Page 121 - Mordenkainen's Tome of Foes Deluxe
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BERBALANG
Berbalangs creep across the petrified remains of •
dead gods adrift on the Astral Plane. Obsessed with
gathering secrets, both from the gods they inhabit and
from the bones of dead creatures, they call forth the
spirits of the dead and force them to divulge what they
learned in life.
Speakers of the Dead. Berbalangs prefer to speak
only to dead things, and specifically only to the spirits
they call forth in the hope of learning secrets. They
record their stories on the bones that once belonged
to these creatures, thus preserving the information
they gain.
Spectral Spy. The pursuit of knowledge drives every-
thing berbala ngs do. Although they mostly learn their
secrets from the dead, they aren't above spying on the
living to take knowledge from them as well. A berbal-
ang can create a spectral duplicate of itself and send
the duplicate out to gather information on other planes
by watching places where the gods and their servants
gather. When a berbalang is perceiving its environment
through its duplicate, its actual body is unconscious
and can't protect or nourish itself. Thus, a berbalang
typically uses its duplicate for only a short time before
returning its consciousness to its body.
Weird Oracles. The knowledge that
berbalangs accumulate makes them
great sources of information for power-
ful people traveling the planes. Berba-
langs ignore petitioners, however, unless
they come bearing a choice secret or
the bones of a particularly interesting
creature. Githyanki have found a way to
coexist with berbalangs, and sometimes
use the creatures to spy on their ene-
mies and to watch over their creches on
the Material Plane.
-. .~-
..
BERBALANG . disappears when it or the berbalang drops to 0 hit points or
Medium aberration, neutral evil '.&.., when the berbalang dismisses it (no action required).
The duplicate has the same statistics and knowledge as
the berbalang, and everything experienced by the duplicate is
Armor Class 14 (natural armor)
Hit Points 38 (l ld8 - 11) known by the berbalang. All damage dealt by the duplicate's
Speed 30 ft., fly 40 ft. attacks is psychic damage.
Innate Spellcasting. The berbalang's innate spellcasting ability
STR DEX CON INT WIS CHA
is Intelligence (spell save DC 13). The berbalang can innately
9 (- 1) 16 (+3) 9 (-1) 17 (+3) 11 (+O) 10 (+O)
cast the following spells, requiring no material components:
Saving Throws Dex +S, Int +S At will: speak with dead
Skills Arcana +S, History +S, Insight +2, Perception +2, l/day: plane shift (self only)
Religion +S
Senses truesight 120 ft., passive Perception 12 ACTIO NS
Languages all, but rarely speaks Multiattack. The berbalang makes two attacks: one with its
Challenge 2 (450 XP) bite and one with its claws.
Spectral Duplicate (Recharges after a Short or Long Rest). As Bite. Melee Weapon Attack: +S to hit, reach S ft., one target.
a bonus action, the berbalang creates one spectral duplicate Hit: 8 (l dl O + 3) piercing damage.
of itself in an unoccupied space it can see within 60 feet of it.
Claws. Melee Weapon Attack: +S to hit, reach S ft., one target.
While the duplicate exists, the berbalang is unconscious. A
Hit: 8 (2d4 + 3) slashing damage.
berbalang can have only one duplicate at a time. The duplicate
CHAPTER 6 I OESTJJ\RY
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