Page 317 - Dungeon Master's Guide
P. 317
INDEX bringing back the dead, 24 creating a campaign (cont.) creating an encounter, 81-85,
brown mold, 105 story, 125 102
aasimar, 286- 287 businesses (character) , 127, theme, 36 character objectives, 81
abilities (N PC), 89, 92 129 time, 32 combat, 81 - 85
ability check, 237-238, 245, buying magic items, 135-136 creating a currency, 20 budget, 83- 84
263-264 Bytopia, 58, 59- 60 creating a downtime activity, difficulty, 82- 84, 84- 85
ability score, 89, 237-240,
campaign, 9, 25-41 , 126. See 131 multi-part, 83
242, 263-266 also creating a campaign creating a dungeon , 72- 73, party size, 83
absent characters, 235-236, tracking, 126 74, 99-105, 290-301 . See XP thresholds, 82-83
260 Cania (Nine Hells), 65 also creating an encounter; dungeon, 102
Abyss, 58, 62-63. See Carceri, 58, 63 random encounters fun , 85
also specific layer entries challenge rating, 82, 92, 274, air quality, 105 creating an NPC, 89-97, 244,
Acheron, 58, 66 274- 275, 279, 306-309 creator, 99-101 279-283
action options, 271 - 272. See
charges in magic items, 141 ecology, 102 abilities, 89
also specific actions
charms, 228 encounters, 102 appearance, 89
activating a magic item, 141 chases, 252- 255 factions ,·1 01-102 attitude, 244
advantage, 239-240
city, 17 features , 102-105 bond, 91
adventure, 16, 25, 71 -8~
City of Brass, 55- 56 goals, 72-73 challenge rating, 92
99-123, 125-126. See
class, 96-97, 283, 287-289 hazards, 1 OS class, 96-97, 283
also creating an adventure
NPC, 96-97 history, 101 detailed, 89-91
hooks, 72
cleaving, '272 inhabitants, 74, 101-102 equipment, 92
published, 72
climax, 72, 75, 77 light, 104- 105 flaw, 91
seeds, 125-126
climb onto a bigger creature, location , 99 ideal, 90
adventurer NPC, 93
271 map, 102- 105, 311 , 312, interaction trait, 90
ad venturing day, 84
clues (mystery), _78 314, 315 loyalty, 93
air quality, 105
coastal monsters, 302 purpose, 101 manne rism , 90
air vehicles, 119
cold, 110 random, 290- 301 monster, 91-92
alien technology, 268
collapsing roof (trap), 122 sounds, 105 occupation and history, 89
alternative rewards, 227-232
color pools (Astral), 47 creating a magic item, quickly, 89
altitude, 110 combat, 247-252, 270-273 214-216, 284-285 statistics, 92, 279-283
animism, 12
combat encounter; 81-85. See sentient, 214-216 talent, 90
anti paladin, 96, 97
also creating an encounter: creating a monster, 273-283 useful knowledge, 90
appearance (NPC) , 89 combat class, 283 villain, 94-97
apprentice, 92- 93 command word, 141 features , 280-281 creating an organization,
Arborea, 58, 60-61 commerce, 19-20 quickly, 274-275 21-22
Arcadia, 58, 66- 67 complex traps, 121-122 stat block, 275-279 creating a plane, 43
arctic monsters, 302 complications, 79-81 creating a multiverse, creating a race, 285-287
area of effect, 249-250, 251 concealed doors, 104 43-69. See also creating a creating a religion, 10-13
armor, magic, 139 conditions, 248 campaign animism, 12
artifacts, 219-227 conflict with a sentient item, creating an adventure, 5, 71- dualism , 12
destroying, 221 216 87, 99-105, 125-126. 5ee forces and philosophies,
properties, 219- 221
connecting adventures, also creating a dungeon; 12-13
art objects, 133, 134-135 125- 126 creating an encounter; loose pantheon, 10-11
Astral color pools, 47 consumable magic items, 141. random encounters monotheism, 12
Astral Plane, 43, 46- 48
See also potions; scrolls adventure seeds, 125- 126 mystery cults, 11-12
astral projection, 47 contacts, 93-94 character goals, 72-74, 76 racial, 13
atonement (paladin), 97 contests, 238 climax, 72, 75, 77 tight pantheon, 11
attack rolls, 235, 238, 239
continent scale (map), 14 complications, 79-81 creating a settlement, 15-20,
attitude (N PC), 244
continuing campaign, 36 dungeon, 99-105 112-116
attunement, 136-138
conversation, 244-245 elements, 71-72 as an adventure site, 16
automatic success (variant),
cosmology, 43-44 event-based, 75-77 atmosphere, 17
239 cover, 251 , 272 foreshadowing, 126 commerce, 19-20
Avernus (Nine Hells) , 64
crafting a magic item, intrigue, 78 encounters, 114-116
awarding experience points,
128-129 introduction, 72, 74, 77, 79 government, 17-19
260-261
creating a background, 26, location-based, 72-75 map, 114, 313
background N PC, 94 289 . maps, 72, 75, 77 purpose, 15-16
backgrounds, 26, 264, creating a campaign, 14, moral quandaries, 79-80 random , 112- 114
289. See also creating a 25-41,43-44, 125. See mystery, 77-78 size, 16-17
background also creating a world N PCs, 74, 75-76, 77, 78 creating a spell, 283- 284
barred doors, 103 character backgrounds, 26 side quests, 81 creating a trap, 120- 122
Beastlands, 58, 60 characters, 26, 36 structure, 72 complex, 121-122
becoming lost, 111-112, continuing or episodic, 36 twists, 80 detection, 120-121
117-118
ending, 33 type, 72-79 disabling, 120- 121
beginning an adventure, 72, events, 26- 33 villain, 74, 75-76, 77, 78 effects, 121
74, 77, 79 flavor, 38-41 trigger, 120
between adventures, 125-131
map, 14, 25- 26
blessings, 227-228
planes of existence, 43-44
bond (NPC), 91
play style, 34- 36
Border Ethereal, 48
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