Page 320 - Dungeon Master's Guide
P. 320

shipwrecks, 118          structure (adventure) , 72   training, 131,  231
            short rest, 84, 267      stuck doors, 103          to gain levels, 131
            shove aside, 272         Stygia  (Nine Hells) , 64-65   Transitive Planes, 43   class options, 96-97
            side quests, 81          Styx.  See  River Styx   traps, 120-123. See       methods, 95
            siege equipment, 255-256   subrace, 285- 287        also creating a trap    scheme, 94
            Sigil, City of Doors, 58, 68   success at a cost, 242   sample, 122-123     weakness, 96
            silver cord, 47          Summer Court (Feywild) , 49   travel, 106- 108; 109-112,   visibility, 117, 119, 243
            size, 251                supernatural gifts, 227-228   116-120, 242-244    walls, 102
            skills, 239,  263-264    survival, 109-112          pace, 242-243          wandering monsters,
            sky, 119- 120            suspects (mystery), 77-78   treasure, 133-232       302- 305
            slippery ice,  110       swamp monsters, 304       tables, 133, 136-139,   wands, 140
            small  player groups, 236   swashbuckling, 40        144-149               war, 40- 41
            snow,  110               swimming, 116-117        triggering a trap, 120   water vehicles, 119
            social interaction, 244-246   swords and sorcery, 38-39   Triple Realm  (Abyss), 63   weapons, magic,  140
             resolving, 244-245      system shock, 273        tumble, 272              wearing and wielding magic
             roleplaying,  245-246   table rules, 235- 236    twists  (adventure), 80    items, 140- 141
            sounds, 105              table talk, 235          Underdark monsters, 305   weather, 109- 110, 118- 119
            sowing rumors, 131       tactical map, 250- 252   underwater, 116-117, 305   webs, 105
            special features for  magic   talent (N PC),  90    monsters, 305          weirdness, 109
              items, 141-143         teleportation circles, 24   u nseel ie fey, 49    wilderness, 73,  106-112, 11 6-
            special rights, 230      temperature, 109-110 .   Upper Planes, 58.  See     120, 254. See also creating
            speed factor,  270- 271   Thanatos (Abyss) , 62     also Outer Planes        a wilderness
            spell  points, 288-289   theme (campaign), 36     urban  monsters, 305      chases, 254
            spells in  magic items, 141   thin ice,  111      using ability scores, 237-240,   wind, 110
            sphere of annihilation  (trap),   tiers of play, 36-38   242               wondrous items, 140
              123                    tight pantheon, 11       using a map, 242         World Axis, 44
            spiderwebs, 105          time, 32- 33             using magic items, 140-141   world  building, 9-41 , 43- 69
            spiked  pit  (trap), 123   time warp (Feywild), SO   using the dice, 235, 236-237,   World Tree, the, 44
            staffs, 140              titan,  11                 242                    wuxia, 41
            starting at higher level,  38   titles, 19, 230   vehicles, 119            XP, 82-84, 260-261
            starting attitude (NPC), 244   tools,  239        vestige, 11               thresholds, 82-83
            story,  71 , 72, 125     town, 17                 victim  (mystery),  77   yellow mold, 105
            strongholds, 109,  128, 230   tracking, 244       village, 16- 17          Ysgard,  58, 61
                                                                                       Zhentarim, 23

            INDEX
    3'20
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