Page 294 - Dungeon Master's Guide
P. 294
DUNGEON: TEMPLE OR SHRINE
dlOO Purpose
01-03 Armory filled with weapons and armor, battle
banners, and pennants
04-05 Audience chamber where priests of the temple
receive commoners and low-ranking visitors
06-07 Banquet room used for celebrations and holy days
DUNGEON: STRONGHOLD
08-10 Barracks for the temple's military arm or its hired
dlOO Purpose guards
01-02 Antechamber where visitors seeking access to the 11-14 Cells where the faithful can sit in quiet
stronghold wait contemplation
03-05 Armory holding high-quality gear, including light 15-24 Central temple built to accommodate rituals
siege weapons such as ballistas 25-28 Chapel dedicated to a lesser deity associated with
06 Audience chamber used by the master of the the temple's major deity
stronghold to receive visitors 29-31 Classroom used to train initiates and priests
07 Aviary or zoo for keeping exotic creatures 32-34 Conjuring room, specially sanctified and used to
08-11 Banquet room for hosting celebrations and guests summon extraplanar creatures
12-15 Barracks used by elite guards 35-40 Crypt for a high priest or similar figure, hidden and
16 Bath outfitted with a marble floor and other heavily guarded by creatures and traps
luxurious accoutrements 41-42 Dining room (large) for the temple's servants and
17 Bedroom for use by the stronghold 's master or lesser priests
important guests 43 Dining room (small) for the temple's high priests
18 Chapel dedicated to a deity associated with the 44-46 Divination room, inscribed with runes and stocked
stronghold's master with soothsaying implements
19-21 Cistern providing drinking water 47-50 Dormitory for lesser priests or students
22-25 Dining room for intimate gatherings or informal 51-56 Guardroom
meals 57 Kennel for animals or monsters associated with
26 Dressing room featuring a number of wardrobes the temple's deity
27-29 Gallery for the display of expensive works of art 58-60 Kitchen (might bear a disturbing resemblance to a
and trophies torture chamber in an evil temple)
30-32 Game room used to entertain visitors 61-65 Library, well stocked with religious treatises
33-50 Guardroom 66-68 Prison for captured enemies (in good or neutral
51 Kennel where monsters or trained animals that temples) or those designated as sacrifices (in evil
protect the stronghold are kept temples)
52-57 Kitchen designed to prepare exotic foods for large 69-73 Robing room containing ceremonial outfits and
numbers of guests items
58-61 Library with an extensive collection of rare books 74 Stable for riding horses and mounts belonging
62 Lounge used to entertain guests to the temple, or for visiting messengers and
63-70 Pantry, including cellar for wine or spirits caravans
71-74 Sitting room for family and intimate guests 75-79 Storage holding mu ndane supplies
75-78 Stable 80 Strong room or vault holding important relics and
79-86 Storage for mundane goods and supplies ceremonial items, heavily trapped
87 Strong room or vault for protecting important 81-82 Torture chamber, used in inquisitions (in good or
treasures (75 percent chance of being hidden neutral temples wit h a lawful bent) or for the sheer
behind a secret door) joy of causing pain (evil temples)
88-92 Study, including a writing desk 83- 89 Trophy room where art celebrating key figures and
93 Throne room, elaborately decorated events from mythology is displayed
94-96 Waiting room where lesser guests are held before 90 Latrine or bath
receiving an audience 91-94 Well for drinking water, defendable in the case of
97-98 Latrine or bath attack or siege
99-00 Crypt belonging to the stronghold's master or 95-00 Workshop for repairing or creating weapons,
someone else of importance religiou s items, and tools
APPENDIX A I RANDOM DUNGEONS
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