Page 226 - Dungeon Master's Guide
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SwoRD OF KAs                                        Spirit ofKas. While the sword is on your person, you
             Wondrous item, artifact (requires attunement)     add a dlO to your initiative at the start of every combat.
                                                               In addition, when you use an action to attack with the
             When Vecna grew in power, he appointed an evil and
                                                               sword, you can transfer some or all of its attack bonus r
             ruthless lieutenant, Kas the Bloody Handed, to act as   your Armor Class instead. The adjusted bonuses remai-
             his bodyguard and right hand. This despicable villain   in effect until the start of your next turn.
             served as advisor, warlord, and assassin. His successes
                                                                 Spells. While the sword is on your person, you can
             earned him Vecna's admiration and a reward: a sword
                                                               use an action to cast one of the following spells (save
             with as dark a pedigree as the man who would wield it.
                                                               18) from it: call lightning, divine word, or finger of dead:
               For a long time, Kas faithfully served the lich  but
                                                               Once you use the sword to cast a spell, you can't cast
             as Kas's power grew, so did his hubris. His sw;rd
                                                               that spell again from it until the next dawn.
             urged him to supplant Vecna, .so that they could rule
                                                                 Sentience. The Sword of Kas is a sentient chaotic e\
             the lich's empire in Vecna's stead. Legend says Vecna's
                                                               weapon with an Intelligence of 15, a Wisdom of 13, and
             destruction came at Kas's hand, but Vecna also wrought
                                                               a Charisma of 16. It has hearing and darkvision out to 2
             his rebellious lieutenant's doom, leaving only Kas's
                                                               range of 120 feet.
             sword behind. The world was made brighter thereby.
                                                                 The weapon communicates telepathically with its
               The Sword of Kas is a magic, sentient longsword that
                                                               wielder and can speak, read, and understand Common
             grants a +3 bonus to attack and damage rolls made with
                                                                 Personality. The sword's purpose is to bring ruin to
             it. It scores a critical hit on a roll of 19 or 20, and deals
                                                               Vecna. Killing Vecna's worshipers, destroying the licb·s
             an extra 2d10 slashing damage to undead.
                                                               works, and foiling his machinations all help to fulfill
               If the sword isn't bathed in blood within 1 minute of
                                                               this goal.
             being drawn from its scabbard, its wielder must make a
                                                                 The Sword of Kas also seeks to destroy anyone
             DC 15 Charisma saving throw. On a successful save, the
                                                               corrupted by the Eye and Hand of Vecna. The sword's
             wielder take 3d6 psychic damage. On a failed save, the
                                                               obsession with those artifacts eventually becomes a
             wielder is dominated by the sword, as if by the dominate
                                                               fixation for its wielder.
             monster spell, and the sword demands that it be
                                                                 Destroying the Sword. A creature attuned to both
             bathed in blood. The spell effect ends when the sword's   the Eye of Vecna and the Hand of Vecna can use the
             demand is met.
               Random Properties. The Sword of Kas has the     wish property of those combined artifacts to unmake
             following random properties:                      the Sword of Kas. The creature must cast the wish spe
                                                               and make a Charisma check contested by the Charis  .
               1 minor beneficial property                     check of the sword. The sword must be within 30 feer
             •  1 major beneficial property                    of the creature, or the spell fails. If the sword wins the
               1 minor detrimental property                    contest, nothing happens, and the wish spell is wasteC.
             •  1 major detrimental property                   If the sword loses the contest, it is destroyed.
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                                                                   SwoR D  O F  K t>.s




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                                 Wt>.ND  OF 0RCUS




             CHAPTER 7  I TREASURE
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