Page 319 - Dungeon Master's Guide
P. 319
monsters (cont.) philosophies, 12- 13 rarity, 135 rules discussions, 235
as NPCs, 91-92 Phlegethos (Nine Hells), 64 razorvine, 110 running a business, 127, 129
by challenge rating, piety, 23 reactions, 252 running the game, 235-261
306-309 pit (trap), 122-123 religion, 10-13. See saili ng vessels, 119
by terrain, 302-305 planar categories, 43 also creating a religion sanity, 265-266
challenge rating, 82 planar layers, 58 renown, 22-23, 78, 129 saving throws, 238, 239
hit poi nts, 247-248 planar portals, 45, 47, 48- 49, as piety, 23 schools of magic, 24
mobs, 250 50, 51 , 58- 59, 67-68 benefits, 22-23 scrolls, 139, 140
statistics by challenge planar travel, 44-46, 58-59. gaining, 22, 129 mishaps, 140
rating, 274 See also planar portals losing, 23 sea, 117- 119
monuments, 108 Plane of Air, 53-54 resolving social interaction , secret doors, 103-104
morale, 273 Plane of Earth, 54 244-245 see lie fey, 49
moral quandaries, 79-80 Plane of Faerie. See Feywild, restrictions on magic, 24 sell ing magic items, 129-130,
mountai n monsters, 304 Plane of Fire, 55-56 rest variants, 267 135-136
Mount Celestia, 58, 59 Plane of Shadow. resurrection, 24 sentient magic items,
movement, 252 See Shadowfell rings, 139 214-218
multiverse, 43-69. See Plane of Water, 56-57 River Styx, 58 settlements, 15-20, 108, 112-
also creating a multiverse planes of existence, 43-69. rods, 139 116, 254. See also creating a
mystery, 40, 77-78 See also cosmology; specific ro leplaying, 245-246 settlement
mystery cults, 11-12 plane entries rolling sphere (trap), 123 chases, 254
mythic fantasy, 39 players, 6 rolling the dice, 235, 236-237, shadow crossings, 51
navigation, lll-112, 117-118 play style, 34-36 242 Shadowfell despair, 52
Negative Plane, 43 plot points, 269-270 ruins, 108 Shadowfell, 43, 51-52
Nessus (Nine Hells), 66 poison, 257-258 rules, 5 ships, 119
net (trap) , 122 poison darts (trap), 123
new players, 236 poison needle. (trap), 123
Nine Hells, 58, 64-66. See portcullises, 104
also specific layer entries Positive Plane, 43
noble titles, 19, 230 potions, 139, 140
noncombat challenges, 261 precipitation, 110
nonplayer character. See N PC proficiency, 239, 263-264
noticing other creatures, 243 background, 264
N PC, 74, 75-76, 77, 78, dice, 263
89-97, 244-246, 247-248. personality trait, 264
See also creating an NPC; property (character), 126-127
villain province scale (map), 14
adventurer, 93 psychic dissonance (Outer
hit points, 247-248 Planes), 59
party members, 92-93 psychic wind (Astral), 47-48
roleplaying, 244-246 published adventures, 72
oathbreaker (paladin), 97 published worlds, 9, 68
objects, 246-247 qu icksand, 110
occupation (N PC), 89 quirk, 90, 143
ocean, 117- 119 magic item, 143
organizations, 21-23. NPC, 90
See also creating an race, 285-287
organization racial deity, 13
adventurer, 21-22 rain, 110
rank, 22 raising a stronghold, 128
renown, 22-23 random dungeons, 290-301
sample, 21, 23 random encounters, 85-87,
other rewards, 227-232 106, 114-1 16, 118
Outer Planes, 43, 57-67. See challenge, 87
also specific Outer Plane checki ng for, 86
entries creating tables, 86-87
optional rules, 59 sample table, 87
Outlands, 67-68 sea, 118
overrun, 272 settlement, 114-116
owning property, 126-127 triggering, 85
Pandemonium, 58, 62 underwater, 116
pantheon, 10-11 , 13 wilderness, 106
loose, 10-11 random magic items, 144-149
of the Dawn War, 11 random settlements,
racial, 13 112-114. See also creating a
sample, 11 settlement
tight, 11 random treasure, 133-135,
patron, 94 136-139, 144-149
performing sacred rites, 129 rank (in an organization), 22
INDEX

