Page 319 - Dungeon Master's Guide
P. 319

monsters (cont.)         philosophies, 12- 13     rarity,  135             rules discussions, 235
             as  NPCs, 91-92        Phlegethos  (Nine Hells), 64   razorvine, 110     running a business, 127, 129
             by challenge rating,   piety,  23               reactions, 252           running the game, 235-261
              306-309               pit  (trap), 122-123     religion, 10-13. See     saili ng vessels, 119
             by terrain, 302-305    planar categories, 43      also creating a religion   sanity, 265-266
             challenge rating, 82   planar layers,  58       renown, 22-23, 78, 129   saving throws, 238, 239
             hit poi nts, 247-248   planar portals, 45, 47, 48- 49,   as piety,  23   schools of magic, 24
             mobs, 250                50,  51 , 58- 59,  67-68   benefits, 22-23      scrolls, 139,  140
             statistics by challenge   planar travel, 44-46, 58-59.   gaining, 22,  129   mishaps, 140
              rating, 274             See also  planar portals   losing, 23           sea, 117- 119
           monuments, 108           Plane of Air,  53-54     resolving social interaction ,   secret doors, 103-104
           morale, 273              Plane of Earth, 54         244-245                see lie fey, 49
           moral quandaries, 79-80   Plane of Faerie. See  Feywild,   restrictions on magic, 24   sell ing magic items, 129-130,
           mountai n monsters, 304   Plane of Fire,  55-56   rest variants, 267         135-136
           Mount Celestia, 58, 59   Plane of Shadow.         resurrection, 24         sentient magic items,
           movement, 252              See Shadowfell         rings, 139                 214-218
           multiverse, 43-69. See   Plane of Water, 56-57    River Styx,  58          settlements, 15-20, 108, 112-
             also creating a multiverse   planes of existence, 43-69.   rods, 139       116, 254. See also creating a
           mystery,  40, 77-78        See also  cosmology; specific   ro leplaying, 245-246   settlement
           mystery cults, 11-12       plane entries          rolling sphere (trap), 123   chases, 254
           mythic fantasy, 39       players, 6               rolling the dice, 235, 236-237,   shadow crossings, 51
           navigation, lll-112, 117-118   play style, 34-36    242                    Shadowfell despair, 52
           Negative Plane, 43       plot points, 269-270     ruins, 108               Shadowfell, 43,  51-52
           Nessus  (Nine Hells), 66   poison, 257-258        rules, 5                 ships, 119
           net (trap) , 122         poison darts  (trap), 123
           new players, 236         poison needle. (trap), 123
           Nine Hells, 58, 64-66. See   portcullises, 104
             also specific layer entries   Positive Plane, 43
           noble titles, 19,  230   potions, 139, 140
           noncombat challenges, 261   precipitation, 110
           nonplayer character. See N PC   proficiency, 239, 263-264
           noticing other creatures, 243   background, 264
           N PC,  74,  75-76, 77, 78,   dice, 263
            89-97, 244-246, 247-248.   personality trait, 264
             See also creating an  NPC;   property (character), 126-127
            villain                 province scale (map), 14
            adventurer, 93          psychic dissonance (Outer
            hit points, 247-248      Planes), 59
            party members, 92-93    psychic wind  (Astral), 47-48
            roleplaying, 244-246    published adventures, 72
           oathbreaker (paladin), 97   published worlds, 9,  68
           objects, 246-247         qu icksand, 110
           occupation (N PC), 89    quirk, 90, 143
           ocean, 117- 119           magic item, 143
           organizations, 21-23.     NPC, 90
            See also creating an    race, 285-287
            organization            racial deity,  13
            adventurer, 21-22       rain, 110
            rank, 22                raising a stronghold,  128
            renown,  22-23          random dungeons, 290-301
            sample,  21,  23        random encounters, 85-87,
           other rewards, 227-232    106, 114-1 16, 118
           Outer Planes, 43, 57-67. See   challenge, 87
            also specific Outer Plane   checki ng for, 86
            entries                  creating tables, 86-87
            optional rules, 59       sample table, 87
           Outlands, 67-68           sea, 118
           overrun, 272              settlement, 114-116
           owning property,  126-127   triggering, 85
           Pandemonium, 58, 62       underwater, 116
           pantheon, 10-11 , 13      wilderness, 106
            loose, 10-11            random magic items, 144-149
            of the Dawn War, 11     random settlements,
            racial, 13               112-114. See also creating a
            sample, 11               settlement
            tight, 11               random treasure, 133-135,
           patron, 94                136-139, 144-149
           performing sacred rites, 129   rank (in  an  organization), 22


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