Page 123 - Mordenkainen's Tome of Foes Deluxe
P. 123

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           CADAVER COLLECTOR                                                                                        •
           The ancient war machines known as cadaver collectors
           lumber aimlessly across the blasted plains of  Acheron
           until they are called upon by a necromancer, hobgoblin
           general, or other evil warlord to bolster the ranks of  a
           conquering army. These fearsome constructs obey their
           summoners until being dismissed back to Acheron, but                                                       ..  I
           if a summoner comes to a bad end, a cadaver collector
           might wander the Material Plane for centuries, collect-
           ing corpses while searching for a way to return home.
             Sweeping the Dead. Cadaver collectors respond to a
           summons from a mortal only when they are called to the
           scene of  a great battle-either where one is in progress,
           where one is imminent, or where one once took place.
           They encase themselves in the armor and weapons of
           fallen warriors and impale the corpses of those warriors
           on the lances and other weapons embedded in their sal-
           vaged armor.
             Cotfiured Berserkers. Corpses that accumulate on
           the construct's shell aren't just grisly battle trophies.
           A cadaver collector can summon the spirits of these
           cadavers to join battle with its enemies and to paralyze
           more creatures for eventual impalement. Although
           these specters are individually weak, a cadaver
           collector can call up an almost end-
           less supply of them, if given time.
             Constructed Nature. A cadaver
           collector doesn't require air, food,
           drink, or  sleep.

           CADAVER COLLECTOR                                   Summon Specters (Recharges after a Short or Long Rest). As a
                                                               bonus action, the cadaver collector calls up the enslaved spirits
           Large conslruct, lawful evil
                                                               of  those it has slain; ld6 specters (without Sunlight Sensitivity)
                                                               arise in unoccupied spaces within l 5 feet of  the cadaver
           Armor Class 17 (natural armor)
           Hit Points 189 (18dl0 + 90)                         collector. The specters act right after the cadaver collector on
           Speed 30 ft.                                        the same initiative count and fight until they're destroyed. They
                                                               disappear when the cadaver collector is destroyed.
             STR     DEX     CON     INT    WIS     CHA
            21  (+5)   14 (+2)   20  (+5)   5 (- 3)   11  (+O)   8 (- 1)   A CTIONS
                                                               Multiattack. The cadaver collector makes two slam attacks.
           Damage Immunities necrotic, poison, psychic; bludgeoning,
                                                               Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
             piercing, and slashing from nonmagical attacks that aren't
                                                               Hit: 18 (3d8 + 5)  bludgeoning damage plus 16 (3dl0) ne·
             adamantine
           Condition Immunities charmed, exhaustion, frightened,   erotic damage.
             paralyzed, petrified, poisoned
                                                               Paralyzing Breath (Recharge 5- 6). The cadaver collector re-
           Senses darkvision 60 ft., passive Perception 10
                                                               leases paralyzing gas in a 30-foot cone. Each creature in that
           L anguages understands all  languages but can't speak
                                                               area must make a successful DC 18 Constitution saving throw
           Challenge 14 (11,500 XP)
                                                               or be paralyzed for l  minute. A paralyzed creature repeats the
                                                               saving throw at the end of  each of its turns, ending the effect
           Magic Resistance. The cadaver collector has advantage on sav·
                                                               on itself  with a success.
           ing throws against spells and other magical effects.
           CIIAPTF.R 6  I  BESTIARY
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