Page 118 - Mordenkainen's Tome of Foes Deluxe
P. 118
ASTRAL DREADNOUGHT
Enormous a nd terrifying m onstrosities known as as tral
dreadnoughts hau nt the silvery void of the Astral Plane,
causing planar travelers to s hudder at the very thought
of them. T hey have b een gliding through the astral mists
since the dawn of the multiverse, trying to devour all
other creatures they encounter.
As big as a n ancient red dragon and covered from
he ad to tail in layers of thick, spiked plates, a dread-
only by using magic that enables planar travel, such as the
plane shift spell. The demiplane resembles a stone cave roughly
1,000 feet in diameter with a ceiling 100 feet high. Like a stom-
ach, it contains the remains of the dreadnought's past meals.
The dreadnought can't be harmed from within the demiplane.
If the dreadnought dies, the demiplane disappears, and every-
thing inside it appears around the corpse. The demiplane is
otherwise indestructible.
Legendary Resistance (3/Day). If the astral dreadnought fails a
saving throw, it can choose to succeed instead.
Magic Weapons. An astral dreadnought's weapon attacks
are magical.
Sever Silver Cord. If the astral dreadnought scores a critical hit
against a creature traveling through the Astral Plane by means
of the astral projection spell, the dreadnought can cut the
target's silver cord instead of dealing damage.
ASTRAL DREADNOUGHT
Gargantuan monstrosity (titan), unaligned ACT IONS
Multiattack. The astral dreadnought makes three attacks: one
Armor Class 20 (natural armor) with its bite and two with its claws.
Hit Points 297 (17d20 + 119)
Speed 15 ft., fly 80 ft. (hover) Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.
Hit: 36 (5dl 0 + 9) piercing damage. If the target is a creature of
STR DEX CON INT WIS CHA Huge size or smaller and this damage reduces it to 0 hit points
28 (+9) 7 (- 2) 25 (+7) 5 (-3) 14 (+2) 18 (+4) or it is incapacitated, the astral dreadnought swallows it. The
swallowed target, along with everything it is wearing and carry-
Saving Throws Dex +5, Wis +9 ing, appears in an unoccupied space on the floor of the astral
Skills Perception +9 dreadnought's Demiplanar Donjon.
Damage Resistances bludgeoning, piercing, and slashing from Claw. Melee Weapon Attack:+ 16 to hit, reach 20 ft., one target.
nonmagical attacks
Hit: 19 (3d6 + 9) slashing damage.
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, prone, stunned
LEGEN DARY ACTIONS
Senses darkvision 120 ft., passive Perception 19
languages - The astral dreadnought can take 3 legendary actions, choosing
Challenge 21 (33,000 XP) from the options below. Only one legendary option can be
used at a time and only at the end of another creature's turn.
Antimagic Cone. The astral dreadnought's opened eye creates The dreadnought regains spent legendary actions at the start
an area of anti magic, as in the antimagic field spell, in a 150- of its turn.
foot cone. At the start of each of its turns, the dreadnought Claw. The astral dreadnought makes one claw attack.
decides which way the cone faces. The cone doesn't function Donjon Visit (Costs 2 Actions). One creature that is Huge or
while the dreadnought's eye is closed or while the dreadnought smaller that the astral dreadnought can see within 60 feet
is blinded. of it must succeed on a DC 19 Charisma saving throw or be
magically teleported to an unoccupied space on the floor of
Astral Entity. The astral dreadnought can't leave the Astral the astral dreadnought's Demi planar Donjon. At the end of
Plane, nor can it be banished or otherwise transported out of the target's next turn, the target reappears in the space it left
the Astral Plane. or in the nearest unoccupied space if that space is occupied.
Psychic Projection (Costs 3 Actions). Each creature within 60
Demiplanar Donjon. Any creature or object that the astral
feet of the astral dreadnought must make a DC 19 Wisdom
dreadnought swallows is transported to a demiplane that can saving throw, taking 15 (2d10 + 4) psychic damage on a failed
be entered by no other means except a wish spell or this crea-
ture's Donjon Visit ability. A creature can leave the demiplane save, or half as much damage on a successful one.
CHAPTER 6 I BESTIARY

