Page 317 - Dungeon Master's Guide
P. 317

INDEX                    bringing back the dead, 24   creating a campaign (cont.)   creating an  encounter, 81-85,
                                   brown mold, 105           story,  125               102
          aasimar, 286- 287        businesses (character) , 127,   theme, 36          character objectives, 81
          abilities  (N PC), 89, 92   129                    time, 32                 combat, 81 - 85
          ability check, 237-238, 245,   buying magic items, 135-136   creating a currency, 20   budget, 83- 84
            263-264                Bytopia, 58, 59- 60      creating a downtime activity,   difficulty,  82- 84, 84- 85
          ability score, 89, 237-240,
                                   campaign, 9, 25-41 , 126. See   131                  multi-part, 83
            242, 263-266            also creating a campaign   creating a dungeon , 72- 73,   party size, 83
          absent characters, 235-236,   tracking, 126         74, 99-105, 290-301 . See   XP thresholds, 82-83
            260                    Cania  (Nine Hells), 65    also creating an encounter;   dungeon, 102
          Abyss, 58, 62-63. See    Carceri, 58, 63            random encounters       fun , 85
            also specific layer entries   challenge rating, 82, 92, 274,   air quality, 105   creating an  NPC, 89-97, 244,
          Acheron, 58, 66            274- 275,  279,  306-309   creator, 99-101        279-283
          action options, 271 - 272.  See
                                   charges in  magic items, 141   ecology, 102        abilities, 89
            also specific actions
                                   charms, 228               encounters, 102          appearance, 89
          activating a magic item, 141   chases, 252- 255    factions ,·1 01-102      attitude, 244
          advantage, 239-240
                                   city,  17                 features , 102-105       bond, 91
          adventure, 16, 25, 71 -8~
                                   City of Brass, 55- 56     goals, 72-73             challenge rating, 92
            99-123, 125-126. See
                                   class, 96-97, 283, 287-289   hazards, 1 OS         class, 96-97, 283
            also creating an adventure
                                    NPC, 96-97               history,  101            detailed, 89-91
           hooks,  72
                                   cleaving, '272            inhabitants, 74, 101-102   equipment, 92
           published, 72
                                   climax,  72, 75, 77       light, 104- 105          flaw,  91
           seeds, 125-126
                                   climb onto a bigger creature,   location , 99      ideal, 90
          adventurer NPC, 93
                                    271                      map,  102- 105, 311 , 312,   interaction trait, 90
          ad venturing day, 84
                                   clues  (mystery),  _78      314, 315               loyalty,  93
          air quality,  105
                                   coastal monsters, 302     purpose, 101             manne rism , 90
          air vehicles, 119
                                   cold, 110                 random, 290- 301         monster, 91-92
          alien technology, 268
                                   collapsing roof (trap), 122   sounds, 105          occupation and history, 89
          alternative rewards,  227-232
                                   color pools  (Astral), 47   creating a magic item,   quickly,  89
          altitude, 110            combat, 247-252, 270-273   214-216, 284-285        statistics, 92,  279-283
          animism, 12
                                   combat encounter; 81-85. See   sentient, 214-216   talent, 90
          anti paladin, 96, 97
                                    also creating an encounter:   creating a monster, 273-283   useful  knowledge, 90
          appearance (NPC) , 89     combat                   class, 283               villain, 94-97
          apprentice, 92- 93       command word, 141         features , 280-281      creating an organization,
          Arborea, 58, 60-61       commerce, 19-20           quickly, 274-275         21-22
          Arcadia, 58, 66- 67      complex traps, 121-122    stat block, 275-279     creating a plane, 43
          arctic monsters, 302     complications, 79-81     creating a multiverse,   creating a race, 285-287
          area of effect, 249-250, 251   concealed doors, 104   43-69. See also creating a   creating a religion, 10-13
          armor, magic,  139       conditions, 248            campaign                animism, 12
          artifacts, 219-227       conflict with a sentient item,   creating an adventure, 5, 71-  dualism , 12
           destroying, 221          216                       87, 99-105, 125-126. 5ee   forces and philosophies,
           properties, 219- 221
                                   connecting adventures,     also  creating a dungeon;   12-13
          art objects, 133, 134-135   125- 126                creating an encounter;   loose pantheon, 10-11
          Astral color pools, 47   consumable magic items, 141.   random encounters   monotheism, 12
          Astral  Plane, 43, 46- 48
                                    See also  potions; scrolls   adventure seeds, 125- 126   mystery cults, 11-12
          astral  projection, 47   contacts, 93-94           character goals, 72-74, 76   racial,  13
          atonement (paladin), 97   contests, 238            climax, 72, 75, 77       tight pantheon, 11
          attack rolls, 235, 238, 239
                                   continent scale (map), 14   complications, 79-81   creating a settlement, 15-20,
          attitude (N PC), 244
                                   continuing campaign, 36   dungeon, 99-105          112-116
          attunement, 136-138
                                   conversation, 244-245     elements, 71-72          as an adventure site, 16
          automatic success (variant),
                                   cosmology, 43-44          event-based, 75-77       atmosphere, 17
            239                    cover, 251 , 272          foreshadowing, 126       commerce, 19-20
          Avernus (Nine  Hells) , 64
                                   crafting a magic item,    intrigue, 78             encounters, 114-116
          awarding experience points,
                                    128-129                  introduction, 72, 74, 77,  79   government, 17-19
            260-261
                                   creating a background, 26,   location-based, 72-75   map,  114, 313
          background N PC, 94       289 .                    maps, 72,  75, 77        purpose, 15-16
          backgrounds, 26, 264,    creating a campaign, 14,   moral quandaries, 79-80   random , 112- 114
            289. See also creating a   25-41,43-44, 125. See   mystery, 77-78         size, 16-17
            background              also creating a world    N PCs,  74,  75-76, 77,  78   creating a spell,  283- 284
          barred doors, 103         character backgrounds, 26   side quests, 81      creating a trap, 120- 122
          Beastlands, 58, 60        characters, 26, 36       structure, 72            complex, 121-122
          becoming lost, 111-112,   continuing or episodic, 36   twists, 80           detection, 120-121
            117-118
                                    ending, 33               type, 72-79              disabling, 120- 121
          beginning an adventure, 72,   events, 26- 33       villain, 74,  75-76, 77, 78   effects, 121
           74, 77, 79               flavor,  38-41                                    trigger, 120
          between adventures, 125-131
                                    map, 14,  25- 26
          blessings, 227-228
                                    planes of existence, 43-44
          bond  (NPC), 91
                                    play style,  34- 36
          Border Ethereal, 48
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