Page 295 - Dungeon Master's Guide
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GENERAL  DUNGEON  CHAMBERS
                                                            d100   Purpose          dlOO   Purpose
                                                             01    Antechamber     53-54   Laboratory
                                                            02-03   Armory         55-57   Library
                                                             04   Audience         58-59   Lounge
                                                                   chamber           60   Meditation
                                                             OS   Aviary                  chamber
                                                            06-07   Banquet room     61   Observatory
        DUNGEON: TOMB
                                                            08-10   Barracks         62   Office
           d20   Purpose                                     11    Bath or latrine   63-64   Pantry
                Antechamber for those that have come to pay   . 12   Bedroom       65-66   Pen or prison
                 respect to the dead or prepare themselves for   13   Bestiary     67-68   Reception room
                 burial rituals                             14-16   Cell           69-70   Refectory
           2- 3   Chapel dedicated to deities that watch over the   17   Chantry     71   Robing room
                dead and protect their resting places        18   Chapel             72   Salon
           4-8   Crypt for less important burials           19-20   Cistern        73-74   Shrine
            9    Divination  room, used in  rituals to contact the   21   Classroom   75-76   Sitting room
                dead for guidance                            22   Closet           77-78   Smithy
           10    False crypt (trapped) to kill  or capture thieves   23-24   Conjuring room   79   Stable
           11   Gallery to display the deeds of the deceased   25- 26   Court      80- 81   Storage room
                through trophies, statues, paintings and so forth   27-29   Crypt   82-83   Strong room
           12   Grand crypt for a noble, high  priest, or other   30-31   Dining room     or vault
                important individual                        32-33   Divination room   84-85   Study
          13-14   Guardroom, usually guarded by undead,      34    Dormitory       86-88   Temple
                constructs, or other creatures that don't need to   35   Dressing room   89-90   Throne room
                eat or sleep                                 36   Entry room or      91   Torture chamber
           15   Robing room for priests to prepare for burial  rituals   vestibule   92-93   Training or
          16- 17   Storage, stocked with tools for maintaining the   37-38   Gallery      exercise room
                tomb and preparing the dead for burial      39-40   Game room      94-95   Trophy room
           18   Tomb where the wealthiest and most important   41-43   Guardroom          or museum
                folk are interred, protected by secret doors and   44-45   Hall     96    Waiting room
                traps                                       46-47   Hall, great     97    Nursery or
          19-20   Workshop for embalming the dead           48-49   Hallway               schoolroom
                                                             so   Kennel            98    Well
        DUNGEON: TREASURE  VAULT                            51-52   Kitchen        99-00   Workshop
          d20   Purpose
                Antechamber for visiting dignitaries      CURRENT CHAMBER STATE
           2    Armory containing mundane and magic gear used   If a dungeon has a tumultuous history, you can roll to
                by the treasure vault's guards            determine the current condition of any particular area.
          3-4   Barracks for guards                       Otherwise, if the room is still used for its intended
           5    Cistern  providing fresh water            purpose, it remains intact.
          6-9   Guardroom to defend against intruders
           10   Kennel for trained beasts used to guard the   CURRENT CHAMBER  STATE
                treasure vault                              d20   Features
           11   Kitchen for feed ing guards                 1-3   Rubble, ceiling partially collapsed
           12   Watch  room that allows guards to observe those   4-5   Holes, floor partially collapsed
                who approach the dungeon                    6-7   Ashes, contents mostly burned
           13   Prison for holding capturea intruders       8-9   Used as a campsite
          14-15   Strong room or vaul, for guarding the treasure   10-11   Pool of water; chamber's original contents are
                hidden in  the dungeon, accessible only by locked   water damaged
                or secret door                              12-16   Furniture wrecked  but stil l present
           16   Torture chamber for ex racting information from   17-18   Converted to some other use (roll on the General
                captured intruders                                Dungeon Chambers table)
          17-20   Trap or other  rick designee ·o  ill  or capture   19   Stripped bare
                creatures that en  er  e dungeor             20   Pristine and in  original state

                                                                            APPENDIX  A I RANDOM  DUNGEONS
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