Page 294 - Dungeon Master's Guide
P. 294

DUNGEON: TEMPLE  OR  SHRINE
                                                                dlOO   Purpose
                                                               01-03   Armory filled with weapons and armor, battle
                                                                      banners, and  pennants
                                                               04-05   Audience chamber where priests of the temple
                                                                      receive commoners and low-ranking visitors
                                                               06-07   Banquet room  used for celebrations and holy days
            DUNGEON: STRONGHOLD
                                                               08-10   Barracks for the temple's military arm or its hired
              dlOO   Purpose                                          guards
             01-02   Antechamber where visitors seeking access to the   11-14   Cells where the faithful can  sit in quiet
                    stronghold wait                                   contemplation
             03-05   Armory holding high-quality gear, including light   15-24   Central temple built to accommodate rituals
                    siege weapons such as  ballistas           25-28   Chapel dedicated to a lesser deity associated with
               06   Audience chamber used by the master of the        the temple's major deity
                    stronghold to receive visitors             29-31   Classroom used to train initiates and  priests
               07   Aviary or zoo for keeping exotic creatures   32-34   Conjuring room, specially sanctified and used to
             08-11   Banquet room for hosting celebrations and guests   summon extraplanar creatures
              12-15   Barracks used  by elite guards           35-40   Crypt for a high priest or similar figure, hidden and
               16   Bath outfitted with a marble floor and other      heavily guarded by creatures and traps
                    luxurious accoutrements                    41-42   Dining room  (large)  for the temple's servants and
               17   Bedroom for use by the stronghold 's master or    lesser priests
                    important guests                             43   Dining room  (small) for the temple's high priests
               18   Chapel dedicated to a deity associated with the   44-46   Divination room, inscribed with runes and  stocked
                    stronghold's master                               with soothsaying implements
             19-21   Cistern providing drinking water          47-50   Dormitory for lesser priests or students
             22-25   Dining room for intimate gatherings or informal   51-56   Guardroom
                    meals                                        57   Kennel for animals or monsters associated with
               26   Dressing room featuring a number of wardrobes     the temple's deity
             27-29   Gallery for the display of expensive works of art   58-60   Kitchen  (might bear a disturbing resemblance to a
                    and trophies                                      torture chamber in  an  evil temple)
             30-32   Game room used to entertain visitors      61-65   Library, well  stocked with religious treatises
             33-50   Guardroom                                 66-68   Prison for captured enemies  (in  good or neutral
               51   Kennel where monsters or trained animals that     temples)  or those designated as  sacrifices  (in evil
                    protect the stronghold are kept                   temples)
             52-57   Kitchen designed to prepare exotic foods for large   69-73   Robing room containing ceremonial outfits and
                    numbers of guests                                 items
             58-61   Library with an  extensive collection of rare books   74   Stable for riding horses and mounts belonging
               62   Lounge used to entertain guests                   to the temple, or for visiting messengers and
             63-70   Pantry, including cellar for wine or spirits     caravans
             71-74   Sitting room for family and intimate guests   75-79   Storage holding mu ndane supplies
             75-78   Stable                                      80   Strong room or vault holding important relics and
             79-86   Storage for mundane goods and  supplies          ceremonial  items, heavily trapped
               87   Strong room or vault for protecting important   81-82   Torture chamber, used  in inquisitions  (in good or
                    treasures  (75  percent chance of being hidden    neutral temples wit h a lawful bent)  or for the sheer
                    behind a secret door)                             joy of causing pain (evil temples)
             88-92   Study, including a writing desk           83- 89   Trophy room where art celebrating key figures and
               93   Throne room, elaborately decorated                events from mythology is displayed
             94-96   Waiting room where lesser guests are held before   90   Latrine or bath
                    receiving an  audience                     91-94   Well for drinking water, defendable in the case of
             97-98   Latrine or bath                                  attack or siege
             99-00   Crypt belonging to the stronghold's master or   95-00   Workshop for repairing or creating weapons,
                    someone else of importance                        religiou s items, and tools


            APPENDIX A  I RANDOM  DUNGEONS
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