Page 295 - Dungeon Master's Guide
P. 295
GENERAL DUNGEON CHAMBERS
d100 Purpose dlOO Purpose
01 Antechamber 53-54 Laboratory
02-03 Armory 55-57 Library
04 Audience 58-59 Lounge
chamber 60 Meditation
OS Aviary chamber
06-07 Banquet room 61 Observatory
DUNGEON: TOMB
08-10 Barracks 62 Office
d20 Purpose 11 Bath or latrine 63-64 Pantry
Antechamber for those that have come to pay . 12 Bedroom 65-66 Pen or prison
respect to the dead or prepare themselves for 13 Bestiary 67-68 Reception room
burial rituals 14-16 Cell 69-70 Refectory
2- 3 Chapel dedicated to deities that watch over the 17 Chantry 71 Robing room
dead and protect their resting places 18 Chapel 72 Salon
4-8 Crypt for less important burials 19-20 Cistern 73-74 Shrine
9 Divination room, used in rituals to contact the 21 Classroom 75-76 Sitting room
dead for guidance 22 Closet 77-78 Smithy
10 False crypt (trapped) to kill or capture thieves 23-24 Conjuring room 79 Stable
11 Gallery to display the deeds of the deceased 25- 26 Court 80- 81 Storage room
through trophies, statues, paintings and so forth 27-29 Crypt 82-83 Strong room
12 Grand crypt for a noble, high priest, or other 30-31 Dining room or vault
important individual 32-33 Divination room 84-85 Study
13-14 Guardroom, usually guarded by undead, 34 Dormitory 86-88 Temple
constructs, or other creatures that don't need to 35 Dressing room 89-90 Throne room
eat or sleep 36 Entry room or 91 Torture chamber
15 Robing room for priests to prepare for burial rituals vestibule 92-93 Training or
16- 17 Storage, stocked with tools for maintaining the 37-38 Gallery exercise room
tomb and preparing the dead for burial 39-40 Game room 94-95 Trophy room
18 Tomb where the wealthiest and most important 41-43 Guardroom or museum
folk are interred, protected by secret doors and 44-45 Hall 96 Waiting room
traps 46-47 Hall, great 97 Nursery or
19-20 Workshop for embalming the dead 48-49 Hallway schoolroom
so Kennel 98 Well
DUNGEON: TREASURE VAULT 51-52 Kitchen 99-00 Workshop
d20 Purpose
Antechamber for visiting dignitaries CURRENT CHAMBER STATE
2 Armory containing mundane and magic gear used If a dungeon has a tumultuous history, you can roll to
by the treasure vault's guards determine the current condition of any particular area.
3-4 Barracks for guards Otherwise, if the room is still used for its intended
5 Cistern providing fresh water purpose, it remains intact.
6-9 Guardroom to defend against intruders
10 Kennel for trained beasts used to guard the CURRENT CHAMBER STATE
treasure vault d20 Features
11 Kitchen for feed ing guards 1-3 Rubble, ceiling partially collapsed
12 Watch room that allows guards to observe those 4-5 Holes, floor partially collapsed
who approach the dungeon 6-7 Ashes, contents mostly burned
13 Prison for holding capturea intruders 8-9 Used as a campsite
14-15 Strong room or vaul, for guarding the treasure 10-11 Pool of water; chamber's original contents are
hidden in the dungeon, accessible only by locked water damaged
or secret door 12-16 Furniture wrecked but stil l present
16 Torture chamber for ex racting information from 17-18 Converted to some other use (roll on the General
captured intruders Dungeon Chambers table)
17-20 Trap or other rick designee ·o ill or capture 19 Stripped bare
creatures that en er e dungeor 20 Pristine and in original state
APPENDIX A I RANDOM DUNGEONS
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