Page 121 - Mordenkainen's Tome of Foes Deluxe
P. 121

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                                                           I
           BERBALANG
           Berbalangs creep across the petrified remains of                                                   •
           dead gods adrift on the Astral Plane. Obsessed with
           gathering secrets, both from the gods they inhabit and
           from the bones of dead creatures, they call forth the
           spirits of the dead and force them to divulge what they
           learned in life.
             Speakers of the Dead. Berbalangs prefer to speak
           only to dead things, and specifically only to the spirits
           they call forth in the hope of learning secrets. They
           record their stories on the bones that once belonged
           to these creatures, thus preserving the information
           they gain.
             Spectral Spy. The pursuit of knowledge drives every-
           thing berbala ngs do. Although they mostly learn their
           secrets from the dead, they aren't above spying on the
           living to take knowledge from them as well. A berbal-
           ang can create a spectral duplicate of itself and send
           the duplicate out to gather information on other planes
           by watching places where the gods and their servants
           gather. When a berbalang is perceiving its environment
           through its duplicate, its actual body is unconscious
           and can't protect or nourish itself. Thus, a berbalang
           typically uses its duplicate for only a short time before
           returning its consciousness to its body.
             Weird Oracles. The knowledge that
           berbalangs accumulate makes  them
           great sources of information for power-
           ful  people traveling the planes. Berba-
           langs ignore petitioners, however,  unless
           they come bearing a choice secret or
           the bones of a particularly interesting
           creature. Githyanki have found a way to
           coexist with berbalangs, and sometimes
           use the creatures to spy on their ene-
           mies and to watch over their creches on
           the Material Plane.
                               -.  .~-
                                     ..
           BERBALANG                .                          disappears when it or the berbalang drops to 0 hit points or
           Medium aberration, neutral evil         '.&..,      when the berbalang dismisses it (no action required).
                                                                The duplicate has the same statistics and knowledge as
                                                               the berbalang, and everything experienced by the duplicate is
           Armor Class 14  (natural armor)
           Hit Points  38 (l ld8 - 11)                         known by the berbalang. All damage dealt by the duplicate's
           Speed 30 ft., fly 40 ft.                            attacks is psychic damage.
                                                               Innate Spellcasting. The berbalang's innate spellcasting ability
             STR     DEX    CON      INT    WIS     CHA
                                                               is Intelligence (spell save DC 13). The berbalang can innately
             9 (- 1)   16 (+3)   9 (-1)   17 (+3)   11  (+O)   10  (+O)
                                                               cast the following spells, requiring no material components:
           Saving Throws  Dex +S,  Int +S                      At will: speak with dead
           Skills Arcana +S, History +S,  Insight +2, Perception +2,   l/day: plane shift  (self only)
             Religion +S
           Senses truesight 120 ft.,  passive  Perception 12   ACTIO NS
           Languages all, but rarely speaks                    Multiattack. The berbalang makes two attacks: one with its
           Challenge 2 (450 XP)                                bite and one with its claws.

           Spectral Duplicate (Recharges after a Short or Long Rest). As   Bite. Melee Weapon Attack: +S to hit, reach S ft., one target.
           a bonus action, the berbalang creates one spectral duplicate   Hit: 8  (l dl O + 3)  piercing damage.
           of itself in an unoccupied space it can see within 60 feet of it.
                                                               Claws. Melee Weapon Attack: +S to hit, reach S ft., one target.
           While the duplicate exists, the berbalang is unconscious. A
                                                               Hit: 8 (2d4 + 3)  slashing damage.
           berbalang can have only one duplicate at a time. The duplicate


           CHAPTER 6  I  OESTJJ\RY
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