Page 118 - Mordenkainen's Tome of Foes Deluxe
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ASTRAL DREADNOUGHT
                                                                   Enormous a nd terrifying m onstrosities known as as tral
                                                                   dreadnoughts hau nt the silvery void of the Astral Plane,
                                                                   causing planar travelers  to s hudder at the very thought
                                                                   of them. T hey have b een gliding through  the astral mists
                                                                   since the dawn of the  multiverse, trying to devour all
                                                                   other creatures they encounter.
                                                                    As  big as a n ancient red dragon and covered from
                                                                   he ad to  tail in layers of thick, spiked plates, a dread-

                                                                   only by using magic that enables planar travel, such as the
                                                                   plane shift spell. The demiplane resembles a stone cave roughly
                                                                   1,000 feet in diameter with a ceiling 100 feet high. Like a stom-
                                                                   ach, it contains the remains of the dreadnought's past meals.
                                                                   The dreadnought can't be harmed from within the demiplane.
                                                                   If the dreadnought dies, the demiplane disappears, and every-
                                                                   thing inside it appears around the corpse. The demiplane is
                                                                   otherwise indestructible.
                                                                   Legendary Resistance (3/Day).  If the astral dreadnought fails a
                                                                   saving throw, it can choose to succeed instead.
                                                                   Magic Weapons. An  astral dreadnought's weapon attacks
                                                                   are magical.
                                                                   Sever Silver Cord.  If the astral dreadnought scores a critical hit
                                                                   against a creature traveling through the Astral Plane by means
                                                                   of the astral projection spell, the dreadnought can cut the
                                                                   target's silver cord instead of dealing damage.
               ASTRAL DREADNOUGHT
               Gargantuan monstrosity (titan), unaligned           ACT IONS
                                                                   Multiattack. The astral dreadnought makes three attacks: one
               Armor Class 20 (natural armor)                      with its bite and two with its claws.
               Hit Points 297 (17d20 + 119)
               Speed 15 ft., fly 80 ft.  (hover)                   Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.
                                                                   Hit: 36 (5dl 0 + 9)  piercing damage. If the target is a creature of
                 STR     DEX    CON      INT    WIS     CHA        Huge size or smaller and this damage reduces it to 0 hit points
                28 (+9)   7 (- 2)   25 (+7)   5 (-3)   14 (+2)   18 (+4)   or it is incapacitated, the astral dreadnought swallows it. The
                                                                   swallowed target, along with everything it is wearing and carry-
               Saving Throws Dex +5, Wis +9                        ing, appears in an unoccupied space on the floor of the astral
               Skills Perception +9                                dreadnought's  Demiplanar Donjon.
               Damage Resistances bludgeoning, piercing, and slashing from   Claw. Melee Weapon Attack:+ 16 to hit, reach 20 ft., one target.
                nonmagical attacks
                                                                   Hit: 19 (3d6 + 9) slashing damage.
               Condition Immunities charmed, exhaustion, frightened,
                paralyzed, petrified, poisoned, prone, stunned
                                                                   LEGEN DARY ACTIONS
               Senses darkvision 120 ft., passive Perception 19
               languages -                                         The astral dreadnought can take 3 legendary actions, choosing
               Challenge 21  (33,000 XP)                           from the options below. Only one legendary option can be
                                                                   used at a time and only at the end of another creature's turn.
               Antimagic Cone. The astral dreadnought's opened eye creates   The dreadnought regains spent legendary actions at the start
               an area of anti magic, as in the antimagic field spell, in a 150-  of its turn.
               foot cone. At the start of each of its turns, the dreadnought   Claw. The astral dreadnought makes one claw attack.
               decides which way the cone faces. The cone doesn't function   Donjon Visit (Costs 2 Actions). One creature that is Huge or
               while the dreadnought's eye is closed or while the dreadnought   smaller that the astral dreadnought can see within 60 feet
               is blinded.                                          of it must succeed on a DC 19 Charisma saving throw or be
                                                                    magically teleported to an unoccupied space on the floor of
               Astral Entity. The astral dreadnought can't leave the Astral   the astral dreadnought's Demi planar Donjon. At the end of
               Plane, nor can it be banished or otherwise transported out of   the target's next turn, the target reappears in the space it left
               the Astral Plane.                                    or in the nearest unoccupied space if that space is occupied.
                                                                   Psychic Projection (Costs 3 Actions). Each creature within 60
               Demiplanar Donjon. Any creature or object that the astral
                                                                    feet of the astral dreadnought must make a DC 19 Wisdom
               dreadnought swallows is transported to a demiplane that can   saving throw, taking 15 (2d10 + 4)  psychic damage on a failed
               be entered by no other means except a wish spell or this crea-
               ture's Donjon Visit ability. A creature can leave the demiplane   save, or half as much damage on a successful one.


                                                                                                CHAPTER 6  I BESTIARY
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