feudal
                                                                 lords, or participate in a democracy or bureaucracy.
               Typical and fantastical forms of government are   Examples include the Red Wizards of Thay in the
               described below. Choose one or randomly determine a   Forgotten Realms campaign setting and the sorcerer-
               form of government for a nation or city from the Forms   kings of Athas in the Dark Sun campaign setting.
               of Government table.                                Matriarchy or Patriarchy. This society is governed
                                                                 by the eldest or most important members of one gender.
                                                                 Draw cities are examples of theocratic matriarchies, for


               CHAPTER  1 I A  WORLD  OF YOUR OWN
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