Page 123 - Mordenkainen's Tome of Foes Deluxe
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CADAVER COLLECTOR •
The ancient war machines known as cadaver collectors
lumber aimlessly across the blasted plains of Acheron
until they are called upon by a necromancer, hobgoblin
general, or other evil warlord to bolster the ranks of a
conquering army. These fearsome constructs obey their
summoners until being dismissed back to Acheron, but .. I
if a summoner comes to a bad end, a cadaver collector
might wander the Material Plane for centuries, collect-
ing corpses while searching for a way to return home.
Sweeping the Dead. Cadaver collectors respond to a
summons from a mortal only when they are called to the
scene of a great battle-either where one is in progress,
where one is imminent, or where one once took place.
They encase themselves in the armor and weapons of
fallen warriors and impale the corpses of those warriors
on the lances and other weapons embedded in their sal-
vaged armor.
Cotfiured Berserkers. Corpses that accumulate on
the construct's shell aren't just grisly battle trophies.
A cadaver collector can summon the spirits of these
cadavers to join battle with its enemies and to paralyze
more creatures for eventual impalement. Although
these specters are individually weak, a cadaver
collector can call up an almost end-
less supply of them, if given time.
Constructed Nature. A cadaver
collector doesn't require air, food,
drink, or sleep.
CADAVER COLLECTOR Summon Specters (Recharges after a Short or Long Rest). As a
bonus action, the cadaver collector calls up the enslaved spirits
Large conslruct, lawful evil
of those it has slain; ld6 specters (without Sunlight Sensitivity)
arise in unoccupied spaces within l 5 feet of the cadaver
Armor Class 17 (natural armor)
Hit Points 189 (18dl0 + 90) collector. The specters act right after the cadaver collector on
Speed 30 ft. the same initiative count and fight until they're destroyed. They
disappear when the cadaver collector is destroyed.
STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 20 (+5) 5 (- 3) 11 (+O) 8 (- 1) A CTIONS
Multiattack. The cadaver collector makes two slam attacks.
Damage Immunities necrotic, poison, psychic; bludgeoning,
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
piercing, and slashing from nonmagical attacks that aren't
Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3dl0) ne·
adamantine
Condition Immunities charmed, exhaustion, frightened, erotic damage.
paralyzed, petrified, poisoned
Paralyzing Breath (Recharge 5- 6). The cadaver collector re-
Senses darkvision 60 ft., passive Perception 10
leases paralyzing gas in a 30-foot cone. Each creature in that
L anguages understands all languages but can't speak
area must make a successful DC 18 Constitution saving throw
Challenge 14 (11,500 XP)
or be paralyzed for l minute. A paralyzed creature repeats the
saving throw at the end of each of its turns, ending the effect
Magic Resistance. The cadaver collector has advantage on sav·
on itself with a success.
ing throws against spells and other magical effects.
CIIAPTF.R 6 I BESTIARY

