Page 318 - Dungeon Master's Guide
P. 318

creating a wilderness, 14,   Elemental Chaos, 52-53   greater deity,  11   magic, 9-10, 23-24. See
                25-26, 73, 106-112,    Elemental Planes. See  Inner   Great Wheel, 44     also creating a magic item;
                116- 120. See also creating   Planes            green slime,  105         creating a spell; magic
               an encounter; random    Elysium, 58, 60          grenades, 268              items
               encounters              encounter, 75, 77,  81-87,   grid,  250- 252       restrictions, 24
               encounters, 106          102,  106. See also creati ng   hack and slash, 34   schools of, 24
               features , 108- 109      an  encounter; random   Hades, 58, 63            magic items, 128-129,
               goals, 73                encounters              Harpers, 21               129- 130, 133, 135-227
               hazards, 109- 112       ending a campaign, 33    hazards, 105, 109- 112    alphabetical descriptions,
               map,  14, 25- 26, 108- 109   ending an adventure, 72,   healing variants, 266-267   150-214
               unusual environments,    75, 77                  heat, 110                 artifacts, 219-227
                 116- 120              Endless Maze  (Abyss) , 63   heroic fantasy, 38    attunement, 136-138
              creating a world, 4, 9-41.   environment, 109- 112,   hero points, 264      buying, 135-136
               currency, 19- 20         116- 120                high  altitude, 110       categories, 139-140. See
               magic, 9- 10,  23-24    epic boons, 230,  231 - 232   hill  monsters, 304    also specific category
               map, 14                 epic fantasy,  39        hirelings, 94               entries
               religion, 10-13         episodic campaign, 36    hit points, 247- 248      crafting, 128-129, 141
               settlements, 15-20      equipment (NPC) , 92     hitting cover, 272        cursed, 138-139
              critical hits, 248       ether cyclone, 49        hoard treasure, 133, 137- 139   formulas , 141
              currency, 19-20, 133. See   Ethereal curtains, 48-49   home base (for characters) ,   identifying,  136
               also creating a currency   Ethereal  Plane, 43, 48- 49   15, 25            rarity,  135
              cursed items,  138-139   event-based adventure, 75-77   honor, 264-265      resilience, 141. See also
              damage, 249, 273         events  (campaign), 26- 33   horror, 266             objects
              damaging objects, 246-247   Evernight (Shadowfell),  52   ice  (hazard), 110- lll   selling,  129-130, 135-136
              dark fantasy, 40         expenses (character), 126- 127   ideal  (N PC) , 90   sentient, 214-218
              darkness, 104-105        experience points  (XP),   identifying a magic item , 136   special  features,  141-143
              dart trap, 123            82-84, 260- 261         immersive storytelling,  34   wearing and wielding,
              Dawn War deities, 10      thresholds, 82- 83      individual treasure, 133, 136   140- 141
              DC. See Difficulty Class   exploration, 242-244   Infinite Staircase, 58-59   Maladomini  (Nine Hells) , 65
              Death  Dells  (Abyss) , 63   explosives, 267-268   influence, 78           Malbolge  (Nine Hells) , 65
              Death domain, 96-97      extra N PC, 94           initiative,  247,  270-271   mannerism  (NPC), 90
              Deep Ethereal, 48-49     facing, 252               variants, 270-271       mapping, 14, 25-26, 72, 75,
              degrees offailure, 242   factions. See organizations;   injuries, 272- 273   77,  102-105, 108-109, 114,
              deity,  10-13             see also creating a dungeon:   Inner Planes, 43 , 52- 57. See   255
               divine rank,  11         factions                  also specific Inner Plane   campaign, 14, 25
               pantheon, 10-11         falling  net (trap) , 122   entries                  scale,  14
               racial, 13              Far Realm,  68           inspiration, 240-241      chases , 255
              demigod, 11              favors,  229-230         inspirational reading,  316   dungeon, 102-105
              demiplane, 68            fear,  266               interaction trait (NPC), 90   samples, 310-315
              Demonweb (Abyss) , 62- 63   fey  crossings, 50    intrigue, 40, 78          settlement, 114
              desecrated ground, 110   Feywild  magic, 50       kingdom scale (map), 14   wilderness, 108- 109
              desert monsters, 302     Feywild, 43, 49-50       knowledge (NPC), 90      mark, 271
              destroying artifacts, 221   firearms , 267, 268   lairs,  108              marks of prestige, 228-231
              detecting a hazard, 105   fire-breathing statue (trap),   land, 229        massive damage, 273
              detecting a trap, 120-1 21   122                  languages, 20-21         Material  Plane, 43
              diagonal  movement, 252   flanking, 251           larva  (Hades), 63       Material  Plane echoes, 43.  See
              dice, 235,  236- 237     flavor  (campaign), 38- 41   law, 114              also Feywild; Shadowfell
              Difficulty Class,  238- 239   flaw  (NPC), 91     layers, planar, 58       Mechanus, 58, 66
              disabling a trap, 120- 121   flying, 119- 120     lesser deity,  11        medals, 229
              disadvantage, 239-240    followers , 92-93        letters of recommendation,   memory loss  (Feywild),  50
              disarm, 271              food  and water, 111       228-229                metagame thinking, 235
              disease, 256-257         foraging,  111           light, 104- 105          milestones, 261
              Dis  (Nine Hells), 64    foreshadowing,  126      Limbo, 58 , 61-62        Minauros  (Nine Hells) , 64
              divine rank, 11.  See also deity;   forest monsters, 302-303   line of sight, 251   miniatures, 250-252
               specific divine  rank entries   framing events, 79   linking adventures, 125-126   missing players, 235-236, 260
              Domains of Dread         frigid  water, 110       location-based adventure,   mixing potions, 140
                (Shadowfell) , 51-52   fun, 85                    72-75                  mobs, 250
              doors, 103- 104          gaining levels , 131,  261   locked doors, 103    modifying a class, 287-289
              downtime activities, 127-131   gaining renown, 22, 129   long rest, 267    modifying a magic item,  284
              dualism, 12              Gaping Maw  (Abyss),  62   loose pantheon, 10-11   modifying a monster, 273-274
              dungeon, 72- 75,  99-105,   garrisons  (character) , 127   losing the path, 111-11 2,   monotheism, 12
               290-301. See also creating a   gate-towns  (Outlands) , 67   117-118      monsters, 71,  74, 82,
               dungeon                 Gehenna, 58, 63          Lower Planes, 58.  See    91-92, 247-248, 273-283,
              Dungeon Master, 4        gemstones, 133, 134        also Outer Planes       302-305, 306-309. See
              echo plane, 43. See      Gloaming Court (Feywild), 49   loyalty,  93        also creating a monster;
               also  Feywild; Shadowfell   god. See deity       madness, 258-260          creating an encounter;
              ecology (dungeon) , 102   government, 17-19                                 creating an  NPC;  random
              eladrin, 286             grassland monsters, 303                            encounters; specific terrain
                                                                                          entries

              INDEX
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